Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,757 333
Sylestia Pet Data
Category Total Yesterday
Pets 8,502,857 1,165
Generated 686,791 349
Captured 1,226,233 147
Bred 6,589,722 669
Statistics updated daily at midnight
Forum Index > Find Roleplayers > Creature Kin sign ups
Page 1 1, 2, 3 Go to Page:
Author Thread Post
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:12 PM Post #1
Faclonetti has given me permission to make a roleplay out of the Creature Kin roleplay game.
Roleplay https://www.sylestia.com/forums/?thread=77938&page=1
A land of Creatures, bonded by instinct
A land of war, adventure and legend
Where does your loyalty lie?
Whether you are a lone wolf or a team player, you will find your Calling in the land of Anaia.
You can fight for your honour for your Kingdom, the most important thing for any aspiring adventurer. Or perhaps you would rather start your own Clan to earn honour for instead, or become a bandit leader with a bounty to their name. Maybe you simply wish to bond to the other mythical creatures out there and have them as your Familiars.
Character Species

There are many different species in Anaia, but none as mighty as the Higher Creatures. Their sentience clearly marks them as different to the Wild Creatures who don't live in organised societies as they do. Using their intelligence and natural gifts, the Higher Creatures leave behind their wild ancestors for favour of shelter and safety. Of course, doing so only presents different threats to their people: war and inequality.

These are the Higher Creatures you can choose from:


Centaur


Centuars are the wildest of the Higher Creatures, their towns and cities mostly remaining lawless. Centaurs often become bandits and raiders and there are very few who will become well known for doing good deeds.

Weapons of choice: spears and bows
Enemies: Many of the more civilised Higher Creatures
Allies: Other crude or evil Higher Creatures, depending on their Calling


Dwarf



Dwarves are short, strong and resilient. They mine themselves homes and strongholds in mountains, deep beneath the earth. There they hoard vaults of gold and riches that they protect with their lives. They are stubborn and won't back down from a fight. They currently possess the vast bulk of Anaia's gold, and will often capitalise on this - trading the rare stuff so they don't need to complete favours.

Weapons of choice: swinging weapons like axes and also shields
Enemies: Orcs and Goblins
Allies: Dwarves are reclusive, so most don't come into contact with other races aboveground other than for trade

Goblin



Goblins are small and scrawny and live in tribes. They often band together with Orc tribes. They are more intelligent than the Orcs, and have pointy ears and small sharp teeth.

Weapons of choice: any weapons they can lay their hands on
Enemies: Almost all other Higher Creatures
Allies: Orcs

Elf



Elves are noble Higher Creatures, being strong and agile and often becoming great warriors. Most Elves are quite close to the Wild Creatures in a way that it is rare to see an Elf that isn't bonded to one or more. This is primarily because from a young age most Elves have a chance to bond to a Griffin from the Elven aeries.

Weapons of choice: swords and bows
Enemies: evil Higher Creatures that steal or hurt others
Allies: the innocent and weak; as well as those who fight alongside the Elves

Orc



Orcs have thick skulls and are without much intelligence. They are incredibly strong and can sustain many injuries without it affecting their performance. They have incredibly good night vision. They form tribes or much larger war bands and wreak havoc across kingdoms, plundering and pillaging.

Weapons of choice: mostly blunt weapons, varying from clubs to hammers
Enemies: Almost all other Higher Creatures
Allies: Goblins

Familiar Species

In Anaia, your Familiar is your best friend. When you win its trust you have it for life. Only you can break that trust through how you treat it.

There are many Wild Creatures who you can bond to:


Hellhound



Hellhounds look like normal dogs except with rusty red fur and glowing red eyes. It can see in the dark and breathe fire. They mostly band together in packs, like wolves, and are known to be expert hunters. Many have three heads, making them even more deadly.

Roams: mountain and lavaplains

Pegasus



A Pegasus is a winged white horse that is often reclusive. They are rarely seen though the few that have encountered them tell of their stubborn but intelligent nature.

