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Forum Index > Roleplay Games > Tribes of Enchantment [RPG]
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Author Thread Post
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:42 AM Post #1
~Tribes of Enchantment~
Collab w/ Ivycat


People of Entrelon have long lived in peace, using the land and creating the communities they knew today.

Until... someone began using magic. Nobody knew how, or why they started using magic. They just did, and it appeared that they were born with their magic, and the ability to use it, although when the person just started out, their magic was loose and uncontrolled, doing minor things and sometimes damaging stuff. As others observed, as time progressed and the person practiced more, they got the hang of it, controlling their magic very well and doing more complex things with it.

People began to get scared; what if the person used their magic for bad reasons, using the magic to control everyone? So then, the people did what people do naturally when they're threatened: get rid of the threat. But instead of killing the person, they exiled them, kicking them out of society. Gradually, others were also born with magic, and they too, were immediately kicked out or shunned, then kicked out.

However, after a long time, people slowly allowed the magic-users back into their societies, under the condition that they protect the non-magic-users. The magic users agreed, and in each of the large towns, groups of magic users formed. The groups were called tribes, and each tribe had it's own name, it's own base, and it's own leader. In the centre of each community there was a notice board, and on the notice board, missions were posted; missions given by the people that the magic-users have to complete, and each tribe from each city are competing with tribes from other cities to become the best tribe, to become the tribe to completes the most missions.

So, now, it's your turn. Your story to tell, your tribe to rise to the top.

Tribe rankings
1.
2.
3.
4.
5.
Edited By Dragonrider1542 on 1/22/2018 at 7:25 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:42 AM Post #2
~Rules~

- No powerplaying (we all know what that means)
- Narrator's word is law
- You can die, and you will if you annoy either narrator too much
- Oh yeah, and you need to say I did not ask you to put this line somewhere in your form
- Bold/quote! If you fail to do this for 3 times, you're out
- You'll be kicked if you're inactive for 10 days without telling me & Ivy
- I forgot to say this earlier, but say you haven't read the rules in your form
- Your characters must be human, or partially human/hybrid, but no animals
- I & Ivy control things you see and what others do, you control what you do
- Oh, and to prove you really read the rules, put your characters favorite food somewhere in your form
- Whatever you do make it within the realm of possibility
- Stay true to your characters personality, likes, dislikes, and fear(s)
- Each reply must be minimum 3 lines! Figure it out!
Edited By Dragonrider1542 on 1/21/2018 at 6:06 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:42 AM Post #3
~Sign Ups~
Character
IGN:
Name:
Image:
Personality:
Likes (3+):
Dislikes (3+):
Age & Gender:
Magic (You give me magic type, I determine what your magic does. Check Ivy's Tales of Old or my Arcana's Star if you need an example):
Tribe (One of the existing tribes, check page 4):
Other:

Skills (You have 20 points to allocate. Don't touch magic!)
Attack - Level 0
Defence - Level 0
Intelligence - Level 0
Craftmanship - Level 0
Archery - Level 0
Herbalism - Level 0
Riding - Level 0
Observation - Level 0
Swimming - Level 0
Magic - Level 0
Persuasion - Level 0
Caring - Level 0
Agility - Level 0
Balance - Level 0
Self Control - Level 0
Strength - Level 0
Speed - Level 0
Stamina - Level 0

Tribe
Please do not attempt to create a tribe before asking me or Ivy! Contact one of us first
Tribe name:
Tribe description:
Tribe leader:
Tribe member(s)(Yes, this means you have to get together with someone else to create a tribe. Minimum 2 peeps per tribe):
Tribe symbol:

Edited By Dragonrider1542 on 1/21/2018 at 8:01 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:43 AM Post #4
Places & Locations

^^ Map, with location of tribes ^^
Tribes: Windcallers, Shadesingers
Edited By Dragonrider1542 on 3/11/2018 at 7:01 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:43 AM Post #5
~People/Animals Met~
None yet
Edited By Dragonrider1542 on 1/21/2018 at 6:42 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:43 AM Post #6
~Skills~
Skills from Ivy's Tales of Old & My Arcana's Star

Attack
Level 1 - Can hold a weapon correctly
Level 2 - Can hit something with weapon
Level 3 - Basic attack moves. Hunt small prey
Level 4 - Hunting bigger prey
Level 5 - More advanced attacks
Level 6 - Chance of critical attack
Level 7 - Defeat some defensive moves
Level 8 - Advanced attacks
Level 9 - Take down medium sized mythical creature
Level 10 - Can defeat anything within reason

