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Forum Index > News and Announcements > Sylestia's New Exploration Demo
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Author Thread Post
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/28/2013 at 7:11 AM Post #101
The goal is to eventually have like 3-5 named and ~3 chest spawns in each zone all on respawn timers w/ placeholders. So you guys just kinda wander around the Zone hitting the important spawn locations to farm w/e it is you're farming for. Additionally, we'll have 1-2 world bosses in each Zone where if up, you can join up with other players in the Zone to defeat it.

So once live, it will be more than just waiting 15 minutes at the same spot. But atm, there's just the 1 named location.
Ghostfingers
Level 60
The Hallowed
Joined: 5/4/2013
Threads: 4
Posts: 81
Posted: 6/28/2013 at 7:19 AM Post #102
Oooh, I just encountered her! Dig the character design!
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 6/28/2013 at 8:46 AM Post #103
yay found her and got a flower. I agree, I love her design! (gonna beat her up until she gives me that pretty pretty staff I see though)


Also I wanted to comment on something in the new combat (obv it's still being polished). I noticed that if I accidentally hit the wrong key, instead of being able to correct it by either deselecting the monster/hitting the key again to deselect the attack, I had to select another pet who had already selected an attack and then reselect the pet who's move I wanted to correct. Not a major issue but just a minor inconvenience that makes the combat a little clunky.

Moderation Team
Level 9001
Protector of the Forums
Site Moderator
Posted: 6/28/2013 at 9:03 AM Post #104
This post has been deleted.
Skittlezrock161
Level 60
Joined: 6/16/2013
Threads: 1
Posts: 17
Posted: 6/28/2013 at 9:25 AM Post #105
I've found a skull, a flower, and a treasure chest, but it won't let me do anything with them. What are they for?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/28/2013 at 9:32 AM Post #106
They are not yet implemented - so atm, they aren't for anything.
Yumi123
Level 60
The Kind-Hearted
Joined: 12/19/2012
Threads: 26
Posts: 967
Posted: 6/28/2013 at 9:34 AM Post #107
I was exploring the demo area yesterday and after a certain point, all of my non-number quick-keys stopped working. I couldn't quick-key [F]Finisher, M[Heal] or anything. I had to manually press. I'm also wondering how the number key 10 [Block?] works if 1 is already a key.

Can't wait to get on later and check out the first Named!
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 6/28/2013 at 9:51 AM Post #108
So a placeholder looks like a named but doesn't drop those items?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/28/2013 at 9:58 AM Post #109
Block (10) is the 0 key. I should change the hotkey display.

And placeholders are just uniquely named enemies, but not necessarily a named.

Bob the Witch = Named
Crazy Man = Placeholder

Hdawg
Level 70
Warden of Umbra
Joined: 1/26/2013
Threads: 23
Posts: 248
Posted: 6/28/2013 at 10:00 AM Post #110
I really like the demo zone
but I hope we get % on the pets/named were fighting when this is all done and ready.
other than that I like it
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