Roams: valley

Griffin - Restricted Creature



The Griffin is a noble creature that is only bred in Elven aeries as they no longer roam the wilds, as purebreds at least. It is fierce and deadly, often being used as a symbol on Elven shields and coat-of-arms. Elves will ride into war on a Griffin's back. This is because most Elves bond to a Griffin from childhood. For this reason, Griffins are restricted to the Elven race.

Roams: Elven aeries

Hippogrif


A Hippogrif is half Griffin, half horse. They are the only descendants of the Griffin that still roam in the wilds. They are proud, stubborn and easily offended. It is best to approach a Hippogrif with caution and respect, as any wrong move will make it attack you.

Roams: forest and river

Phoenix



The Phoenix is an immortal creature, as when it grows old it burns down to ashes, and from its ashes it rises anew for another life. It is a fearsome creature that can light on fire at will, with devastating consequences.

Roams: lava fields or volcano

Roc



A Roc is a colossal bird that is so big it can pluck large boats from the sea. Often the only time that a Roc is seen is up high in the air or nesting. If it has eggs or hatchlings, never approach it. If you are lucky enough to come across a lone, sleeping Roc, then you might have a chance to befriend it. They are highly independent though, so showing your worth to it will be difficult.

Roams: islands or grassland

Dragon



Dragons come in all shapes and sizes, but their agressive behaviour and natural weapons to match stays the same no matter what. They breathe fire and their diamond-hard scales are almost impenetrable, but if you manage to tame one of these rare creatures then you will have a powerful fighter by your side.

Roams: mountain or cliffs

Wyvern



Wyvern's are similar to dragons, but don't breathe fire like they do. Instead, their mouths are filled with a deadly poison that, if you survive getting that close to its teeth, will slowly kill you over a few days. Often the Wyvern will coat its claws and spikes in its poisonous saliva, making it all the more deadly. The antidote for its poison is the Wyvern's blood.

Roams: forest

Yeti



Yeti are big and dopey, but can be provoked into being incredibly destructive. Most of the time they are friendly, but are hard to find and often they shy away from others.

Roams: glacier and mountain
(Not my pictures)

Rules
Please no cussing
Keep it pg-13
no overly sexual scenes please (kissing and hugging are fine) but anything over that time skip and don't go into detail.
Follow Sylestia roleplay rules too please.
Please no text talk (it's hard to understand)
Falconetti's implied rule
You must play as a higher creature until you meet your familiar then you may play as them or someone else can.
Edited By Starpup5 on 6/29/2019 at 2:47 PM.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 16,999
Posted: 6/17/2019 at 2:16 PM Post #2
---
Edited By Canawlia on 6/17/2019 at 2:19 PM.
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:16 PM Post #3
History of Anaia

Anaia is a large continent home to many mythical creatures. These creatures have lived there for centuries relatively peacefully, with a few skirmishes here or there. Elves have kept the peace as best they can, while Orcs and Goblins cause chaos around them. Centuars mainly battle among themselves while the Dwarves keep belowground, out of everyone's way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Territories

Forests: Elven territory



Grassland: Centaur territory



Mountain: Dwarven territory



Valley: Dwarven territory



Lavaplain: Orc and Goblin territory



Volcano: Orc and Goblin territory



River



Island



Cliff



Glacier


(Not my pictures)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cities

Elvenor: Elven capital city - Forest



Vanguard: Dwarven capital city - Mountain



Thatchburg: Centuar capital city - Grassland



Boulder: Orc and Goblin capital city - Volcano/Lava Plains



Adventurer's Crossroads: mixed merchants/travellers city - Grassland

https://i.pinimg.com/originals/da/19/93/da19937faf604029927ed4d7a3c1d667.jpg

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Travelling

The Central Territories include: River and Grassland

~From here you can go to the: Northern Territories, Eastern Territories, Southern Territories and Western Territories

-

The Northern Territories include: Mountain, Valley and Glacier

~From here you can go to the: Central Territories and Eastern Territories

-

The Eastern Territories include: Forest

~From here you can go to the: Northern Territories and Central Territories

-

The Southern Territories include: Volcano and Lavaplains

~From here you can go to the: Central Territories

-

The Western Territories include: Cliff and Islands

~From here you can go to the: Central Territories

Sign Ups
Character Name:

