Forum Index > Q&A (Newbie Friendly) > How to Catch Up on Lost Grove
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Silverkitsu
Level 75
Crystalline Cleaver
Joined: 8/24/2016
Threads: 143
Posts: 1,940
Posted: 3/12/2023 at 4:43 PM
Post #1
Hi, I've been on a break, and even before that was out of touch with the lost grove after the first zone. My current stage is 12 - "Defeat the Crystalline Behemoth".
So I'm wondering what is the rest of the content in the lost grove (I know there's some sort of dungeon), what the best way to tackle it would be, and how much of a time investment would it be to get through it if I did it as fast as possible.
Also, I've seen that super stats are way more prevalent than last time I was around. Is that because they are necessary for the end game of the lost grove, or just because people have had the time to breed them?
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 3/12/2023 at 5:47 PM
Post #2
What comes after the Woerm is the Temple, which is the 'dungeon' in question
The temple provides the supplies to upgrade the barracks buildings to tier 4 and 5, and the supplies to make Primordial equipment (mythic tier LG equips), along with having its own set of themes (one theme for all species- it's the only place all species are findable, although the wild encounter rate of the wild seasonals+vene+puff is about on par with nephs, or possibly rarer.)
All nests in the temple are Temple themes, and have their own grove stat bracket (+40-+60). Fabled species obtained from nests are guaranteed to have an LG res trait.
Supermaxes are not necessary for the final boss, although said boss was calibrated using them, and thus probably much easier with them.
My own team's base stats average around 79+0, and I was the third person to manage to beat him, although I needed a higher PotA (increasing buff, gets one level higher each time you beat one of the minor bosses on a floor (temple has 5 separate floors, each has its own separate pota counter. There's two minor bosses in the first two floors, three in the second two, and four in the final one, so raising the PotA in the temple is the fastest, at +4 per week if you beat them all). It caps at 60, and autocaps when you beat the main Boss of the floor for the first time if you did it with a non-maxed PotA
You need to finish a floor to unlock the next for the first time, and they also become permanently unlocked once you beat the main boss of the floor for the first time, for each subsequent time you reset the temple.
The Temple can be reset once a week, starting from the sunday-monday rollover.
Superstats are probably mostly more prevalent because people have had the time to breed them, and temple nest's + stats have been a supply of pretty high ones.
How much time investment there is in the temple... well, there's the farming of items for the barracks and Prim gear, but there's also now the LG token exchange option, though I think? you need to have gotten at least one of an item before you can buy more of it? (i'm not sure, I had everything unlocked by the time the exchange became a thing) But that can probably speed things up a fair bit, so long as you havve the lg items to exchange for tokens to exchange for the items you need.
The Bosses (all) can take a bit of working out to learn
Training Grounds 5, Temple of Light 5, and Trading Post 5 are all pretty nice to have for the temple, TP 5 being the least of the three.
TG5 is just a further buffs and bonuses, ToL5 makes its pure lunar water buff actually useful finally? It goes from "why would anyone bother with this" to "gift from the gods, beloved buff, lifesaver" when it hits t5, it's kind of wild. TP4 lets you buy greater ent flasks, and TP5 lets you get superior ones, which can be very handy, but you can take more time, with it- lessers should do okay for learning the early floors.
Edited By Scathreoite on 3/12/2023 at 5:50 PM.
YureiNeko
Level 75
Hand of Destiny
Joined: 2/21/2017
Threads: 83
Posts: 1,883
Posted: 3/12/2023 at 6:13 PM
Post #3
its taken me about a year to get from stage ~7 up through the first two temples, but i only spent about half of that time grinding (during events and not at all during festivals). this included the time it took me swap out my party for a bunch of supermaxes and rank each of them to completion after leveling them.
its time consuming, but if you regularly put time into it, its not too bad. ^^
Silverkitsu
Level 75
Crystalline Cleaver
Joined: 8/24/2016
Threads: 143
Posts: 1,940
Posted: 3/13/2023 at 1:28 AM
Post #4
Sounds like I've got a lot of work to put in before I can tackle the temple even if it is the next thing in the quests for me. My barracks are mostly at tier 1 still. Thank you though, that gives me a much better idea of what's required and I never would have notices that the tokens were added if you hadn't pointed it out.
Is there a good guide written out for the temple anywhere that you know of, or should I just try figure it out?
The other thing I'm still wondering about it whether a shadow/light/wind team composition will work, and how important and difficult ranking up skills is in case I do want to swap around the team.
Silverkitsu
Level 75
Crystalline Cleaver
Joined: 8/24/2016
Threads: 143
Posts: 1,940
Posted: 3/13/2023 at 1:29 AM
Post #5
Right, so it's a long process then. Chipping away at it sounds like the way to go.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 3/13/2023 at 2:16 AM
Post #6
I think most people who have reached the temple have swapped to water or earth tanks? Their defensive moves being more versatile for the bosses.
Currently I think only earth/light/air teams have beaten the Final boss (Vexxar), but also not many people have beaten him. I think some people who have already beaten him were planning to try with water? (not sure if they've tried water tank, but reports on water buffer instead of light healer are that you just don't get enough healing) I don't think Shadow's a good match for him given how vital it is with e/l/a that earth keeps thorncoat up basically perpetually
Temple does luckily have a higher attack rank exp payout than earlier areas, also
There's some scattered guides, you'll mainly be wanting
- Our thread on the Woerm beating teams has links to all the guides to the woerm. In the thread itself are the setups/strategies/experiences people had fighting the Woerm.
- this one by Uns which contains info on temple events, temple enemies, two of the four minor bosses, and two of the bosses (with links to discussion threads on the other two)
- there's also this thread on Vexxar, but you wouldn't be running into him for a long while
I'm also thinking about adding the Temple to the Dungeons Guide at some point, since it is technically a dungeon.
I'd suggest upgrading Training Grounds to 3 (then 5) first, the passive buffs alone make it worth that. ToL, not much point upgrading from 1 until you have the supplies to get it to 5 in one go, since 1-4's version of the buff is just a tiny amount of hp*, Trading Post you could get to 3 and leave it a while if lesser flasks are working fine
(*ToL 5's buff goes from 4's 'pet with buff get 75 hp per turn for 600 turns (yes, 75, that's not a typo)' to 'you get 100 hp per turn for 900 turns, but also if a hit would have KO'd the pet it will consume the buff healing the amount that all remaining turns of the buff would have given it rather than being knocked out. Pet retains all buffs it had rather than losing them. Each pet has this buff independently of the other two pets'. Basically, it's Light's Divine Balance but way better.)
Edited By Scathreoite on 3/13/2023 at 2:18 AM.
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