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Forum Index > News and Announcements > New Feature: Nurturing Grounds
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Author Thread Post
Vin
Level 70
The Kind-Hearted
Joined: 3/14/2014
Threads: 18
Posts: 352
Posted: 2/14/2020 at 11:51 AM Post #131
-Increase required amount of Nurtures per Maturity Growth/Statistic Growth to 10 (From 5)

I do not like this change. maybe add a cap for the boosted pets, or do what was suggested to make them age out faster, but just doubling the cost would make it A LOT harder for everyone not boosted to get anything. worst suggestion and one I would protest the most.

-Increase price of Nurture Boost to 25 Diamonds or 2,500 Scales

I don't care about the price, so this wouldn't bother me. I still don't nurture a lot but I agree boosting should not be as easy as it is now espectially with the easier update.

-Increase prices of Scale Shop by ~50%ish

not sure on this one. I don't nurture a lot even with the new system and don't buy much stuff. personally I don't care it won't touch me either way. but I know for a lot of newer players it's hard getting all the dyes they need to make pretty pets. maybe 25%?
Volinolona
Level 75
Guardian
Joined: 7/9/2013
Threads: 12
Posts: 589
Posted: 2/14/2020 at 11:53 AM Post #132
Mm. Can't say I have anything to argue against Xavion's suggestion. Anything that makes my babies grow up faster is a plus to me. XD
Cian
Level 75
The Kind-Hearted
Joined: 6/15/2014
Threads: 142
Posts: 16,043
Posted: 2/14/2020 at 11:57 AM Post #133
-Increase required amount of Nurtures per Maturity Growth/Statistic Growth to 10(From 5)
For now maby it would be good but i wory that this increass in nurrituring will not last and we get issues about this in the futur. Now we have a shiny new nurrituring system so people will use it more but this interest will most likely wear off after some time to a more normal rate.

Maby making it so the boost isn't permanant (wear off after a set amount / time ) and can only be used one by pet would ballence things out without affecting things that badly

-Increase price of Nurture Boost to 25 Diamonds or 2,500 Scales
This, i am perfectly fine with 1000 was a bit too low especialy since players most likely still had the scales to spend from doing the daily task last festival.

-Increase prices of Scale Shop by ~50%ish
For the wild eggs, maby ? But from what i know the nullificators, mutators and dyes are the most used items from the shop, increassing the prices for them (on top of how they work/ how many you nead ) i feel like it would hit the wrong target there.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 2/14/2020 at 12:02 PM Post #134
Here is an alternative suggestion:

I really don't want to see the price of scale shop items go up, because they already seem expensive, even with the easier way to nurture now, and they are also so useful. I also have a lot of dye projects and really don't want to have to wait even longer to get them done because it now takes a lot more nurturing to get it done.

So, what about changing how scale shop eggs work? Perhaps introduce higher priced scale eggs that could potentially be themed or something like that? You wouldn't know they were themed until you bought them, but like regular scale shop eggs, the more scales = the more vis possible.

So, say 5K scales means the egg could potentially be themed. (could potentially run a theme contest for this so these would be more desired themes, and they wouldn't affect the prices of any other themed pet by introducing more of them into the game) The higher the price of the egg the higher the probability it would be themed.

A 5K themed egg would be a one visible pet or perhaps two carry. Again, the higher the price of the egg, the more likely you are to get higher visibility.

I think this might help with the scales (along with raising the price for the boost itself) because right now, few people actually buy the eggs, since they are non-themed and most don't have any visibles. Themed pets seem to be much more desired, so I think that if there were a potential to get a themed pet (especially if it were a desired themed pet) more people would be willing to drop 5-10K scales on an egg. (or even more)

However, again, I really don't want to see the prices of the scale shop items go up, because I sort of think that with their usefulness, and the fact they are consumable, it is better if they are slightly more accessible.

Edit: I also want to say that one reason I don't want to see the prices go up is because I have seen many people, myself included, who want to buy cheap pets and dye them to make them pretty. This would mean that those people would now have a much harder time, in addition to color swings the lesser dyes produce, doing so, and might discourage players from doing that completely.
Edited By Jemadar on 2/14/2020 at 12:04 PM.
Fairysylvia
Level 49
Joined: 12/22/2019
Threads: 0
Posts: 4
Posted: 2/14/2020 at 12:02 PM Post #135
I have to say. I highly agree with what you said in the Nurturing post that you commented on.
Aerii
Level 75
Supernatural Shopaholic
Joined: 10/12/2018
Threads: 100
Posts: 3,107
Posted: 2/14/2020 at 12:28 PM Post #136
I just want to say that I agree completely with Xav's idea. Having a ceiling to the nurturing would be my personal choice. Otherwise, like usual, I have no issue with whatever you choose to do Krin. I know you do your best for everyone here, so I will adjust with minimal fuss and effort. ^-^
Wolfcat111
Level 71
Warden of Umbra
Joined: 7/9/2018
Threads: 10
Posts: 205
Posted: 2/14/2020 at 12:31 PM Post #137
I think that for the Nurture Boosts, prices should be relative to how many scales someone has.
As it is impossible to trade/"bank" scales with other players, this could be a worthwhile currency sink.