Character Appearance: (optional)

Character Species:

Familiar Name (image is optional): (this is only if you are an elf, in which case you can start off with a Griffin if you wish)

Temperament: (evil/adaptive/good)

Magic Element: (fire/water/air/earth)

In-Character Short: (just as many sentences that you wish in-character that you think sums up your character best)
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:17 PM Post #4
(Okay give me a few seconds and I will get my profile up)
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:19 PM Post #5
Starpup5's Profile

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Current Location: Central Territories, River

Character Stats

Health: Recovering from the Draining - 1 days left

Character Appearance:



Character Name:
Asteria

Character Species:
Elf

Temperament:
Good/Adaptable
Good but can be changed if extremely annoyed.

Magic Element: Air

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Proficiencies

Stamina: +1 (+1 Air Magic Boost)
Stealth: (+1 Air Magic Boost)
Magic Strength: +1
Charisma: +2
Combat: +1 (+1 Air Magic Boost)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Familiars:



Health: Full

Name: Crimson
Gender: Female
Species: Hellhound
Stage: Pup (3/12)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inventory:

1 Small Travel Pack

Total Weight Capacity: 30
Remaining Weight Capacity: 15



[Weapon]Wooden Staff (Weight: 2)
[Tool]Small Hatchet (Weight: 2)
[Tool]Small Pick (Weight: 2)
[Food]Apple (Weight: 1)
[Food]2/3 Sweet Treat (Weight: 1)
[Shelter]Small Tent (Weight: 4)
[Item]Scroll (Weight: 1)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Quests

~Finding the Families~

-Searching for the families of smuggled creatures. 0/4 Returned-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Clans

Bloodthorn Clan
-1 Favour

Stopped a cart in their Familiar trade.

Onyx Moon Clan
-1 Favour

Ruined a camp with a tornado. Possibly injured/killed some of their warriors in the event.

Travelling with:

Shootingstar (Pegasus, Male)
Emberpaw (Hellhound, Male)
Sunfeather (Phoenix, Female)
Blazetalon (Phoenix, Female)
Numbat (Goblin, Male)
(Not my pictures)
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 16,999
Posted: 6/17/2019 at 2:22 PM Post #6

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Canawlia's Profile

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Current Location: Central Territories, Grasslands

Character Stats

Health: Full

Character Appearance:


Character Name: Phoenicia
(Phoenix)

Character Species: Elf

Temperament: Good
But can change if you make her angry

Magic Element: Air

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Familiars:


Health: Full

Name: Skywhisper
Gender: Male
Species: Griffin
Stage: Adult

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Proficiencies

Stamina: +1 (+1 Air Magic Boost)
Stealth: (+1 Air Magic Boost)
Magic Strength:
Charisma: +1
Combat: (+1 Air Magic Boost)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inventory:


1 Small Travel Pack
1 Tiny Travel Pack

1 Quiver
Carrying 20 Arrows - Max. 20

Total Weight Capacity: 40
Remaining Weight Capacity: 12


[Weapon]Wooden Staff (Weight: 2)
[Weapon]Wooden Longbow (Weight: 2)
[Weapon]Dagger (Weight: 2)
[Tool]Small Hatchet (Weight: 2)
[Tool]Small Pick (Weight: 2)
[Tool]Trapping Kit (Weight: 4)
[Food]4/6 Bread Loaf (Weight: 1)
[Food]Apple (Weight: 1)
[Food]Sweet Treat (Weight: 2)
[Familiar Food]Griffin Feed (Weight: 2)
[Familiar Food]Griffin Feed (Weight: 2)
[Familiar Food]Griffin Feed (Weight: 2)
[Shelter]Small Tent (Weight: 4)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Clans

No history with Clans

Travelling with:

Griffin Egg (Runt)
Must Hatch In: 5 days
Edited By Canawlia on 6/19/2019 at 1:59 PM.
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 6/17/2019 at 2:29 PM Post #7
Link: https://www.sylestia.com/forums/?thread=74910&page=3#22
Author: Falconetti
Time Posted: 4/8/2019 at 7:56 AM

