Side/Affiliation:
Eleutheria/Ephraim
A group of Freedom Fighters which fights for the rights of the people, no matter their race, class or gender. They are a sort of vigilante group, for they serve neither king or mayor, and they are sought by many for their aid. The group functions like a secret organisation and a guild at the same time - having multiple headquarters and safe houses around the world for its members.
For their acts, their members are wanted people, yet only in the urban areas like Meltokio, and much lesser so in areas like Asgard which are more rural. Eleutheria does not possess a permanent main base - instead they bear multiple bases throughout the world, which allows for their main base to shift constantly and frequently, further hindering the efforts of authorities to capture them. Unbeknownst to outsiders, this group of freedom fighters are associated with Volare, a guild of high standing in Tethealla.
Volare/Calem
A guild that welcomes all, regardless of gender, race and class. They are based in Meltokio and abide by its rule, and on the outside functions like other guilds - they take on jobs for a price, accept members, train themetc. Yet, only those of high ranking within the guilds ranks know of its underground counterpart - the Eleutheria. Some members from the ranks of Eleutheria join in Volares ranks, having a different alias/persona from their Eleutheria selves.
This guild has high mention in Tethealla, with a slightly less popular standing in Sylvarant. However, Volare still receives missions from both sides, and maintains a stable relationship with both countries leaders. Due to their base in Meltokio and their association with Eleutheria, members of each must thread carefully, for they risk the guilds closure if Volare is found to be allying with Eleutheria.
Weapon:
Bow
This bow of pure white was made by the half-elves of Volare, who fashioned it after Calems name, which means dove. It looks like the wings of a bird and feather designs are etched onto it, along with a few feathers stuck to the bow itself. The strings rest resembles a Mongolian bow, providing more force for the projectile which leaves the bow.
To provide Calem with a melee alternative, the half-elves sharpened the bows other edges, allowing it to function as a sword. Furthermore, they wanted to give him more options with his fights, and thus adjusted the bow to split in half at the grip, allowing it to be used as two separate swords. This bow is nicknamed White Wing.
Bow and Daggers
A bow adorned with designs of flowers and vines remains Ephraims favourite weapon, the foresty look of the bow a symbol of the elven creators love for nature. With the bow being made from silver, it was nicknamed Silver Nature, due to its colour and design, despite having some avian attributes to it - its limbs are reminiscent of wings. Like the White Wing, this bow has sharpened edges and can be split in two to function as dual blades, and possesses a similar string rest.
However, there are times in which the situation calls for smaller blades than what the Silver Nature provides, and thus Ephraim keeps daggers on hand. More often than not, the Silver Nature is kept in its split form, for then it is easier to keep from view.
Items:
Ephraim:
A packet of Gels consisting of-
10 Lemon, 5 Grape, 15 Pineapples,10 Miracle, 5 Porkchop, 3 Special, 15 Tuna
Other Medical Supplies
2 Treats and 2 Specifics, 5 Life Bottles, 3 All Divides, 10 Cure Bottles, 10 Dinei Bottles
Other Medical Supplies
5 Life Bottles, 1 All Divides, 5 Cure Bottles, 5 Dinei Bottles Herbs:
Sage, Savoury, Chamomile, Basil, Saffron Food:
Apple, Strawberry, Kiwi, Bread, Potato, Mushroom, Seaweed, Beef, Chicken, Salmon, Tuna
Exsphere:
-NA-
Personality:
(A ridiculously brief overview of their personalities, with more traits added in appearance)
Trust your partner. And I do. I cant forgive you...but I trust you. Ephraim:
A quiet boy who rarely smiles. He takes his Eleutheria jobs seriously, and has no tolerance for jokes or games while on a mission. However, when his is on the sidelines he takes his time to rest and play, all the while remembering not to expose himself as a member of the Guild of Freedom. Hes careful and agile, and is usually calm in any situation. Having been a pickpocket in years past, Ephraim can tend to be a little secretive. But hes loyal, and while he might never forgive someone, if he trusted them before, he will trust them again. He strongly believes in equality for all, and that sacrifices must be made to achieve a goal.
Its not whether you can do it, but whether you will do it. Calem:
A brotherly boy who can come off as a little too childish. He takes his guilds missions seriously, however he does not try to rush them if there is no need to, and one can often find him slacking off on a job. However, he is trustworthy and while he may always take his time, he will always ensure the job is done. Calem is talkative and energetic, and is easily approachable. Hes kind as well, and while not always, is mature. He values his friends, and will do anything for them - well, at least whatever he can do and sits morally right with him. He is also someone who doesnt give up easily and is willing to take on any challenge..