Defence
Level 1 - Basic defensive moves
Level 2 - Counter basic attacks correctly
Level 3 - More intermediate defence moves
Level 4 - Judge what to use to counter an enemies attack
Level 5 - Think up skillful battle tactics
Level 6 - Defend against stronger attacks
Level 7 - Able to do advanced defensive moves
Level 8 - Block magic with your weapon
Level 9 - Block most attacks
Level 10 - Block all attacks within reason

Intelligence
Level 1 - Able to recognise obvious magic
Level 2 - Recognise common animals
Level 3 - Can plan what supplies they may need for a journey
Level 4 - Know how to pick locks
Level 5 - Able to trick a trader
Level 6 - Plan where traps would be effective
Level 7 - Knows when they are being lied to and how to lie
Level 8 - Guess weak spots and disadvantages
Level 9 - Able to trick a more experienced member of authority
Level 10 - Can hack into technology

Craftmanship
Level 1 - Can set up tents and fires
Level 2 - Make a basic tepee and sow up clothing
Level 3 - Make clothes and jewelry
Level 4 - Can smelt metal
Level 5 - Can build smaller wooden things
Level 6 - Can build large wooden things
Level 7 - Make things with magic
Level 8 - More advanced metal work
Level 9 - Create robot technology
Level 10 - Make things that defend against magic

Archery
Level 1 - Can hold a bow correctly
Level 2 - Can hit the target
Level 3 - Can hit around the bull's eye
Level 4 - Can hit a bull's eye
Level 5 - Can closely hit a moving object
Level 6 - Can attack a moving target
Level 7 - Can hit a moving target while moving
Level 8 - Can shoot using both feet
Level 9 - Can shoot three arrows at once
Level 10 - Can shoot an arrow with just one hand

Herbalism
Level 1 - Know basic herbs
Level 2 - Know uses for basic herbs
Level 3 - Able to judge what's edible and what's not
Level 4 - Intermediate herbs are known
Level 5 - Get rid of things lodged in throat
Level 6 - Uses for intermediate herbs are known
Level 7 - Fix broken bones
Level 8 - Knows advanced herbs
Level 9 - Knows advanced herbs uses
Level 10 - Banish demons

Riding
Level 1 - Can put tack on a creature
Level 2 - Can mount a creature
Level 3 - Make creature walk and turn on command
Level 4 - Can manage to trot on creature
Level 5 - Can balance when cantering
Level 6 - Able to fly the creature
Level 7 - Can gallop and survive through minor winds
Level 8 - Ride through any weather
Level 9 - Stay on during a hurricane
Level 10 - Stay on no matter what

Observation
Level 1 - Recognise basic animals
Level 2 - Can find obvious things
Level 3 - Can spot something unusual
Level 4 - Able to find hidden larger objects
Level 5 - Can notice set off traps
Level 6 - Uncover infections by just smelling them
Level 7 - Find less noticeable things
Level 8 - Can find hidden smaller objects
Level 9 - Discover hidden traps
Level 10 - Find almost any object

Swimming
Level 1 - Can doggy paddle
Level 2 - Can swim 25meters
Level 3 - Able to do front crawl
Level 4 - Swim backstroke
Level 5 - Do 50meters
Level 6 - Survive cold lake water
Level 7 - See underwater
Level 8 - Hold breathe for 5 minutes
Level 9 - Rescue someone from ocean
Level 10 - Swim through whirlpool

Magic
Level 1 - Knows what type of magic you can use
Level 2 - Can sense when your type of magic is present
Level 3 - Can make small bursts of your magic type
Level 4 - Can control basic spells of your magic type
Level 5 - Can make medium, quite dangerous bursts of your magic type
Level 6 - Can control the medium spells of your magic type
Level 7 - Can control your element to send messages/signals
Level 8 - Can make large, very dangerous bursts of your magic type
Level 9 - Can control the advanced spells of your magic type
Level 10 - Can use level 3 of another type of magic, can be considered a high level magic user of your type

Persuasion
Can be levelled up to level 5. You can get more people to follow you and get them to do things for you easier. Can be changed depending on the animal. A bird will learn to fly before another animal such as a horse.

Caring
Can be levelled up to level 5. Effects how much something trusts you and how quickly you can heal someone or the ability to tame animals.

Agility
Can be levelled up to level 5. It effects how quickly you can dodge and move.

Balance
Can be levelled up to level 5. It effects how quickly you can move without falling over.

Self control
Can be levelled up to level 5. It effects how you react. The lower level the more likely you are to act without thinking. This also includes your patience.

Strength
Can be levelled up to level 5. Pretty self-explanatory. The stronger you are the more you can carry and the easier it is to fight.

Speed
Can be levelled up to level 5. How fast you run or do things.

