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Forum Index > Roleplaying > Mycena [RPG]
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Author Thread Post
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:50 PM Post #1
Mycena
Still Open, Feel Free to Sign Up

Old One
A faraway circular island unseen by human eye is Mycena. The world used to be in harmony shadows and blazes living side by side. There children growing up together and the nation becoming stronger and stronger. The destroyed monsters together, taught together, created spells, and gained new powers through quest. But one fateful day, a feud turned into a civil war.

Now shadows and blazes are divided each thinking lowly of the other side. Only a few elders remember the days of peace. As time goes on, the nation loses power, monsters room, and ever decision tears the nation into two weak states.

You are now embarked on a mission. You want to make the nation stronger and more powerful like before. You leave your house your parents wave goodbye and send you off. You look off into the distance an implausible task before you. To do something no one has done in thousands of years.

Rules

1) No Overpowered Characters
2) No controlling your or other characters
3) Do not complain
4) You can die and get injured
5) No swearing
6) If you are a Shadow have a night power and if you are a Blaze have a light power
7) You only know what I tell you
8) You can collect items that are around you
9) Please put off topic things in double parenthesis
10) PM me suggestions
11) Please ping - if you do not three warnings or you are out
12) If I have not answered in two days re-ping me
13) If you will be inactive please tell me
14) You can also earn things like relics, armor, pets, etc. so tell me if you do not want it in Sylestia-for example.
Me- "You found an egg, do you keep it."
You- "I keep it in Mycena, but not in Sylestia."
15) If you are active you can have to a maximum of 3 characters
16) I have the right to deny, kick you out, or ask you to change something

Other
Currency for Mycena
Night currency: Nychta/Skies
15 Skies=1 Nychta
Light currency: Imera/Fos
15 Fos=1 Imera
Edited By Lalalanmao on 1/21/2018 at 3:31 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:54 PM Post #2
Sign-up Sheet

In-site Username:

Character's Name:

Picture:

Appearance compared to picture:

Species, Age, and Gender:

Personality:

Starting Position:

Night or Light:

Power:

Backstory:

Likes:

Dislikes:

Fears:

Spirit Animal:
Edited By Lalalanmao on 12/21/2017 at 3:00 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:54 PM Post #3
Starting Places
Difficulty level of leaving the city without being discovered
***Hard
**Medium
*Easy
Shadows
Noctis City***
A bustling city near the Night Kingdom's castle. People here are rich and sophisticated. Living conditions are good and up to date bustling with magical updates. You hear the latest orders the queen, Nyx Nebula, has given. The downside is people here are most likely to hate the Blazes. Since the civil war the guards are suspicious of all who might have a soft spot for the Blazes.

Starting Equipment
3 Nychta
1 Weapon of Choice
1 Tiny Pouch
1 Refillable Canteen
3 Days Worth of Vegetables
-----------
Anemos**
A town on the outskirts of Noctis. People here are fierce fighters. Warriors are sent here for training. Only the strongest and the toughest can survive. Most here care not for Shadows or Blazes, they only care for themselves. Most who stay are retired generals. The town has a government that is run like a military. If you are born here, your fighting skills will already be sharp and so are your survival instincts.

Starting Equipment
10 Skies
1 Weapon of Choice
1 Lightweight Pouch
1 Refillable Large Canteen
3 Days Worth of Vegetables and Meats
-----------
Stellae**
A village close to the side of the island. People here are known for their wisdom and the things they make. Newcomers are welcome here. Decisions are made by an elected group of people who work to keep order. They give newcomers jobs to see their talents and where they should live. Shadows here learn to fight with wits instead of muscles. To leave the village is tricky because this town has records and very smart leaders and citizens.

Starting Equipment
2 Nychta
1 Weapon of Choice
1 Lightweight Pouch
1 Refillable Canteen
3 Days Worth of Vegetables and Meats
-----------
Bratio*
A city where healers, mages, and scholar live. This place is where the ancient roots of the land are. Most people here are peaceful and would not harm you. If you are a healer you learn several methods and the talented can even raise recently dead. The mages are strong in there magic and are the main defense of the village. Scholars are skilled in around nearly everything that can come from a book. The city is divided into three for each group that lives there. In the center is the meeting place where the three types of Shadows work together. In each division the art of the land and division is taught passionately.

