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Blacklightmessenger
Level 18
Joined: 8/23/2018
Threads: 84
Posts: 5,259
Posted: 8/1/2019 at 7:39 AM
Post #91
The thing is, we already have the main villan from the Canon, and I think you should play as him because; one, you are the creator and you should narrate DB, and two, I would use him but, I have enough on my plate already.
Edited By Sabira on 8/1/2019 at 7:39 AM.
Kathyultrayima
Level 65
Guardian
Joined: 11/15/2018
Threads: 15
Posts: 1,504
Posted: 8/1/2019 at 8:11 AM
Post #92
sorry for not responding I was at church
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 8/1/2019 at 9:18 AM
Post #93
Got it and I'll play Drk. Blakk then.
Kathyulrayima I completly understand do you need a recap of what we have discussed?
Kathyultrayima
Level 65
Guardian
Joined: 11/15/2018
Threads: 15
Posts: 1,504
Posted: 8/1/2019 at 9:21 AM
Post #94
um if you don't mind and it's not an inconvenience to you. it would help so that I am not completely lost when we start.
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 8/1/2019 at 9:29 AM
Post #95
Okay Sabira rolls a dice to determine level, slug encounter chances, enemy encounters, battle outcomes. Your level is level 13.
I think when in caverns we should roll dice and the higher the roll goes the more of a chance slugs or rare slugs show up. I'll write a sheet, we can use a twenty sided die.
Sabira proposed an idea to make finding rare slugs in caverns fair by using a 20 sided die. Sabira is willing to keep track of the numbers. The higher the number the better your chances of finding a rare slug in the cavern you are in. There are also other ways of getting a slug such as buying or trading slugs aside from the wild (Dice does not apply to buying and trading slugs). What do you both think of the idea?
1-2: There will not be any slugs.
3-6: There is a low chance slugs will be present.
7-10: Slugs will be present, but there wont be any uncommon slugs.
11-14: Uncommon slugs are present, low chance of rare slugs.
15-18: There is a chance rare slugs are in the area.
19-20: All slugs (except Gouls) are present.
I will be working on the chance of dealing with enimies and catching slugs next.
1-2 low level slingers (Chance of Ghoul very low)
3-4 low to medium level slingers
5-7 more likely to encounter a medium level slinger with ghoul or trap, Cavern monsters (non playable ones anyway). Ambushes are a greater possibity.
8-10 Possibilty of Slughounds, Ghouls, and Traps , Shadowclan
11-15 1-2 slingers Ghouls gareenteed with a medium to high level slinger
16-20 High level slingers with Ghouls, traps
You're welcome. For the outcome of the enemies if the die you roll lands at or above the number of the enemy the player would win. If it was a group the highest die roll would count for the group or a total score of players vs total score of the enemies. This is just an idea; I don't know if it would work or not.
1-2: You don't find any slugs
3-6: You may find slugs but they don't want to join your team.
7-10: You may find slugs but there is a low chance they want to join. (The the higher the number the more of a chance.)
11-14: You find slugs and they will join.
15-18: Uncommon slugs are found and they might join your team.
19-20: Rare slugs are found and may join your team.
Understood and that certainly sounds fair. For the beginning of the roleplay should it be the torament (players do not have to compete if they do not wish to.) In the torament if you loose you loose a slug that you gained in a previous battle (unless it is first battle) you loose a slug you gained in a previous battle. Except for the first round because that would be parting with a slug from the team on the profile which would not be fair at all in my opion. What are your thoughts on this since you will be doing to dice rolls and number keeping?
Maxium of two to start off with and look to my last post please. Do you think starting at the torniment is a good idea? Players can (If they win the first round) chose if they want to go onto the next round. Only uncommon slugs will be offered in this. The tornniment would consist of five rounds with a chance at five slugs.
Possible slugs that can be won (The player will choose which one you get if you win that round).One slug per round.
AquaBeek
Arachnet
Blastipede
Bubbaleone
Flatulorhinkus
Hoverbug
Lavalynx
Xmitter
Vinedrill
Thugglet
Speedstinger
Negashade
Makobreaker
I agree with that but for starting's sake the slugs will be uncommon since you and Canawlia both have untra-rare slugs and offering too many of those would make them less rare and degrade the value. Also ultra-rare slugs are considered poweful so too many of those at first could really tip the scales and make things unfair. The final round though I will offer a Geoshard which is rare.
I am currently working on the storyline and I am playing as Dr. Blakk.
The reason I did quotes is because it's easier to do it that way to explain then rewrite everything. If you have questions or suggestion please ping me.
Kathyultrayima
Level 65
Guardian
Joined: 11/15/2018
Threads: 15
Posts: 1,504
Posted: 8/1/2019 at 9:34 AM
Post #96
will do, and this seems like it's gonna be fun, but a handful. XD
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 8/1/2019 at 9:35 AM
Post #97
Most definitly and thank you for signing up.
Kathyultrayima
Level 65
Guardian
Joined: 11/15/2018
Threads: 15
Posts: 1,504
Posted: 8/1/2019 at 9:38 AM
Post #98
np, it's been awhile since I watched Slugterra, but I think I remember the main idea, and it was definitely interesting. lol
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 8/1/2019 at 9:40 AM
Post #99
Same here. Is there anything you think should be changed or have an issue with?
Kathyultrayima
Level 65
Guardian
Joined: 11/15/2018
Threads: 15
Posts: 1,504
Posted: 8/1/2019 at 9:41 AM
Post #100
not that I can think of off the top of my head. except maybe the fact in one of the quotes you said something about the others having ultra-rare slugs right off the bat?
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