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Forum Index > News and Announcements > Fall Festival Overview
Page 17 1, 2, 3... 16, 17, 18... 31, 32, 33 Go to Page:
Author Thread Post
Malas120
Level 75
The Kind-Hearted
Joined: 10/9/2013
Threads: 174
Posts: 5,827
Posted: 11/2/2017 at 11:03 PM Post #161
Link: https://www.sylestia.com/forums/?thread=53017&page=12#114
Author: Krinadon
Time Posted: 10/31/2017 at 4:54 PM
[quote=1039473]

I wouldn't hold your breath on it, but it's possible Mojo'ing will appear in some fashion for some sort of reason.

Still to be determined. =P

There will not be Mojo Contests though like previous years.

Please..tell me this a cruel joke Krin XD

I've actually been looking forward to seeing the new mojo designs since last winter fest,so...I can't lie my heart skipped a beat when I read this. >->;
It is probably to late to change anything but....Fall fest just isn't Fall fest without mojo contest.I mean,that is literally what I and most likely other people look forward to.It's the thing that is unique to Fall fest....Fall fest alone.Spring fest has the free maze,summmer..sand and digging,fall mojo contest...and I guess trick or treating but...eh and winter.....well we have the snow wars now,assuming that hasn't changed.
It's just,doing battle boards every fest....gets very repetive even when the times have been shortened,this coming from someone who drags through it anyway every fest XD .I think....[lol my input] it actually makes it more interesting and more competitive to have them both at the same time.

Anyway my badly put together rant is over now,thanks for trudging through it :V
Starlitskyes
Level 43
Trickster
Joined: 9/15/2017
Threads: 0
Posts: 2
Posted: 11/2/2017 at 11:16 PM Post #162
How do you get brew catalysts? Like the specific ones.
Ezbreezy
Level 16
Joined: 9/8/2015
Threads: 0
Posts: 4
Posted: 11/3/2017 at 12:40 AM Post #163
Hello, a few quick newbie questions:

Is it possible to do a Mass candy give away. I figured there's not since you can choose to give them an item. But, I don't have anything to give and it'll be nice - especially when I have 100+ trick or treaters at my down.

Also, I earned a few chocolate chips by nurturing some eggs, but is there away to learn more at a time?

I'm trying to earn my way into the haunted house. Is that fee a one time thing or do you need to pay every single time you play.

Also, If I get the bucket from the diamond shop for treat or treating, can I continually give out items or it just one lucky person gets it.

Thanks!!
Edited By Ezbreezy on 11/3/2017 at 2:33 AM.
Zelly
Level 65
The Hallowed
Joined: 4/6/2013
Threads: 55
Posts: 959
Posted: 11/3/2017 at 8:27 AM Post #164
Hello, Ez.

There is no mass give candy button

You'd get more chocolate coins from trick or treating (when you receive candy you can make a handful out of it and then open it, at the bottom of the Trick or Treat page), or by opening chests and pumpkins and fighting bosses in the zone.

The Haunted House fee is every time.

The diamond shop bucket is one-use.
Edited By Zelly on 11/3/2017 at 8:31 AM.
Ezbreezy
Level 16
Joined: 9/8/2015
Threads: 0
Posts: 4
Posted: 11/3/2017 at 8:00 PM Post #165
Thnks so much for answering the questions :)
GalaxyFerret
Level 38
The Sweet Tooth
Joined: 5/14/2017
Threads: 20
Posts: 580
Posted: 11/3/2017 at 8:13 PM Post #166
Alright, as this being my first fall festival I have to ask-

Is there pieces of candy that are harder to obtain than others in Trick or Treating? Or is that just weird luck?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 11/3/2017 at 11:23 PM Post #167
Link: https://www.sylestia.com/forums/?thread=53017&page=17#166
Author: GalaxyFerret
Time Posted: 11/3/2017 at 8:13 PM
Alright, as this being my first fall festival I have to ask-

Is there pieces of candy that are harder to obtain than others in Trick or Treating? Or is that just weird luck?


They all have equal chance of being obtained.
Zelly
Level 65
The Hallowed
Joined: 4/6/2013
Threads: 55
Posts: 959
Posted: 11/3/2017 at 11:39 PM Post #168
Candy is utterly random as far as I know, Meagara. Sometimes you'll be low on one type for a week and then have gobs of that one and not enough of something else. It all seems to vary.

Edit: Boo. I went away for a bit mid post and Krin replied in the meantime lol.
Edited By Zelly on 11/3/2017 at 11:40 PM.
GalaxyFerret
Level 38
The Sweet Tooth
Joined: 5/14/2017
Threads: 20
Posts: 580
Posted: 11/3/2017 at 11:51 PM Post #169
Ah, ok. For some random moment i thought this was gonna be like McDonalds Monopoly giveaway.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 11/4/2017 at 12:03 PM Post #170
We have made some adjustments to Brewing Agents. First, here is the new 'chart' regarding Growth and Quality:


There are four different tiers of Quality:

Normal: Slowest rate of Hourly Progress and Agent Progress towards completion. No Hourly Bonus. No Agent Bonus.
Good: Double rate of Hourly Progress towards completion. Slowest rate of Agent Progress towards completion. No Hourly Bonus. No Agent Bonus.
Great: Triple rate of Hourly Progress towards completion. Double rate of Agent Progress towards completion. No Hourly Bonus. Single Agent Bonus.
Perfect: Quadruple rate of Hourly Progress towards completion. Double rate of Agent Progress towards completion. Double Hourly Bonus. Single Agent Bonus.


Using an Expedient Brew Agent on a Brew will increase all Hourly and Agent Progress and Bonuses by 300% until the Brew is completed.


Basically, "Hourly Progress" and "Hourly Bonus" are what are added to your Brews every Hour at the top of the Hour. "Agent Progress" and "Agent Bonus" are what are added to your Brews every time you use a Brewing Agent. And then the amounts "Single, Double, etc" are pretty self explanatory.

If you find the above confusing, I don't really blame you. Haha. It is a somewhat complicated system and is definitely something that requires kind of observing your own experience with to fully understand. Why is it so complicated? Because I feel that there are a lot of variables and I think it makes the system better to be as dynamic as it is. It just unfortunately makes it a bit hard to explain how it all mechanically works.


Lastly, I have increased the amount of Brewing Agents received from the [Bundle of Brewing Agents] from 12 to 18. I then retroactively sent all Players who had purchased a [Bundle of Brewing Agents], the [Fall Festival Fun-dle], or the [Fall Festival Mega-Bundle] the respective amount of Brewing Agents that they would of had had the bundle been set to 18 when they opened. These were sent to your Trades, so if you've opened them up - check your Trades.


Effectively, the changes I've made since the Sylesti Brewing began are as follows:

-Using Brewing Agents on Good or Perfect Quality Brews now add 200% more Progress per use.

-Using Brewing Agents on Brews with the Expedient Brew Agent now add 300% more Progress and Bonus per use - this stacks with the previous change.

-[Bundle of Brewing Agents] now awards 18 Brewing Agents instead of just 12.
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