Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,785 371
Sylestia Pet Data
Category Total Yesterday
Pets 8,496,642 1,771
Generated 684,900 167
Captured 1,225,285 181
Bred 6,586,349 1,423
Statistics updated daily at midnight
Forum Index > News and Announcements > 2015 Summer Festival Overview
Page 12 1, 2, 3... 11, 12, 13... 15, 16, 17 Go to Page:
Author Thread Post
Starfire9250
Level 70
Seashell Collector
Joined: 4/13/2014
Threads: 6
Posts: 105
Posted: 8/26/2015 at 2:10 PM Post #111
WOW I'm honestly surprised! 0-0 Because you still are working on that new mega zone!

Thank you guys a million!
(I do not own this gif but here: (I hope that it make you guys feel better!)

Edited By Starfire9250 on 8/26/2015 at 2:13 PM.
SparklingGanymede
Level 60
Mojo Master
Joined: 3/15/2015
Threads: 29
Posts: 552
Posted: 8/26/2015 at 5:30 PM Post #112
*silent screaming* Yessssssssss! Thank you!! OMFG <3
Kittenroar
Level 60
Joined: 1/16/2015
Threads: 30
Posts: 1,631
Posted: 8/26/2015 at 6:44 PM Post #113
:D Thank you for adding the basket I will finally get a new themed!
Wfangel115
Level 75
High Warlord
Joined: 6/27/2015
Threads: 110
Posts: 1,501
Posted: 8/26/2015 at 7:25 PM Post #114
is it possible to gift/ trade pearls?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 8/26/2015 at 7:52 PM Post #115
Link: https://www.sylestia.com/forums/?thread=28022&page=12#114
Author: Wfangel115
Time Posted: 8/26/2015 at 7:25 PM
is it possible to gift/ trade pearls?


Not at this time.
Shrike
Level 60
The Hallowed
Joined: 4/1/2015
Threads: 134
Posts: 2,342
Posted: 8/26/2015 at 9:25 PM Post #116
Hello Krin, I was just curious since a lot of people seem to be having this problem, after discussing in region chat:
Everybody's baskets are giving repeats of the same fish, often many times in a row. For example, I got 5 sea turtles in a row, out of 6 baskets; that seems odd to me. Is it a bug, or is it just randomly strange luck?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 8/26/2015 at 9:33 PM Post #117
Just random luck. We use PHP's built in random generators so I don't see how it could be working incorrectly. Thank you for letting me know though. I'll keep it in mind if oddities continue.
Mpadfoot
Level 65
Joined: 12/30/2014
Threads: 14
Posts: 126
Posted: 8/26/2015 at 11:36 PM Post #118
Link: https://www.sylestia.com/forums/?thread=28022&page=10#92
Author: Krinadon
Time Posted: 8/25/2015 at 11:38 AM
We have made some additional updates to Sylesti Seeking.

8/25 Updates
-Further increased chance of finding Beach Creatures.
-Increased chance of finding Beach Creatures with Wooden Tools, however they can no longer find Fabled Beach Creatures.
-Increased chance of finding Pure Water and Pure Clay.
Wow - it is a lot easier to find water and clay. Much appreciated!
That said, it's still impossible to find any beach creatures outside of those bundle/basket things. I'm not talking about "I only searched a few tiles and didn't find any" or "I can only find a creature once every other move or so." Like... I've been doing a lot of seeking this week (used up every shovel/fishing line I've gotten so far), and not a single creature item. It's one thing for them to be rare, but... isn't it a bit weird that they're this impossible to find? And I'm really hesitant to sink any money or anything into buying mystical shovels or whatnot because so far, the iron and mystical shovels haven't actually seemed to increase my chances of getting anything. So...
1) Am I doing something wrong?/Is there something I missed? (e.g. do the creature items only appear in the water, and not in the sand or some such thing that would actually put some level of strategy in the seeking?)
2) If not, and it really is all just luck (or even just mostly luck), is there any chance you guys could work on making it a little less impossible? It doesn't have to be a "so easy, everybody ends up with 10 creatures in a week" - I totally get that you guys don't want the themed creatures to be too common. But I think, just as you were able to find more of a middle ground with the clay and water (still not making it easy, per se, but also not making us want to throw our hands in the air and give up), you can find more of a middle ground with the creatures.

Anyway, thanks for working so hard on this.

Edit: Oh, and P.S. I meant to say earlier that I think it's awesome that you can find eggs as well as chests in the Festival Zone now. I do think that's really cool. Just wish the Sylesti Seeking game was less impossible is all.
Edited By Mpadfoot on 8/26/2015 at 11:44 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 8/27/2015 at 12:34 AM Post #119
Taking a look at your history, you're having rotten luck. =\ The global average would put you at about 2 Beach Creatures for the amount of Seeks that you've done thus far.

Unfortunately, that just is how it goes sometimes. I wish we didn't really have to rely so heavily on luck, but it's very time consuming and requires a lot of coding structure to create games of skill rather than just luck. And without luck, there'd be so many pets in the game atm that they wouldn't carry any value with two exceptions... either making things take a ton of time or a ton of gold/diamonds - neither of which would really be any better IMO.

Moving forward, we want to shift features from luck-based to skill-based, but it's hard to do that for things atm.


That being said, the best tip to increase your chances is to move as frequently as possible. More moves = more boosts. If you're able to spare 50 Diamonds/150k gold for a move, that greatly increases your chances of finding boosts.

When you have a boost, be sure to use your best possible Tool to Seek it.
Mpadfoot
Level 65
Joined: 12/30/2014
Threads: 14
Posts: 126
Posted: 8/27/2015 at 1:28 AM Post #120
Hmmm... well, thanks for the advice, at least. I can't argue with the fact that making more things cost more diamonds/gold is not the best option, and there's no denying that what you guys are doing with coding is already tough/impressive as it is, so I can't blame y'all for being hesitant about trying to make the games more complicated and skill-based.
Go to Page:
1, 2, 3... 11, 12, 13... 15, 16, 17
This Page loaded in 0.012 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.