Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,487 289
Sylestia Pet Data
Category Total Yesterday
Pets 8,677,629 779
Generated 701,313 15
Captured 1,237,597 22
Bred 6,738,589 742
Statistics updated daily at midnight
Recent Announcements
Thread Posted
Fortune Event Overview Mar 15
Let's Talk Breedin.. Feb 28
Lucky the Loving Feb 14
Week of Love Overview Feb 13
2025 Official Changelo.. Jan 8
Forum Index > News and Announcements > Let's Talk Breeding Grounds
Page 2 1, 2, 3, 4, 5 Go to Page:
Author Thread Post
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,181
Posts: 15,034
Posted: 2/28/2025 at 9:47 PM Post #11
Link: https://www.sylestia.com/forums/?thread=109949&page=1#8
Author: UntitledPrince
Time Posted: 2/28/2025 at 6:45 PM
This sounds AMAZING!

I was already excited for this update and now it sounds like it's going to be even better than I thought.

My only concern is that there hasn't been any mention of stats. It would make a big difference to be able to see a pet's stats as well when breeding, and an even bigger difference to be able to search for breeders (from among other people's pets) with high stats. At the moment, we have to rely on a system of bookmarking pets we find with high stats and then hoping other people share their lists of bookmarks XD


I do plan on allowing players to see stats - at least when browsing the market.

I will see if I can incorporate it with the other information.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 160
Posts: 2,219
Posted: 2/28/2025 at 10:06 PM Post #12
Cool cool. Any chance of being able to sort by a chosen stat when looking at breeders?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,181
Posts: 15,034
Posted: 2/28/2025 at 10:44 PM Post #13
Link: https://www.sylestia.com/forums/?thread=109949&page=2#12
Author: UntitledPrince
Time Posted: 2/28/2025 at 10:06 PM
Cool cool. Any chance of being able to sort by a chosen stat when looking at breeders?


I will try - a lot of that relies heavily on database management. So I will do what I can. If I can get the performance there, I'll provide it.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 160
Posts: 2,219
Posted: 2/28/2025 at 11:55 PM Post #14
Thanks! Can't ask for more than that haha.
Meeku
Level 75
Guardian of the Realm
Joined: 7/20/2018
Threads: 33
Posts: 573
Posted: 3/1/2025 at 2:11 AM Post #15
These changes seem really useful, cant wait to see the improved navigation. Love the ability to set breeding pairs.

So for the breeding marketplace, I understand there wont be any more breeding from pet profile pages.
But will pets who are available for breeding have some kind of indicator on their page? Maybe linking to the new breeding ground?

Do you have any idea about how much breeding fees might be? Tens, hundred, thousands of gold?
Whoops you said you didnt know how much at this time. didnt see!

Would the cost be different for non themed VS themed breeding? Would species rarity factor into these costs? Or any other factor such as gender?
Is this breeding fee going to be added in addition to the fee that marketplace breeders are asking for?

Im not a fan of the idea of paying more to breed my own pets because I know projects require a lot of breeding and end up with many failed pets.
Would the idea of earning gold from releasing pets be considered to help offset this new expense?

Thanks for sharing this exciting new update with us all, and letting us ask questions :D
Edited By Meeku on 3/1/2025 at 2:16 AM.
IyanaHeavencloud
Level 75
Guardian
Joined: 7/19/2014
Threads: 38
Posts: 1,351
Posted: 3/1/2025 at 6:57 AM Post #16
Hopefully there's an increase to the male to female ratio for hatchlings. I can't count how many times I've had to rebreed the same pair multiple times because I got all or mostly males. Having to pay for it on top of that makes me wonder if I'm going to breed anymore at all, given the number of pets I release, as I can't afford to buy a dozen gender swappers every round of breeding.