Starting Equipment
3 Nychta
1 Weapon of Choice
1 Lightweight Pouch
1 Refillable Canteen
1 Healing potion (if healer)
1 Magic potion (if mage)
1 Spell book (if scholar)
3 Days Worth of Vegetables, Fruits, and Meats
----------------------------------------------------------------------------------------------------
Blazes
Floga City***
A bustling city near the Light Kingdom's castle. People here are rich and sophisticated. Living conditions are good and up to date bustling with magical updates. You hear the latest orders the queen, Celestia Borea, has given. The downside is people here are most likely to hate the Shadows. Since the civil war the guards are suspicious of all who might have a soft spot for the Shadows.

Starting Equipment
3 Imera
1 Weapon of Choice
1 Tiny Pouch
1 Refillable Canteen
3 Days Worth of Vegetables
-----------
Aeraki**
A town on the outskirts of Floga. People here are fierce fighters. Warriors are sent here for training. Only the strongest and the toughest can survive. Most here care not for Shadows or Blazes, they only care for themselves. Most who stay are retired generals. The town has a government that is run like a military. If you are born here, your fighting skills will already be sharp and so are your survival instincts.

Starting Equipment
10 Fos
1 Weapon of Choice
1 Lightweight Pouch
1 Refillable Large Canteen
3 Days Worth of Vegetables and Meats
-----------
Ilios**
A village close to the side of the island. People here are known for their wisdom and the things they make. Newcomers are welcome here. Decisions are made by an elected group of people who work to keep order. They give newcomers jobs to see their talents and where they should live. Blazes here learn to fight with wits instead of muscles. To leave the village is tricky because this town has records and very smart leaders and citizens.

Starting Equipment
2 Imera
1 Weapon of Choice
1 Lightweight Pouch
1 Refillable Canteen
3 Days Worth of Vegetables and Meats
-----------
Caele*
A city where healers, mages, and scholar live. This place is where the ancient roots of the land are. Most people here are peaceful and would not harm you. If you are a healer you learn several methods and the talented can even raise recently dead. The mages are strong in there magic and are the main defense of the village. Scholars are skilled in around nearly everything that can come from a book. The city is divided into three for each group that lives there. In the center is the meeting place where the three types of Shadows work together. In each division the art of the land and division is taught passionately.

Starting Equipment
3 Imera
1 Weapon of Choice
1 Lightweight Pouch
1 Refillable Canteen
1 Healing potion (if healer)
1 Magic potion (if mage)
1 Spell book (if scholar)
3 Days Worth of Vegetables, Fruits, and Meats
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Places you can Travel To
*Easy
**Medium
***Difficult
****Undiscovered
Night Kingdom
Light Kingdom

-------------------
Enchanted Forest*

Dark Forest*

Rolling Fields*

Moonlit Fields*

Crystal Mountains**

Dark Mountain**

Sunlit Jungle**

Persephone's Jungle**

Diamond River Kingdom***

Keto's Swamp

Volcano****

Skeletal Village****

Skyfall City****

Mirror Mirror in the Sea****
Edited By Lalalanmao on 12/21/2017 at 10:50 AM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:54 PM Post #4
Powers
-these are basic outlines, feel free to ask if your character could do something with its power that is not listed
Night


Power: Shadows
Type: Healing and Defense
Advantage: Death
Disadvantage: Light
Minor: Manipulating shadows to hide in and creating shadows
Medium: Shadow-traveling (traveling from shadow to shadow) and making other things with mass into shadows
Major: Minor injuries of healing and hardening shadows
Legendary: Healing major injuries and mastering the art of shadows
Other: Offensive attack is using hardened shadows as weapons and strongest at night


Power: Stars
Type: Offensive and Defense
Advantage: Fire
Disadvantage: Nature
Minor: Drawing power from one color/type of star and teleportation with stardust
Medium: Creating barriers and weapons with stardust
Major: Create more complex items with though and (only at night) track a location of something if that place stars can be seen
Legendary: Create fire and ice with stardust and (only at night) vaporize nearby enemies*
Other: *Must have a loyal spirit animal and crystal


Power: Death
Type: Offensive and Healing
Advantage: Nature
Disadvantage: Shadow
Minor: Summon dead skeleton warriors
Medium: Kill organisms close-by
Major: Kill ideas and organisms in a reasonable distance if you know what they are doing
Legendary: Raise things from the dead and enchant something for however long to kill anything that touches it
Other: There weapons can control ghost, skeletons, and zombies


