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Forum Index > Roleplay Games > Journey to the Unknown [RPG]
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Author Thread Post
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:00 AM Post #1
A blanket of snow pressed down in front of you. Your head ached. it was pain on another level. Everything was whizzing around you as the cold came in, flakes numbing you as it landed on your skin, sending out pangs of pain. As you looked up, the sky was a clouded blue grey. It made your eyes ache to look at it. Before your eyes, the place had faded away in front of you, covered by a thick large of impenetrable snow. Your home.
Everything you knew.

You had little idea what exists now and what was out of there, where you would go or where to even start searching for life. Was the whole area infected like this?
In a way, your heart ached as a sense of guilt washed over you. You looked at your hands. They didn't flicker with the usual light that panned down through the valley. You'd wished them dead that night. A pitiful morthling like yourself - the way they said you were a deformed version of mankind, was it true? Did you do this? Thoughts flooded your mind. The feeling of the ground shaking and snow falling down alerted you to your senses. You needed to get out of there.

Edited By IvyCat on 1/11/2018 at 11:06 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:00 AM Post #2

- Have a detailed sign up form and replies must be 3+ lines. Include thoughts if not sure
- You can die. Narrators are heartless so don't complain
- I have many games now. Please, please, please quote/ bold to save me the trouble of looking back. It's a real pain
- You are a morthling. You will have a human and an animal form you can switch between. i probably won't care what animal you are, but if it's too op I will. Also, I won't allow you all to be wolves. One of each animal.
- What is 4+5? Include in other!
- Literally any other rule in my roleplays
- No mary or anti sues. Gosh it's a pain
- I'm being lazy and you roleplayers now have a lot of freedom
- One village & profession per person so first come first served including reserves
- Although morthlings get bullied, I don't want any really sobby backstories where you get tortured, so lets avoid those please. (So not all sad, you do have some happiness)
- Not hybrids
- More rules will be added as necessary
- I reserve to right to group ping, kick, deny applications or change characters to fit the roleplay
- Stop complaining. I'm *very* critical of forms. Put up with it.
- Must reply at least once a week unless you have pre-warned me
Edited By IvyCat on 1/11/2018 at 1:37 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:00 AM Post #3


IGN

Characters name

Image (Human)

Image (Animal)

Personality

Backstory

Animal type (Can not be: Wolf, bird, cat, fox)

Age & Gender

Village

Profession

Other

Skills (you have 20 points to spend. Must invest in 5 skills)
Attack - 0
Defence - 0
Intelligence - 0
Craftmanship - 0
Archery - 0
Herbalism - 0
Riding - 0
Observation - 0
Swimming - 0
Persuasion - 0
Caring - 0
Agility - 0
Balance - 0
Self control - 0
Strength - 0
Speed - 0
Stamina - 0
Edited By IvyCat on 1/15/2018 at 1:51 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:00 AM Post #4


Edited By IvyCat on 1/11/2018 at 11:26 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:01 AM Post #5
Edited By IvyCat on 1/11/2018 at 11:25 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:01 AM Post #6

Osmor

A peaceful village with many allies, they are sheltered from the sun are don't usually leave their homes, preferring to hide inside and play board games. They tend to be very friendly but hide away from strangers or creatures they do not trust.
Starting equipment
A box of matches & candle
Food rations for 3 days
Pen and empty journal


Kochoalor

A lively village with markets and carnivals. However, there is a lot of poverty here. They try to hide it up with herbs and spices and is a popular place to trade if you pass buy. Things are also cheap here.
Starting equipment
Clean water bottle
Lyre
Amulet

Claimed by Livinginmyownreality

Bedren

A very secretive village. They train in secret in sewers on how to kill and it is common to have street fights to find out who the strongest is. The weakest is killed. Brawl is regular and very few people leave or enter the town due to it being very cautious of outsiders.
Starting equipment
Axe
One shoulder plate
Food for 3 days