Physical Artes:
Both Ephraim and Calem use these attacks, but Ephraim is more prone to using those on the left, while Calem prefers those on the right.
Ephraim:
Arrow Rain: (Base)
A multitude of arrows are unleashed upon the enemy group. The arrows land haphazardly, spreading across the field. As such, not every enemy, if any at all, get hit.
Arrow Rain: Avian Flurry: (Arcane)
Following Arrow Rain, Ephraim continues his barrage by weaving in and out of the enemy group, hidden by a shroud of shadows that hang close to the ground. Whilst invisible to enemy eye, he delivers kicks and slashes to whichever he comes across while manoeuvring in between enemy lines. Unlike Arrow Rain, this attack promises a hit on every enemy alongside with a chance of blindness.
Piercing Shot:
A simple shot that, like its name implies, pierces through an enemy.
Heavenly Blast: (Arcane)
A charged arrow that is surrounded by elemental spheres. It is capable of piercing through its target and hitting other foes behind it, and upon contact with an enemy, one of the many sphere explodes. The explosion forms a gravitational pull which drags other enemies towards it.
Drizzle: (Arcane)
By use of twin blades, Ephraim does a multitude of quick slashes on the opponent, just like the rain during a heavy drizzle. While each individual cut may are often shallow, the mere amount of wounds is the true problem, with the cuts being found everywhere on the body. It makes this attack deadly.
Downpour: (Arcane)
A series of quick cuts, many of which are aimed at vital areas of the body. Unlike Drizzle, this attack aims to cut deep, and instead of a single target, targets a multitude of enemies. As not all cuts are directed to a single target, the need for deeper wounds is required to give the asme effect as Drizzle.
Calem:
Ravens Flight: (Base)
Calem kicks out in an arc in front of him, before jumping back and shooting arrows at the enemy. Rushing forwards, he jumps, taking the enemy along with him in an upwards slash. The arte ends with him in his twin blades mode.
Hawks Descent: (Base)
Usually used on an airborne enemy and can be used after Ravens Flight. If not already in the air, Calem jumps towards his enemy. From there, he performs a somersault, slamming the enemy into the ground with his foot. This arte grounds the enemy for a few seconds due to stun.
Doves Dance: (Arcane)
Ground arte, may follow after Hawks Descent. Performs a flurry of attacks using his twin blades that resemble a dance. He finishes by jumping backwards away from his enemy and shooting charged arrows of light at them during his retreat. Light Elemental skill that ends in Calems bow mode.
Weaving Projectile: (Base)
Spheres of light are sent flying towards the enemy, each projectile weaving in and out of the group of opponents before crashing into and enemy and exploding on impact. Has a chance to stun.
Fluttering Shot: (Arcane)
Three arrows are shot from the bow, and upon hitting an enemy, automatically ties the target via a length of light elemental wire to the closest object, be it friend, foe or even a tree. This more, often than not, hinders the targets movement, unless the target and one he is tied to can move in sync.
Magical Artes:
Ephraim: O Divine Spirits... Grant us thy blessing. Empower us, give us the strength to fight... Angelic Blessing! Angelic Blessing:
When executed, a golden glyph covers the ground, expanding outwards from the casters feet. Like Resurrection, feathers float down, and the ground pulsates with energy. All allies within range gain buffs and regain a little bit of health.
Light of the Heavens, cast thy judgement of grace onto these sinful souls! Myriad Blast!
Myriad Blast:
After the cast, bright circles appear all around the edges of the map, spinning for a few moments before shinning brightly. At this time, elemental rays shoot out from the circles, damaging all enemies. The circles are not stationary, and as the rays of light shoot out from them, they circle the field. #Various elements used in this attack.
Spirits of darkness, empower us with thy power! Change Dark!
Change Dark:
Similar to Change Light, however the element added to attacks is instead darkness.
Calem:
O Spirits... give us strength to continue on... Please, grant us your blessings Healing Breath!
Healing Breath:
A breeze sweeps across the field, the wind tinted with a golden shade. As the wind blows, a translucent glyph forms on the ground, pulsating with light energy. There is healing continuously done to every ally so long as the glyph remains on field. Minor wounds are fully healed.
Divine souls, bless us with thy heavenly power! Change Light!