Power: Mind-Reading
Type: Defensive and healing
Advantage: Illusion
Disadvantage: Seer
Minor: Read the outside thoughts
Medium: Search into the person's thought
Major: See the person's past thoughts
Legendary: Control what the person thinks and will thinks and they can heal someone's mind
Other: Downside, in mobs of people they can get overwelmed


Power: Seer
Type: Defensive and Offensive
Advantage: Mind-Reading
Disadvantage: Illusion
Minor: See the most possible future
Medium: See most of the futures
Major: Control the outcome of some actions
Legendary: Manipulate outcomes from what they see
Other: Illusions can trick them


Power: Illusion
Type: Defensive and Offensive
Advantage: Seer
Disadvantage: Mind-Reading
Minor: Manipulate small amounts of magic
Medium: The magic that works looks so real unless you know it is an Illusion, you cannot tell
Major: Control what you see in dreams
Legendary: Manipulate thoughts of what you see
Other: Mind-readers can see the thoughts past the illusions

--------------------------------------------------------------
Light


Power: Sun
Type: Offense and Defense
Advantage: Metal
Disadvantage: Fire
Minor: Controlling the sun's flare and brightness
Medium: Blinding and burning the opponent
Major: Making tiny explosions and you can encase yourself in the sun
Legendary: Turning into a supernova and burning whatever is looking at you
Other: Immune to heat but has no effect on fire


Power: Light
Type: Offense and Defense
Advantage: Shadows
Disadvantage: Metal
Minor: Creating and manipulating light beams and traveling from lightbeam to lightbeam
Medium: Creating strong light to make into nets and such
Major: Turning you and other things invisible and creating mirrors
Legendary: Raise someone from the dead and using the beams to create minor illusions
Other: Can also heal minor wounds


Power: Fire
Type: Offense and Healing
Advantage: Sun
Disadvantage: Water
Minor: Making tiny explosions that can melt small objects
Medium: Shooting fireballs and creatings walls of flame
Major: Create steam that hears minor injuries
Legendary: Create huge explosions and make the ground flames and lava
Other: Immune to flames


Power: Nature
Type: Defensive and Healing
Advantage: Stars and Water
Disadvantage: Death
Minor: Growing plants around in nets and barriers
Medium: Creating strong as metal plants
Major: Creating healing herbs
Legendary: Can in desperate times destroy the ground (opening a hole in the ground) and Heal all injuries
Other: Can also be offensive


Power: Water
Type: Defensive and Healing
Advantage: Fire
Disadvantage: Nature
Minor: Control and create water
Medium: Teleport from one water source to another and breathe underwater
Major: Create sea monsters
Legendary: Heal wounds with water and create geysers
Other: Can also be offensive


Power: Metal
Type: Offensive and Defensive
Advantage: Light
Disadvantage: Sun
Minor: Control and create Metal
Medium: Bend metal to form things
Major: Create magical and strong things with metal
Legendary: Summon all the metal from under the earth to destroy a location and curse metals
Other: Fire cannot melt the major and legendary metal, but sun can
Edited By Lalalanmao on 12/21/2017 at 1:00 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:55 PM Post #5
Skills
Thanks Ivycat for making it c:
Attack
Level 1 - Can hold a weapon correctly
Level 2 - Can hit something with weapon
Level 3 - Basic attack moves. Hunt small prey
Level 4 - Hunting bigger prey
Level 5 - More advanced attacks
Level 6 - Chance of critical attack
Level 7 - Defeat some defensive moves
Level 8 - Advanced attacks
Level 9 - Take down medium sized mythical creature
Level 10 - Can defeat anything within reason

Defense
Level 1 - Basic defensive moves
Level 2 - Counter basic attacks correctly
Level 3 - More intermediate defence moves
Level 4 - Judge what to use to counter an enemies attack
Level 5 - Think up skillful battle tactics
Level 6 - Defend against stronger attacks
Level 7 - Able to do advanced defensive moves
Level 8 - Block magic with your weapon
Level 9 - Block most attacks
Level 10 - Block all attacks within reason

Intelligence
Level 1 - Able to recognise obvious magic
Level 2 - Recognise common animals
Level 3 - Can plan what supplies they may need for a journey
Level 4 - Know how to pick locks
Level 5 - Able to trick a trader
Level 6 - Plan where traps would be effective
Level 7 - Knows when they are being lied to and how to lie
Level 8 - Guess weak spots and disadvantages
Level 9 - Able to trick a more experienced member of authority
Level 10 - Can hack into technology