For players with less than 10,000 scales, Nurture Boosts should remain at 1000 scales.
From there on out, prices should increase by 500 scales for every additional 10,000 scales a player has, with the cap at 10,000 scales per Nurture Boost.
This gives newer/less active players (i.e. me) more of a break to stockpile scales for nurtures and necessary purchases, and lowers the benefits of hoarding scales.

Another possibility would be having select items from the diamond shop available to be "auctioned off" in the Scale Shop, with a limited number of items available per hour. These could be philters, essences, perfumes, etc. and give players who again, hoard scales, something to do with those scales.

The problem I see is that there are limited outlets for spending scales. A solution could be to increase prices for players with an excess of scales, as well as add other items to spend said scales on.

I do not think that increasing the number of nurtures a pet needs to increase their stats is going to be helpful, instead it will harm any players who can't afford nurture boosts for all of their projects.

Another player I believe suggested a cap on nurtures, which could work, but instead I propose decreasing the effect of nurtures after a certain number of nurtures (originally 1 for 5, then 1 for 10 after 200 nurtures in the same day, then 1 for 15, etc...)

It's a possibility that players are nurturing more simply because the new interface is much more user-friendly. I know this is true for me, but I still only nurture a maximum of 500 pets a day.
Edited By Wolfcat111 on 2/14/2020 at 12:37 PM.
Imperium
Level 75
Guardian
Joined: 8/21/2013
Threads: 386
Posts: 5,309
Posted: 2/14/2020 at 12:31 PM Post #138
The nurturing grounds is pretty OP for boosted pets~
I do think that the festival task log has increased the amount of nurtures going out. The daily nurture task for every other fest so far has been 100 and is now 500. People want those candy hearts and the nurture task is an easy one to take care of.

Changes proposed:
-Increase required amount of Nurtures per Maturity Growth/Statistic Growth to 10 (From 5)
-Increase price of Nurture Boost to 25 Diamonds or 2,500 Scales
-Increase prices of Scale Shop by ~50%ish

I agree with others on the first point that if the number of nurtures required to hit maturity grows that it punishes other players who do not use the nurture boost. Any issue that is resolved to fix an issue but then in turn creates another is what I consider a bandaid solution and from my experience they don't work well in the long run.

Change number 2 is the easiest and most simple solution. The boost is the newest feature available and is therefor the easiest thing to adjust after looking at the numbers. 10 diamonds/1000 scales is incredibly cheap for the amount of nurtures boosted pets can get. I'd say increase the price to 25 diamonds/2500 scales for now and then look at the numbers again~ I think you'll see a lot less boosted being put up! If the numbers still don't add up, increase it again to 50 diamonds and 5000 scales (50 diamonds is essentially the amount for a prismatic philter and boosted pets are getting at least that but at this point there should be 4x less pets being boosted.)

On point three, I agree with Xavion. Please leave the scale shop be so players can buy pet dyes to recolor their pets. This would feel like a punishment for everyone. If solution number two doesn't fix the problems that you're seeing (hopefully outside of a festival or one in which only 100 nurtures are being asked) only then would I suggest increasing the prices a little. (A lot of users are suggesting increased scale shop eggs, please don't punish me for wanting legendary scale shop eggs. TwT)
Edited By Imperium on 2/14/2020 at 12:34 PM.
Elenawsome
Level 68
The Kind-Hearted
Joined: 10/14/2018
Threads: 18
Posts: 85
Posted: 2/14/2020 at 12:35 PM Post #139
I would probably agree that the nurture boost is a little overpowered too... I saw the changes you were thinking about though, and I figured that it would also probably fix the problem, another way to balance this would be instead of when you nurture boosting a pet it goes to the front of the list, (because its kind of op, and if everyone does this itll kind of just cancel itself out because tons of pets go to the front) instead, I thought a nurture boost could instead just double the nurture points given than nurturing without. I also figured that this would be easier to code and would require less maintenance. Just a suggestion- Hope this helps, Krin!!

((Also; I apologize for pinging you- Im not sure if thats allowed on this thread or not))

In addition, a currency exchange feature for scales would be incredibly helpful! :)
Edited By Elenawsome on 2/14/2020 at 12:36 PM.
Gerry
Level 75
The Perfectionist
Joined: 1/9/2017
Threads: 57
Posts: 1,316
Posted: 2/14/2020 at 12:37 PM Post #140
I like Xav's idea.
this is nice to see how my max stats projects are getting huge improve from that many nurtures now, but I see how it can kill the idea and value of max stats pets. faster growing is a good exchange for me ^^

also, I can see how increasing a purchase price of nurture boost may help.
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