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Forum Index > Roleplay Games > Soul Bound [RPG]
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Author Thread Post
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #1
Soul Bound
Four spaces open to join!

Rain trickled down outside the window as you looked out of the stall, sat on a bale of hay. The stall was neat, with hay on the floor, enough in the net to feed your horse and fresh water was added to the large trough everyday. On the other side there was a locker with all the things you needed to groom your horse.

You tried to remember what Angelica Ericha had told you: the world of light had darkness looming.
The protectors of this light, the Soul Bound, had all been captured by Shadeless and trapped away in different places. it was time to save them and bring light back to Ericha, but a tingling went on in your heart, a twisted feeling. Maybe you wanted to join Shadeless, maybe their way was the way forward. You dismissed it as your horse gave you a nuzzle.

Who were the other four chosen?
Edited By IvyCat on 10/28/2018 at 11:19 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #2
Rules
1) Do not be over powered/ doing the impossible
2) Do not control the things around you. You can only control your own actions.
3) Read page 2 for horses you can start with any without level requirements. (Arabian, Hanoverian, Westphalian, Oldenburg, Mustang, Percheron, Bosnian or Asturcn)
4) Narrators word is law
5) You can be a hybrid or a human. But not if you're a hybrid the parts are only for decoration. Your wings will not work unless you have flying magic or something.
6) Please either bold what the narrators wrote before and press the ping button or press the quote button and type the narrators name in the ping bar.
7) Don't make your magic ridiculous, make it unique. Avoid elemental magic.
8) Only one of your horses knows magic
9) You must be taught jumping at level 7 before you can jump
10) I will find your horses image, only say the coat colour. Under other include favourite element.
11) You will get 100 coins every Sunday. You can also buy 1000 coins for 3,000 Sylestia gold.
Edited By IvyCat on 7/11/2018 at 2:56 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #3
Map & Locations



Redbury Forest

This place is very quiet and the key to the gates been lost for years, it has been cut off and the ferries have stopped running to and from it. It is said those banished from Dremur go here and some of the rarest herbs grow there.

Mangrove Marsh

Forgotten by many, this swamp is to the far North and hidden behind the mountains. Barely anyone has made it to the swamp and it is said portals to other worlds grow here.

Ador's Tree

It is said only the strongest of the Horse Whispers can make a pact with this tree and discover the ancient secrets of the land.

Icendale

A place frozen over by ice, only the toughest can go here. There is a frozen village here, said to be the home of fjords. It is the only place you can buy them. The people who live here also hope a secret to building tack and horseshoes to the highest quality.

Jackels Canyon

This ancient place says to hold the secrets to the past and it is the only place you can buy Trakehners. The people who live here are said to know the secret to the best clothing for any conditions.

Emerald Way

Fields cover most of the plant, whether they're rocky or soft fields. This is one of the most popular ones that spreads far.

Oakgrove

A forest of oaktrees with a single path twining through it. An old watermill is here and it is the centre of Dremurs plans, you can get to the main base through there.

Forgotten Forest

This steep, misty forest flows up steep hills and you can see peaks of mountains above it. Who knows what goes on up there?
Edited By IvyCat on 7/9/2018 at 11:04 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #4
Shadeless

Dremur
Edited By IvyCat on 7/9/2018 at 11:13 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #5
The Lost Soul Bound
Edited By IvyCat on 7/9/2018 at 11:28 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #6
BobCats

BullDogs
Edited By IvyCat on 7/7/2018 at 5:47 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:56 AM Post #7
Riding Stats
Human
Riding
How good you are at riding, this increases your knowledge in horses and how fast you can ride as well as your riding limits. It is also how fast you can turn a horse.

Command
How good you are at teaching horses and getting horses to listen to you. A stern tongue can help with this.

Jumping
How well you can jump, the further and higher you can jump by levelling this stat.

Awareness
How aware you are on your horses feelings and whats happening around you, you can make choices faster on horseback.

Caring
How much damage your horse can take and lengthens the amount of time you can ride without caring for your horse, it can also give your horse a positive moodlet if you care for them well.

Horse
Strength
How high and far your horse can jump, but also how strong your horse is, such as how much it can carry for quests and how far/ fast it can pull carts.

Obedience
How well behaved your horse is. This is how fast the horse starts, how quick it learns things and if it listens to your instructions.

Agility
How fast your horse reacts and can turn, a more agile horse can complete a jump quicker and finds double jumps easier than most horses.

Speed
How fast your horse goes, fast horses get motivation when chasing other horses and speed up.

Endurance
How far your horse can go, the more endurance the further your horse can travel at a time and the less resting time they need. They can also climb better.
Edited By IvyCat on 7/9/2018 at 11:27 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:57 AM Post #8
Stables
You may use any of these as your home stable, but it will cost 25 coins to change home stables. You can automatically teleport to your home stable. If you have a home stable in a hot or cold place, any horses not resistant to that will not be able to leave the stable. Your horses automatically teleport when you change stables. you can get trailers to any stables as long as you have visited there before.

Enta's Stables

Home Stable: Clavelina Cabrera

Tailon's Stables
Home Stable: Karou Deijeti

Julikino's Stables
Home Stable: No one

Fort Guilla's Stables

Home Stable: No one

Waterheim's Stables
Home Stable: Angelica Yegrovitch

Storm Protector's Stables
Home Stable: No one

Bayhill's Stables

Home Stable: No one

Dawn Settlement's Stables

Home Stable: No one

Goldenglade's Stables
Home Stable: No one

Port Pinto's Stables
Home Stable: Matty

Port Frost's Stables
Home Stable: No one

Labyrinth Port's Stables
Home Stable: No one

Anquilla's Stables

Home Stable: Morrigan Daniels

Dramium's Stables
Home Stable: No one
Edited By IvyCat on 1/29/2019 at 7:55 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:57 AM Post #9
Edited By IvyCat on 7/9/2018 at 11:27 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/7/2018 at 3:58 AM Post #10
Edited By IvyCat on 7/9/2018 at 11:28 AM.
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