Craftsmanship
Level 1 - Can set up tents and fires
Level 2 - Make a basic tepee and sow up clothing
Level 3 - Make clothes and jewelry
Level 4 - Can melt metal
Level 5 - Can build smaller wooden things
Level 6 - Can build large wooden things
Level 7 - Make things with magic
Level 8 - More advanced metal work
Level 9 - Create robot technology
Level 10 - Make things that defend against magic

Archery
Level 1 - Can hold a bow correctly
Level 2 - Can hit the target
Level 3 - Can hit around the bull's eye
Level 4 - Can hit a bull's eye
Level 5 - Can closely hit a moving object
Level 6 - Can attack a moving target
Level 7 - Can hit a moving target while moving
Level 8 - Can shoot using both feet
Level 9 - Can shoot three arrows at once
Level 10 - Can shoot an arrow with just one hand

Herbalism
Level 1 - Know basic herbs
Level 2 - Know uses for basic herbs
Level 3 - Able to judge what's edible and what's not
Level 4 - Intermediate herbs are known
Level 5 - Get rid of things lodged in throat
Level 6 - Uses for intermediate herbs are known
Level 7 - Fix broken bones
Level 8 - Knows advanced herbs
Level 9 - Knows advanced herbs uses
Level 10 - Banish demons

Riding
Level 1 - Can put tack on a creature
Level 2 - Can mount a creature
Level 3 - Make creature walk and turn on command
Level 4 - Can manage to trot on creature
Level 5 - Can balance when cantering
Level 6 - Able to fly the creature
Level 7 - Can gallop and survive through minor winds
Level 8 - Ride through any weather
Level 9 - Stay on during a hurricane
Level 10 - Stay on no matter what

Observation
Level 1 - Recognise basic animals
Level 2 - Can find obvious things
Level 3 - Can spot something unusual
Level 4 - Able to find hidden larger objects
Level 5 - Can notice set off traps
Level 6 - Uncover infections by just smelling them
Level 7 - Find less noticeable things
Level 8 - Can find hidden smaller objects
Level 9 - Discover hidden traps
Level 10 - Find almost any object

Swimming
Level 1 - Can doggy paddle
Level 2 - Can swim 25 meters
Level 3 - Able to do front crawl
Level 4 - Swim backstroke
Level 5 - Do 50 meters
Level 6 - Survive cold lake water
Level 7 - See underwater
Level 8 - Hold breath for 5 minutes
Level 9 - Rescue someone from ocean
Level 10 - Swim through whirlpool

Charmspeak
Can be levelled up to level 5. You can get more people to follow you and get them to do things for you easier.

Compassion
Can be levelled up to level 5. Effects how much something trusts you and how quickly you can heal someone or the ability to tame animals.

Agility
Can be levelled up to level 5. It effects how quickly you can dodge and move.

Balance
Can be levelled up to level 5. It effects how quickly you can move without falling over.

Self-Control
Can be levelled up to level 5. It effects how you react. The lower level the more likely you are to act without thinking. This also includes your patience.

Strength
Can be levelled up to level 5. Pretty self-explanatory. The stronger you are the more you can carry and the easier it is to fight.

Speed
Can be levelled up to level 5. How fast you run or do things.

Stamina
Can be levelled up to level 5. How long you can run, fight, hunt or do any skills for.
Edited By Lalalanmao on 12/21/2017 at 12:23 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:55 PM Post #6
Important Information

Wraith comes from distrust and hate, wraith beast is the most common and easiest to kill. Wraith mist is the other form of wraith. Wraith mist can only be destroyed by mirrors and magic combined.
-Ivy/Lark Discovered

The teacher sighed and said. "I suppose you should know the whole story. You've seen the light, my light. The reason why is because I created the mirror. Me and my friends did in fact. In the process of making this mirror, we made our selves immortal and the same age forever. We live with the mirror we die with the mirror. The magic in the mirror is fading. The way to fix it is to get all of us back together."
-Ivy/Lark Discovered
Edited By Lalalanmao on 1/2/2018 at 2:37 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:55 PM Post #7
People Met and Places

Alyss the Teacher-Ivy/Lark, Monster/Forest
Wilhemenia the Governess to the Light Kingdom-Ivy/Lark

Light Castle-Ivy/lark, Monster/Forest
Diamond River Kingdom-Smoothcriminal
Edited By Lalalanmao on 12/21/2017 at 1:00 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:55 PM Post #8
Players
1. Ivycat
-Lark
-Achilles
2.
-
3.
-
4.
-
5.
6.
7.
8.