Stamina
Can be levelled up to level 5. How long you can run, fight, hunt or do any skills for.
Edited By Dragonrider1542 on 1/21/2018 at 6:19 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:43 AM Post #7
~Magics~
Your magic will have more detail in description than the leader's magics!

Time || Ilya Goldsfield || Ivycat
you can stop or go forward in time to see events or, manipulate what time the object is around you, so you can make an oak tree turn into a sapling by changing it's time or to grow old by also changing it's time. You could also pause someones perception of time to make them think you teleported or something.

Void || Astraeus || Dragonrider1542
The void is a mysterious thing... made of shadows, and simply... space. With this magic, you have control over the shadows, forming weapons, defenses, and even closing wounds with the darkness. The void is like another dimension, but yet it is part of every dimension, every world. With control of it, you can warp the space anywhere to your liking. The void also is like an active thing, and it will move and make decisions on it's own, and will help it's magic user by its own decision, such as shielding it's user from attacks while the user is fighting, or keeping others away when the user is fatally hurt.

Written magic || Crystal || Lalalanmao
The ability to write things on paper or in the air and it'll come out as a block or object in the shape of it's writing form. You can make things appear and are a good support type. They can also write inscriptions on paper and throw them at create an attack. This allows them to use all magic types. Bad handwriting causes the spells not to work, or if there is an accidental extra ink mark. They can also make letters move around in books to reword them or make an anagram.

Fauna magic || Hephzibah Lin || Vellichor
The user can grow plants and care for them. They have a connection to nature and can listen to the plants and flowers. This does not include trees, but can use leaves. They are able to control plants and manipulate their movements, but this means they can not destroy plants. Plants may offer them hints and they can communicate.

Shadow magic || Ravanna || Dragongem23
The user can create shadows. These shadows can become solids at higher magic levels, other wise they are easy to walk through. They may distort how well someone can see and hide objects, concealing them in the shadows. They may also use shadows to do something, shadows in solid form are easily destroyed by weapons.

Shapeshifter magic || Sahkyo Doba || Clemenceau
You can turn into animals or objects from human form and do the things they want. You must've seen the animal before and studies them before you can turn into it. You can speak to animals of the same species while transformed into an animal. Observational humans may be able to tell you aren't actually an animal.

Clairvoyant magic || River || Streamstar
To be able to see into the future by losing your eyes. Every person you say may be a few seconds forward in their movements and sometimes you can't control that. This way you may tell when something will happen, you could miss it but sometimes you need to let it happen. At points, the future may seem clouded if you need to make a certain choice.

Check bottom of page 3 for more.


Edited By Dragonrider1542 on 3/11/2018 at 7:00 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:44 AM Post #8
~Quest Board!~
Class C missions: Lvl 1 skills or above
Class B missions: Lvl 4 skills or above
Class A missions: Lvl 8 skills or above
Class S missions: Lvl 9 skills or above
(Super rare!) Class SS missions: Lvl 10 skills + Special Items


You can earn Mission points, Gems, and Reputation points! Your goal is to gain more Reputation points than the other tribes, and at the same time, Reputation points have a number of uses, such has upgrading your tribe's base. Mission points are also a type of currency, but used to upgrade your tribe's base, buy cool exclusive/magic items, or level up yourself. Even better, Mission points can be used to unlock limited or locked missions. Gems are the currency the non-magic users use, so you could use Gems to buy stuff from city markets, and these will be useful in missions, too.
Choose a mission to do, and more information will be given once you start the mission! Of course, you could fail the missions, too, so be careful! Failing the missions doesn't only depend on your skills, the decisions you make also are important!

Atk - Attack
Def - Defense
Intel - Intelligence
Crt - Craftsmanship
Arc - Archery
Herb - Herbalism
Rid - Riding
Obs - Observation
Swm - Swimming
Mag - Magic
Pers - Persuasion
Car - Caring
Agl - Agility
Bal - Balance
Slf-Cnt - Self-control
Str - Strength
Spd - Speed
Stam - Stamina

~Current Missions~
C || Retrieving stolen documents || Intel, Obs, Spd
100 MP, 50 RP, 75 G


C || Protecting the town || Atk, Def, Stam
100 MP, 50 RP, 75 G


B || Helping a former enemy || Intel, Herb, Pers
250 MP, 105 RP, 150 G


A || Taming the beast || Car, Slf-Cnt, Intel
450 MP, 175 RP, 225 G


S || Mage school || Mag, Slf-Cnt, Crt
600 MP, 250 RP, 400 G

Edited By Dragonrider1542 on 1/22/2018 at 8:04 AM.
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:44 AM Post #9
Reserved
Aphelion
Level 75
Fright Master
Joined: 5/14/2016
Threads: 116
Posts: 9,856
Posted: 1/21/2018 at 5:44 AM Post #10
Reserved
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