As must as I like the sound of the improvements, those who don't overbreed shouldn't be punished for those who do.
Edited By IyanaHeavencloud on 3/1/2025 at 8:50 AM.
Somneli
Level 75
Hand of Destiny
Joined: 1/9/2016
Threads: 114
Posts: 3,675
Posted: 3/1/2025 at 8:53 AM Post #17
Will pets that are already set up for public breeding be automatically carried over to the new system?
Faeyla
Level 75
Stocking Stuffer
Joined: 10/11/2014
Threads: 38
Posts: 1,263
Posted: 3/1/2025 at 2:39 PM Post #18
I'm very concerned about this new breeding fee. If it just applies to breeding with other people's pets, it might not be too big of an issue (depending on the cost). If it applies to breeding your own pets as well...that may very well push me out of the game. I enjoy doing projects. The number of pets I release due to rng is quite high. If I have to pay for every round of 90% males I don't need I'm definitely not going to be interested in banging my head against that wall. I understand the concern with the market being flooded with dishwaters, but it's really not fair to punish those of us who like to do breeding projects.
Frelioan
Level 75
Mojo Master
Joined: 9/25/2013
Threads: 31
Posts: 363
Posted: 3/1/2025 at 8:14 PM Post #19
I actually logged in to chime in that I too am leery of the breeding fee. I'd be less inclined to disliking it if females didn't have the breeding cooldown since thats just salt on top of a fee..but..

The fee only punishes two groups. Those who breed dishwater pets for contests (who now have to deal with their stables being full for months before releasing those) and people who are setting up their own projects.

I only have 5(?).(that..I've..had for longer than I'd care to admit) but When I'm doing them I'm often releasing 50+ pets each round of breeding because. surprise. they're mostly males again.It's why I quit breeding in the first place.

For newbies the fee would certainly make them pause as their funds are short but even a 100g fee is gonna add up. Especially when you consider the pies,gender potions, the mutators, buying unbred ones sometimes. the infertility potions for finished offspring. Each project takes months and months of time(Worst case scenarios like mine actual years) and in some cases millions of gold buying all the stuff or even RL money to buy the essences to try and jumpstart non tagged projects.

another gold sink will certainly stop the problem. Cause no one is gonna breed when its 10k+ easily

The only way I can see it being welcomed is if instead of just throwing money into the void that money is collected and during the anniversary or winter holidays it's thrown into a raffle(with multiple winnersso no one person gets a huge chunk)or used to buy extras prezzies related to breeding. Maybe 1 or 2 lucky people get a dream pet funded by it. Something to offset it.

In the end I can only foresee this harming the project breeders long term. the contest dishwater breeders will fill their stables up and even 100g is a steal when it comes to contests where people are buying 10k+ pets...but the higher the fee the more you punish breeders.



I agree something needs to be done. This can't be healthy for the database but I don't think a fee is it.

Maybe purging extremely old 'dishwater' pets? or contacting project owners and asking if they'd be cool with old disfunct pets being purged? Maybe even adding a "Hey. We can release this or we can send it off to a far away farm but you can't bring it back?" option. I'd be happy withe all 3 options. I know I have several hundred+ pets I'd never spend diamonds on and would gladly throw into the void to help the 'base.



Everything else I see is amazing. I can't wait to sit down and be able to pair each round of pets up so I don't have to make a spreadsheet every time I restart. I'm especially looking forward to the bulbori revamp since over half my projects are bulbori.
Volinolona
Level 75
Guardian
Joined: 7/9/2013
Threads: 12
Posts: 594
Posted: 3/1/2025 at 9:54 PM Post #20
Honestly, when I first saw mention of a breeding grounds update oh-so-long ago, the only thing I dared hope for was either a way to select pets via ID or a way to look per stable so I didn't have to constantly scroll through all my 'nixis - apparently, I wasn't thinking big enough!

I do have the same concern/question as Somneli about the breeding market and current studs and I am really hoping they'll carry over. There are many pets currently up from accounts that are no longer active or are rarely active. Some of said pets may be the only of their Themed with a specific trait available or are of an older or more rare Themed, making them valuable as studs for people doing Themed projects. It would be quite frustrating to suddenly be unable to access them. Plus, even active people could find it frustrating and annoying to have to re-list their studs and may simply choose not to.

I am also in agreement with those opposing the idea of a fee. As a project maker myself, I really do not want another expense to worry about. I already have to buy the stables and tabs to house the pets. I have 74 in-progress projects (not including the ones I am currently statting or are in stat limbo, nor the ones I havent obtained nulls for yet). I already have to buy Prismas for those I am statting and I buy a LOT of gender swap philters. Not to mention all the restricted trait philters and occasional trait extractor because I have expensive tastes. (I can not begin to express how thankful I was for the extractor that was in one of the recent premium calendars!) I grab many, many nulls off the market (where a lot of my gold goes) and I have used many a stud (where another chunk of my gold goes). I still have many, many tabs to buy to finish unlocking the 56 stables I have. When I am on the site, I am spending all my time and energy breeding, hatching, and sorting the pets.

