Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,785 371
Sylestia Pet Data
Category Total Yesterday
Pets 8,496,642 1,771
Generated 684,900 167
Captured 1,225,285 181
Bred 6,586,349 1,423
Statistics updated daily at midnight
Forum Index > Bug Reporting > Genes missing after Sylvorpa revamp
Page 1  
Author Thread Post
Aristeia
Level 42
Joined: 1/26/2015
Threads: 2
Posts: 4
Posted: 2/10/2015 at 3:57 AM Post #1
After the revamp just now, my starter sylvorpa went from having visible koi spots to having no genes or mutations at all, visible or carried. The male sylvorpa I got for the catching quest went from having two carried genes to having nothing at all. I understand that the purpose of the revamp was to reorganise mutations and genes, but they haven't moved to different slots, just vanished! It's not like there were conflicting genes in other slots they might have moved to. This was a starter and a wild-caught sylesti, they didn't have much in the way of mutations.
Faiona
Level 75
Nature Walker
Site Administrator
Joined: 12/17/2012
Threads: 472
Posts: 4,706
Posted: 2/10/2015 at 3:59 AM Post #2
Hi there,

Make sure to read over the beginning of the Sylvorpa Revamp thread....all of your questions should be answered there. :)

https://www.sylestia.com/forums/?thread=22364
Aristeia
Level 42
Joined: 1/26/2015
Threads: 2
Posts: 4
Posted: 2/10/2015 at 7:30 AM Post #3
Ah, thanks. I get it now :)
Talyn
Level 67
Trickster
Joined: 3/30/2013
Threads: 181
Posts: 3,425
Posted: 2/10/2015 at 10:12 AM Post #4
So, I revamped a vorpa of mine and used a GGM to mutate Poison Dart onto her G2 and this was the result:



She now has on her g2 "Unknown" and no visible traits.

Also... I noticed a drastic change in the Water Sprite trait... Which causes me a lot of problem in re-generating a pet of mine... She used to look like this:


But in order to re-create that look I'd need TWO visible traits for both parts of the water sprite and since she was a regular generated pet I'm only permitted 1... Does this mean I now have to get an enhanced or mystical essence to remake her and scrap the old one? Especially since I'd also have to change her g2 color as well as her g1... Also, the fade is now missing...
Edited By Talyn on 2/10/2015 at 10:35 AM.
Moonki
Level 60
Joined: 8/25/2014
Threads: 1
Posts: 38
Posted: 2/10/2015 at 10:42 AM Post #5
I used a greater genetic mutator on two of my sylvorpas after regenerating them. Both of them now show unknown in the gene 2 slot with no visible marking......help?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 2/10/2015 at 1:06 PM Post #6
Issue should be fixed. I also fixed the pet you linked, Talyn.

Also, that is a decision up to you, Talyn. Some combination of traits are no longer possible so you just have to figure out new combinations that you want to use.

@Moonki,

If you can link me the pets affected, I can fix them as well for you.

And the same goes to anyone else who had the same problem.
Talyn
Level 67
Trickster
Joined: 3/30/2013
Threads: 181
Posts: 3,425
Posted: 2/10/2015 at 1:25 PM Post #7
Thank you. ^^ As for the other vorpa... My decision would be to have the traits on the pet I already generated. My question was more, if I want both of them, am I required to remake it with a 4gp essence?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 2/10/2015 at 2:08 PM Post #8
Correct. We won't be upgrading pets' trait points.
Talyn
Level 67
Trickster
Joined: 3/30/2013
Threads: 181
Posts: 3,425
Posted: 2/10/2015 at 2:08 PM Post #9
Thank you.
 
This Page loaded in 0.011 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.