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Forum Index > News and Announcements > Sylestia's New Exploration Demo
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Author Thread Post
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/26/2013 at 3:01 PM Post #91
@Everlost,

Should be working. Capslock on?
Everlost
Level 75
Trickster
Joined: 12/29/2012
Threads: 116
Posts: 2,114
Posted: 6/26/2013 at 3:02 PM Post #92
OH.....That could've been it. Sorry for the inconvenience.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/26/2013 at 9:47 PM Post #93
The Demo Zone has been updated!

http://www.sylestia.com/explore/demozone/

A few more bug fixes were made. Additionally, players can now exit a zone by clicking and confirming the Exit Zone button. Although this serves no real purpose in the Demo, it will be how you leave real Zones.

Additionally, players can now attempt to run away during a battle. It's not a guarantee success. Failing to run away causes the turn to calculate with your pets doing nothing.

Out of battle, you can now open your Inventory to use items or Party Swap by clicking the two appropriate buttons above the directional buttons.


We will now begin working on Named. Hopefully we can have Sylestia's first named available in the Demo sometime tomorrow.
Taptothebeat
Level 72
Candy Dispenser
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 6/27/2013 at 1:22 AM Post #94
@Krinadon,
Your reply doesn't make sense to me. ^.^''

Also, about the stars not fitting, I wrote that in my post -___-
I was just commenting that it looks prettier.
Diaveborn
Level 60
The Artistic
Joined: 5/16/2013
Threads: 43
Posts: 651
Posted: 6/27/2013 at 2:11 AM Post #95
Oooh, I can definitely see that this is smoother than before. Having everything in one menu is so convienent for those of us who are familar with what moves our pets have, and eliminates having to explain extra steps to new players. And of course as more and more functionality is added, getting to see more how it will be like when it's finished... I'm getting more and more excited. I just love being part of sites where you can tell the people who work on them behind the scenes care about making things awesome.

I have no idea if it would be workable but I hope sometime we will be able to choose our own hotkeys, as I would put all mine on 1, 2, 3, 4, and the next row down (q, w, e, r) so I could use all the keys with one hand and the mouse with the other. Lefthandedly trying to use the number pad is awkward to think about but I'm gonna try it the next time I can be on Sylestia without having to go to bed right away
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/28/2013 at 5:25 AM Post #96
@Site_Users,

The Demo Zone has been updated!

http://www.sylestia.com/explore/demozone/

The very first Named has been added! Here is how Named work... Each Named has a designated spawn location inside of a Zone. In the case of this Named, it's X:034 Y:027 (south east corner of the Zone). A Named is not guaranteed to be up as each Named will have a Placeholder. A Placeholder is a standard enemy with a unique look and name and appears on the Map as you explore.

When you defeat a Named or its Placeholder, there is a respawn timer (15 minutes) until either the Named or Placeholder spawns again. Once it's back up, it'll reappear on the Map and can be battled once again.

For this Named, she has three unique drops: An Uncommon Avatar Item, a Rare Avatar Item, and an Epic Avatar Item. Additionally, Named can drop Rare or Epic Equipment.

Please post any questions or feedback and happy hunting!
Edited By 1 on 6/28/2013 at 5:27 AM.
Ghostfingers
Level 60
The Hallowed
Joined: 5/4/2013
Threads: 4
Posts: 81
Posted: 6/28/2013 at 5:42 AM Post #97
I really like this gameplay style. It'd be neat if avatars had two forms, though- like a forward facing one for forums, and a side facing one for battle/exploring. Just a random though. c:
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/28/2013 at 5:51 AM Post #98
Quote From:
Originally Posted: 11/27/2024 at 4:43:28am

I really like this gameplay style. It'd be neat if avatars had two forms, though- like a forward facing one for forums, and a side facing one for battle/exploring. Just a random though. c:


If we had the resources for that, we would.
Ghostfingers
Level 60
The Hallowed
Joined: 5/4/2013
Threads: 4
Posts: 81
Posted: 6/28/2013 at 6:02 AM Post #99
Well, I'll just have to buy diamonds like a fiend, then. (:<
Edited By 4624 on 6/28/2013 at 6:03 AM.
Lauth
Level 60
The Artistic
Joined: 2/11/2013
Threads: 7
Posts: 144
Posted: 6/28/2013 at 6:55 AM Post #100
I've beat the deranged herbalist about four times now, no sign of the named - is this how it's always going to work? Just having to check back every fifteen minutes to see if i can advance? :C I really want to fight her but I'm getting bored of walking back and forth to refresh the page.
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