My last round of project breeding, I bred I think it was approximately 2800 pets. Out of those pets, I kept less than 1000. I bred so many and kept so few because RNGesus is cruel. The next round, scheduled to begin at the end of the month, will likely have even more eggs in the end, as I have more pairs now. They're good pairs, but that doesn't guarantee good offspring - you can still get a baby with no traits from parents who only have carrieds, regardless of how many carrieds are in the pair.

A price high enough to discourage mass breeders is going to hurt those who breed for purpose, such as project makers. A price low enough to not hurt those people is not going to discourage those who mass breed dishwater pets. If the stablehands are available to reduce the price for those who want and need it, that negates the effort of having the fee in the first place. There's nothing stopping someone paying for a stablehand in order to mass breed the pets that the fee is supposed to stop.

On another note, I really do not understand what is so bad about dishwater pets. The only legitimate concern about them is database space. They do not endanger the value of other pets. If someone just needs to fill a party slot and doesn't have the funds to buy a fancier pet, it's good for them that there are such cheap pets available. Just because they are ugly and unwanted to some doesn't mean they are ugly and unwanted to all. If someone wants a dishwater, that's their prerogative and it is not our place to judge them and tell them their pet doesn't belong in the game. Not to mention, who do you turn to during release events, hmm? Right. The dishwaters, with their numbers feeding your progress for a reasonable price instead of hundreds of thousands of gold.

There is something else I believe is important to discuss. "Right now, there are too many instances where players are breeding literally thousands of pets just to breed them..." In order for people to have the volume of pets to produce hundreds of babies, let alone thousands, they have to have more than one stable. Someone with 200 or fewer pet slots is not breeding thousands of dishwaters. They likely have purchased several stables to hold their breeders, which costs real money to do. This means one or both of the following two things.

1.) They bought Diamonds themselves, contributing money to the game with the intent to breed these pets as their playstyle.

2.) They bought Diamonds off other players, which means they are already adept gold-grinders themselves. (Which also applies if they bought the Diamonds themselves and fully unlocked their stables.)

In either instance, forcing them to pay to breed their pets is not going to deter them if they are already capable of grinding out the gold required to expand their stables for their breeders. It's not for no reason. It's not just because they have nothing better to do or because there is simply no roadblock preventing them from breeding these pets. Some people simply like to breed pets. That is their playstyle, that is what they enjoy. I have watched someone over on Ovipets breed muddy muck pets no one likes for THIRTEEN YEARS because that is what they like to do - it's no different here. They even bred more today - I know because I turned those eggs! Punishing them for their playstyle is no better than punishing the rest of us for ours.

If server/database space is a concern, Sylestia could probably benefit from having a way to actually delete pets. Currently, we can only release them, which puts them into storage instead of deleting them. The two instances I have thought about myself are the following:

1.) Pets that are auto-released from the hatchery Unnamed. A friend I was tossing ideas with recommended also having a 7-day storage period for these particular pets just in case, but I can understand if that feels unnecessary with the people having 27 days to move it into their stables to avoid auto-release or to name it to make it automatically go into storage instead of being deleted. If those breeding dishwater pets are breeding such an excessive amount of pets, a lot of them are quite likely being auto-released.

2.) Allow players to delete pets that do not have offspring. A pet without offspring (which also applies to Unnamed pets in the hatchery) will not affect another pets pedigree in any significant way. Their names can simply be greyed and crossed out on their parents offspring list. I personally have over 7000 released pets, many of which do not have offspring because they were project fails - I would be more than happy to delete them to declutter my AS (provided I don't have to restore them to do so, of course).

Edit: Editing in quotes and apostrophes, as for some reason they were deleted when I posted. -_-
Edited By Volinolona on 3/1/2025 at 10:06 PM.
Go to Page:
1, 2, 3, 4, 5
This Page loaded in 0.012 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.