Waiting List
Edited By Lalalanmao on 1/21/2018 at 3:31 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:56 PM Post #9
Player 1
IvyCat

Lark*

Fairy|| 15-16|| Female

Light || Light

Personality
She is usually quite confident and kind-hearted. Gets nervous around Night region people, but lightens up to them easily. Lark can jump at the slightest thing. Although she can do puzzles, she prefers fighting from a distance where she safer than close combat. Lark has an irrational fear of trees shadows moving, afraid that something could be lurking in them and dart out to harm her. She loves fireflies and will follow them to find her way. On the battlefield, she can be confident unless she finds herself in severe danger. With her light heart, she is also quite childish and loves having fun, but knows her and others limitations.


Backstory
Born into a richer-than-average magic family, she was brought up using it. However, she was pushed down quickly as soon as her family realised she was not strong without her sword. Lark thinks of this sword as her companion and adores it. It brought forth her companion, a tiger make of a pastel blue light, lined with white stars. They would both keep her company during her darkest days with her siblings bullying her for being the weakest. Even with this, lark kept her head up and continued going to the same school as them and kept up with studies, even if it meant she lost sleep. Her town was Caele. She hates being alone and dislikes eating meat, being a vegetarian. She likes nature, exploring and heights.

Starting Position
Caele

Spirit Animal
Tiger*

Equipment
+Sword
+6 potions
1. Invincibility
2. Strength
3. Healing
4. Teleporting
5. Mind reading
6. love
+3 scrolls
+3 Imera
+1 Lightweight Pouch
+1 Refillable Canteen
+1 Spell book (if scholar)
+3 Days Worth of Vegetables, Fruits, and Meats
+2 books-potions and herbs



Skills
Attack - 4
Defense - 2
Intelligence -1
Craftsmanship - 0
Archery - 0
Herbalism - 2
Riding - 4
Observation - 1
Swimming - 0
Charmspeak - 0
Compassion - 1
Agility - 0
Balance - 0
Self-Control - 0
Strength - 0
Speed - 0
Stamina - 2
Edited By Lalalanmao on 2/10/2018 at 12:54 PM.
Lalalanmao
Level 75
Trickster
Joined: 5/23/2017
Threads: 57
Posts: 7,106
Posted: 12/20/2017 at 1:56 PM Post #10
Player 1
IvyCat

Achilles*

Fae || 23 || Male

Sun || Light

Personality
He is snarky and confident, determined to get his own way. he will stop at nothing to get what he wants and has shed blood before to get it. Achilles is slightly crazed and obsessed with getting his family's old status back as the most powerful. It is rare to see his kind side and he is usually snappy as well as rude.

Backstory
Born into the first Sun controllers bloodline, he has a high standard to hold up. It got stuck into his head as a child and he murdered his brother to be next in line as head of the family. Achilles never got an education and hates talking about that stuff, preferring to close-combat it with his lance and rip guts out. He misses his mother who died at child birth and needs someone to open his heart up out of the craziness. He is now in the Crystal Mountains for his starting place, lighting up the place. He is afraid of letting down his family and dislikes anyone who tries to help him. He enjoys burning things to hide his pain.


Starting Position
Crystal Mountains

Spirit Animal
Inugami*

Inventory
+3 Imera
+Lance
+1 Tiny Pouch
+1 Refillable Canteen
+2 Days Worth of Vegetables
+1 mysterious loot vial


Skills
Attack - 3
Defense - 1
Intelligence - 0
Craftsmanship - 0
Archery - 0
Herbalism - 0
Riding - 0
Observation - 0
Swimming - 0
Charmspeak - 0
Compassion - 1
Agility - 0
Balance - 0
Self-Control - 0
Strength - 0
Speed - 0
Stamina - 1


Companions

Karna- Despite her small size and innocent nature, she is a fierce fighter and an excellent tracker. She yields the power of electricity.
Edited By Lalalanmao on 2/10/2018 at 12:54 PM.
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