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Gingertail's Profile

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Character Stats

Current Location: Central Territories, Thatchburg

Health: Full

Character Appearance: Long light brown hair and red eyes, red roan horse body

Character Name: Meriah

Character Species: Centaur

Temperament: Good

Magic Element: Water

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Proficiencies

Stamina: (+1 Water Magic Boost)
Stealth: (+1 Water Magic Boost)
Magic Strength:
Charisma: (+1 Water Magic Boost)
Combat:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Familiars:

None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inventory:

1 Small Travel Pack

Total Weight Capacity: 30
Remaining Weight Capacity: 20



[Weapon]Wooden Staff (Weight: 2)
[Tool]Small Hatchet (Weight: 2)
[Tool]Small Pick (Weight: 2)
[Food]Bread Loaf (Weight: 1)
[Food]Apple (Weight: 1)
[Food]Sweet Treat (Weight: 2)
[Item]Chillfest Present (Weight: 0)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Quests

~Finding Theillar~

-Searching for your lost clan member, Theillar. 30/30 days remaining-

Clues found:
Nothing yet.

~Finding Stolen Ring~

-Searching for a centaur merchant's stolen ring, engraved with runes. Return it to him somewhere on the western Adventurer's Road-

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Clans

Silvermane Herd
Neutral Favour

Not disliked but not liked either. Pending quest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 6/17/2019 at 2:29 PM Post #8
Want ot put the link to the rp in the first post?
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:30 PM Post #9
Good idea I'll get on that.
Blacklightmessenger
Level 18
Joined: 8/23/2018
Threads: 84
Posts: 5,259
Posted: 6/18/2019 at 4:50 PM Post #10
Sabiras Form

********************************************

Current location:

A small town on the edge of the elven territory.

~Character Statistics~


Health:

Recovering from a fight with a small group of goblins. ( She would have one if someone wouldnt have pulled her away.)

Character Name:

Synapse Fowlcree
(Yes, I named my character after a scientific term)

Character Appearance:

Synapse is 410 with a tan skin tone. She has heterochromia, causing her left eye to be hazel and her right eye to be brown. Synapse has ear-length blonde hair and side burns, reaching to her cheek bone. Her hands are covered in blisters because of how much she climbs. Shes riddled with scars because of how reckless she is. He lost her front tooth when she fell while trying to scale the shelves when she was young. (Synapse has yet to learn that lesson)

Character Species:

Dwarf

Temperament:

Good, adaptive (In other terms, she is Lawful, Chaotic.)

Magic Element:

Earth

********************************************

~Proficiencies~
(Most of the base stats are built off of her race and how I think they will be based on how the race is built.)

Stamina: +2 (+1 Earth Magic) (Not based on her speed, shes actually pretty slow.)
Stealth:
Magic Strength: (+1 Earth Magic)
Charisma: +1
Combat: +2 (+1 Earth Magic)

********************************************

~Inventory~

One Large Traveling Pack:
Weight Capacity: 90
Weight Capacity Remaining: 70

Weapon: Bardiche (Weight: 4)
Tool: Long Rope (Weight: 3)
Tool: Small, Dull Cleaning Tool (Weight: 1)
Tool: Small Cauldron (Weight 2)
Food: Small Bag Of Potatoes (Weight: 4)
Shelter: Small Tent (Weight: 4)
Item: Tattered, Old Doll (Weight: 1)
Item: Worn Memory Book:(Weight: 1)

********************************************

~Quests~

Personal:

Find her run away little sister.

Non-Personal:

Confront the Orc Clan that has been causing havoc on her Clans land.

********************************************

~Clans~

Iron Stone:

+2
She was born and raised by that clan. Everyone knows Heron Fowlcrees troublemaker.

Gladeturf:

-1
She accidentally crushed a village, hurting/killing ten civilians in the process. But it was also the villagers who didnt properly reinforce the cavern.

********************************************

~Travel Partners~

Tarrence Plowerk (Elf, Male)

Jyps (Gryphon, Male)
Edited By Sabira on 6/19/2019 at 9:25 AM.
Go to Page:
1, 2, 3
This Page loaded in 0.014 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.