Claimed by Grapejuice

Aclesia

A family-friendly village. They have a strong community and are kind to everyone, they are all included untilt he end. You die, work and laugh together as a tradition. However, they hide a dark past of slavery that still goes on.
Starting equipment
A mirror
Herbal remedy bag
Treats for a domestic animal



Lufrein

Kind hearted villagers live here with a passion to work as hard as they can. Most people here are very intelligent and love to socialise. sharing their ideas and outputs. there is a constant drive to be the best and most productive.
Starting equipment
Love potion
Bow and Arrows
Shield


Edrya

A village that loves story telling. There is a unique bond between the villagers and they care for each other, blocking out other people encase they injure another member. These bonds do not last long as soon as there is a fight as they split up into two with the village divided. You ignore the other side completely.
Starting equipment
Bottle of poison
Staff
Face mask

Claimed by Dragonrider1542

Iuwheau

A bustling and loud village. It is a common place for fishing and hunting. There are few laws here but everyone gets along fine most of the time. No one cares what you do as long as you don't harm the animals.
Starting equipment
Medium or small animal
Ring
Shuriken

Claimed by Katelynn4545
Edited By IvyCat on 1/14/2018 at 1:39 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:01 AM Post #7


Blacksmith
You are a natural at crafting things and your skills reflect that. You tend to have rough skin on your fingers, but are able to work with small fiddly things and be a lot more precise with accuracy and aiming. You have a higher chance of successfully crafting things.


Herbalist
You have collected and investigated herbs many times before and are a natural at identifying, finding and using herbs and medicines. You also tend to be more cautious and know when something is wrong with something. You have a higher chance of successfully using herbs to heal a wound.

Claimed by Katelynn4545

Warrior
You are a trained veteran and a skillful fighter, but you also know a few skillful defensive manovers. You are also a trained athlete and strong. You have a higher chance of winning a fight and forcing an opponant away.


Assassin
Slick and silent, you are sly and good at stealth, finding it easy to remain silent even through tricky undergrowth. You tend to be a lot more agile and fight from long range. You have a higher chance of initiating a surprise attack or knowing when you're about to be attacked.

Claimed by Dragonrider1542

Animal Tamer
You are a natural with understanding and spotting animals, being good with dealing and caring with them. You may also be able to interpret parts of an animals movement on how it feels. You have a higher chance of taming an animal.

Claimed by Livinginmyownreality

Whisperer
You have a way with words and persuasion and can often calm things down or make others do your bidding. You have trained your skills to control yourself and hide a lie so no one can pick up on your manipulation. You have a higher chance of persuading someone and calming them.

Claimed by Grapejuice

Seer
You find yourself better and making guesses and remembering things. you tend to make correct predictions most of the time and somethings your dreams seem to flash movements of the future to you. You can tell the weather and where it is safe to shelter. You have a higher chance to see prophecy dreams in your sleep and interpret them.
Edited By IvyCat on 1/14/2018 at 1:39 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:01 AM Post #8

Attack
Level 1 - Can hold a weapon correctly
Level 2 - Can hit something with weapon
Level 3 - Basic attack moves. Hunt small prey
Level 4 - Hunting bigger prey
Level 5 - More advanced attacks
Level 6 - Chance of critical attack
Level 7 - Defeat some defensive moves
Level 8 - Advanced attacks
Level 9 - Take down medium sized mythical creature
Level 10 - Can defeat anything within reason


Defence
Level 1 - Basic defensive moves
Level 2 - Counter basic attacks correctly
Level 3 - More intermediate defence moves
Level 4 - Judge what to use to counter an enemies attack
Level 5 - Think up skillful battle tactics
Level 6 - Defend against stronger attacks
Level 7 - Able to do advanced defensive moves
Level 8 - Block far ranged attacks with your weapon
Level 9 - Block most attacks
Level 10 - Block all attacks within reason


