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Forum Index > Bug Reporting > Portals during pumpkin events
Page 1  
Author Thread Post
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 158
Posts: 2,188
Posted: 11/16/2024 at 12:04 AM Post #1
Hi again Krin XD

In this most recent pumpkin event, the three portals in the maze, ruins, and caves did not appear for me. I got the encounters with the hallowed reapers and earned 46 pumpkins but couldn't use them on any of the portals as the portals just weren't there (they were there for me during a previous event though). I seemed to be the only player in region chat experiencing the issue. I left the zone and came back several times, and went to the lost grove and back to the fest zone and that did not fix it.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,878
Posted: 11/16/2024 at 10:53 PM Post #2
I believe this happens when a player has a fresh zone spawn and enters after the event has already begun.

The server tick script handles updating everyone's spawns when the stage begins. If you don't have a valid zone population at that time and then enter later, there won't be any spawns. I need to add code into the zone population function to specifically handle this scenario.

Unfortunately, it won't be the easiest thing, but I will try and get this added when I get a chance.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 158
Posts: 2,188
Posted: 11/16/2024 at 11:34 PM Post #3
Ah, yeah, that makes sense.

Thanks for looking into this and I hope it doesn't end up being too bad to fix.

If it helps at all, I think I was actually in the zone when the event started. I just hit "exit zone" to quickly get back to the start so I could change the level of the enemies. So it seems to be an issue if you leave the zone part way through the event, even if you were in the zone when the event started. I imagine that's probably just because your zone population is reset if you leave and return, right? But anyway, I just thought I'd let you know in case it helps you on your end haha.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,878
Posted: 11/17/2024 at 4:39 AM Post #4
Yep. Named and Nodes will store their timers. However, all of the other spawns get repopulated. The code is actually defaulted to put the portals and the boss at max respawn to make sure that they are never accidentally up when they shouldn't be. So I just need to splice into that and tie in the zone's event status and then check to see if an event is active or not and then... not do that.

The tricky part though is whenever I mess with global functions like that, I always have to be extra careful not to break other things by fiddling with them.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 158
Posts: 2,188
Posted: 11/17/2024 at 7:02 AM Post #5
That makes sense, yeah. It's really cool getting to hear about how things work in the back end of Sylestia while I'm doing a computer science degree haha.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,878
Posted: 11/18/2024 at 6:43 AM Post #6
Always happy to share. =) And I think it helps players to better understand why simple things often times are not simple lol - especially when working on old code that wasn't coded very well.
 
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