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Forum Index > News and Announcements > 2016 Winter Festival Overview
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Author Thread Post
Starline
Level 71
Cutely Creative
Joined: 3/14/2016
Threads: 97
Posts: 1,833
Posted: 1/5/2017 at 8:10 AM Post #111
take a breath! it will be ok.
Kalores
Level 75
Shadow of the Moon
Joined: 8/11/2013
Threads: 110
Posts: 3,529
Posted: 1/5/2017 at 9:02 AM Post #112
Good luck, Krin! I am excited to play, but take your time and don't overwork yourself. Thank you for everything! :)
Drak
Level 70
Majestic Sculptor
Joined: 12/12/2015
Threads: 6
Posts: 45
Posted: 1/5/2017 at 10:17 AM Post #113
LDD, there are a lot of things that it takes to add new features into a video game that is already developed. Krin had made a good explanation on this game in specific. In general, when adding new features to a video game, I prefer to write out the code separately from the game, until it comes out the way I like it. Afterwards I import the feature into a stand alone copy of the game, in case it just does not work and I need to throw it out and start over. Even though the new features may work just fine by themselves, once added into the game, you may spend days getting it to work with the game, fixing all the bugs that come along and tweaking the new feature before it will work.

There are many different sources on the internet that can be read in regards to video game development, or even software development in particular. I am not specializing in browser based gaming, so I do not know of any resources to use to read up on implementing features here. However, for console based game development, going to Unity or Unreal's forums and websites will give you access to so much in this regard that you can read over.
Edited By Tyrath on 1/5/2017 at 7:26 PM.
Cloudsoda
Level 65
The Majestic
Joined: 8/25/2014
Threads: 5
Posts: 111
Posted: 1/5/2017 at 11:02 AM Post #114
Let's just bring back baking next year. XD;
Kaufee
Level 70
The Perfectionist
Joined: 9/23/2013
Threads: 110
Posts: 1,191
Posted: 1/5/2017 at 11:16 AM Post #115
As always, we appreciate your hard work and dedication. Can't wait to see the new feature in all its glory! <3
Hunger
Level 70
Majestic Sculptor
Joined: 11/10/2015
Threads: 0
Posts: 96
Posted: 1/5/2017 at 1:10 PM Post #116
Thanks for the update, and for the extension :)
Kittheng
Level 60
Trickster
Joined: 3/14/2016
Threads: 48
Posts: 334
Posted: 1/5/2017 at 1:37 PM Post #117
Lol, keep up the good work Krin!
Tigrrrlily
Level 60
The Kind-Hearted
Joined: 2/7/2013
Threads: 22
Posts: 548
Posted: 1/5/2017 at 5:25 PM Post #118
It's okay Krin, we understand that sometimes stuff comes up or things take longer than planned. ^^
Whitefang2468
Level 16
The Sweet Tooth
Joined: 9/28/2013
Threads: 20
Posts: 247
Posted: 1/5/2017 at 7:17 PM Post #119
Thank you for working so hard!
Whitefang2468
Level 16
The Sweet Tooth
Joined: 9/28/2013
Threads: 20
Posts: 247
Posted: 1/5/2017 at 7:18 PM Post #120
That was really helpful, even though I've never coded/programmed a thing in my life
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