Intelligence
Level 1 - Able to recognise obvious things
Level 2 - Recognise common animals
Level 3 - Can plan what supplies they may need for a journey
Level 4 - Know how to pick locks
Level 5 - Able to trick a trader
Level 6 - Plan where traps would be effective
Level 7 - Knows when they are being lied to and how to lie
Level 8 - Guess weak spots and disadvantages
Level 9 - Able to trick a more experienced member of authority
Level 10 - Can hack into technology


Craftmanship
Level 1 - Can set up tents and fires
Level 2 - Make a basic tepee and sow up clothing
Level 3 - Make clothes and jewelry
Level 4 - Can smelt metal
Level 5 - Can build smaller wooden things
Level 6 - Can build large wooden things
Level 7 - Make jewelry
Level 8 - More advanced metal work
Level 9 - Create fiddly small things using souldering
Level 10 - Make almost anything


Archery
Level 1 - Can hold a bow correctly
Level 2 - Can hit the target
Level 3 - Can hit around the bull's eye
Level 4 - Can hit a bull's eye
Level 5 - Can closely hit a moving object
Level 6 - Can attack a moving target
Level 7 - Can hit a moving target while moving
Level 8 - Can shoot using both feet
Level 9 - Can shoot three arrows at once
Level 10 - Can shoot an arrow with just one hand


Herbalism
Level 1 - Know basic herbs
Level 2 - Know uses for basic herbs
Level 3 - Able to judge what's edible and what's not
Level 4 - Intermediate herbs are known
Level 5 - Get rid of things lodged in throat
Level 6 - Uses for intermediate herbs are known
Level 7 - Fix broken bones
Level 8 - Knows advanced herbs
Level 9 - Knows advanced herbs uses
Level 10 - Banish demons


Riding
Level 1 - Can put tack on a creature
Level 2 - Can mount a creature
Level 3 - Make creature walk and turn on command
Level 4 - Can manage to trot on creature
Level 5 - Can balance when cantering
Level 6 - Able to fly the creature
Level 7 - Can gallop and survive through minor winds
Level 8 - Ride through any weather
Level 9 - Stay on during a hurricane
Level 10 - Stay on no matter what


Observation
Level 1 - Recognise basic animals
Level 2 - Can find obvious things
Level 3 - Can spot something unusual
Level 4 - Able to find hidden larger objects
Level 5 - Can notice set off traps
Level 6 - Uncover infections by just smelling them
Level 7 - Find less noticeable things
Level 8 - Can find hidden smaller objects
Level 9 - Discover hidden traps
Level 10 - Find almost any object


Swimming
Level 1 - Can doggy paddle
Level 2 - Can swim 25meters
Level 3 - Able to do front crawl
Level 4 - Swim backstroke
Level 5 - Do 50meters
Level 6 - Survive cold lake water
Level 7 - See underwater
Level 8 - Hold breathe for 5 minutes
Level 9 - Rescue someone from ocean
Level 10 - Swim through whirlpool


Persuasion
Can be levelled up to level 5. You can get more people to follow you and get them to do things for you easier. Can be changed depending on the animal. A bird will learn to fly before another animal such as a horse.

Caring
Can be levelled up to level 5. Effects how much something trusts you and how quickly you can heal someone or the ability to tame animals.

Agility
Can be levelled up to level 5. It effects how quickly you can dodge and move.

Balance
Can be levelled up to level 5. It effects how quickly you can move without falling over.

Self control
Can be levelled up to level 5. It effects how you react. The lower level the more likely you are to act without thinking. This also includes your patience.

Strength
Can be levelled up to level 5. Pretty self-explanatory. The stronger you are the more you can carry and the easier it is to fight.

Speed
Can be levelled up to level 5. How fast you run or do things.

Stamina
Can be levelled up to level 5. How long you can run, fight, hunt or do any skills for.
Edited By IvyCat on 1/11/2018 at 1:33 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:01 AM Post #9
Reserve
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 1/11/2018 at 11:01 AM Post #10
Reserve
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