Change Light:
The ground is awash in light energy, which then empower allies with the power of light, ensuring that all attacks made by allies will be light element, dual elemental attack if the attack previously had an already assuaged element, for example, fire ball, in which case the arte would then be both a fire and light elemental attack.
Spirits, hear our plea... Aid us in our time of need. Empower us! Purifying Light!
Purifying Light:
At the end of the cast, a glyph appears in the middle of the field, unleashing small orbs of light. Each orb is sent flying to an ally, who will then be debuffed and buffed when the orb reaches them.
Spirits, cast out thy judgement unto these impure souls! Remove them from our midst! Cleansing Blast! Cleansing Blast:
A glyph appears in the air at the end of the cast, which then proceeds to spin and widen at a rapid rate. It glows with light energy, and after a moment of charging, pillars of light randomly crashes down unto the field, damaging all enemies and debuffing them when they are caught in the rays. Allies, however, who are caught in the blast instantly get debuffed, all ill effects removed from their persons while retaining their current positive buffs.
O Spirits, cast thy cruse upon mine enemies! Break their wills! Confusion Scape!
Confusion Scape:
The field is suddenly awash in a light purple glow, which confuses enemies by warping the reality they view via illusions. The illusions disorient the enemies and are subjected to the creators will, changing depending on how the user wants it, #Dark Elemental.
Spirits, I ask of thee. Grant upon us your blessed shield to dull mine enemies swords! Spiritual Guard! Spiritual Guard:
At the end of the cast, both light and earth energy courses through Calem and his allies, strengthening their defences and evasiveness. Speed is also enhanced.
Mystic Arte:
Ephraim: In the name of the Heavens! Heavens Arrow
A light-charged arrow is sent towards the heavens, which then splits into many fragments. Each becomes a homing arrow bearing an explosive sphere of darkness. For every enemy, there are two arrows, with one for every ally. When an ally is hit, they are fully healed and revived, the sphere exploding to damage enemies within range. The same goes for enemies, who are damaged by both arrow and sphere. Afterwards, dual beam of light and darkness is sent from the ground to the heavens, which finalises the attack.
Calem: Spirits, grant me thy power! Hopes Wing
An arrow is shot towards the enemy. It is followed by a large fan-like projectile of light, which light demon fang, hovers closely to the ground as it travels laterally at a similar pace to demon fang. However, its size allows it to hit enemies in the air. After this, Calem dashes in towards the enemy, unleashing a barrage of kicks and slashes upon all of his opponents. Calem finishes his mystic arte by unleashing a rain of light and dark charged arrows upon his enemies as the ground glows faintly golden. At this stage, allies are healed slightly, and are given increased statistics, while having harmful effects removed form them.
Edited By Soltra8 on 6/12/2015 at 11:25 PM.
Soltra8
Level 60
Trickster
Joined: 11/19/2013
Threads: 20
Posts: 2,568
Posted: 6/12/2015 at 4:19 AM
Post #14
Combat Information:
Ephraim:
A shadow striker through and through, Ephraim favours attacking others by use of stealth and trickery. Similar to an assassin, yet his job differs - its not just to kill a target, but to spy, kill, protect and steal. As such, its not hard to find this boy wandering the streets, then seeing a man close to him fall dead, or exclaiming that hes lost something.
Ephraim prefers performing backstabs to frontal attacks, using the cover of shadows to hide himself before springing and delivering a blow to his opponent. Often, he can be seen aiming for the vital points of the enemy or the cracks in their armour, as well as striking with quick and powerful strikes, more focusing on speed then strength.
Unlike Calem who prefers using the bow form of his weapon, Ephraim prefers to alternate between both forms, switching when deemed necessary - hes more often caught using his sword form though. However, because of his preference for more close combat attacks, Ephraim must take care to remain out of his enemies reach at all times, for at the slightest chance he knows that they will wound him. And with such thin armour, any blow could be dangerous.
Thus Ephraim relies on his speed to remain far from the enemys grasp, at the same time using the speed to weave in and out of enemy ranks, attacking, then retreating, then hiding and returning to attacking.
Calem
As a hunter, Calem can be often found with his bow in his grasp, aimlessly firing at practice targets that he knows all too well he wont miss. Calem is more supportive in his fighting style, preferring to stay in the back lines to aid allies by raining showers of arrows upon the enemy, hindering their movement. Calem is also usually found to be casting various buffs and rebuffs on the battlefield.
Like Ephraim, Calems strength lies in his speed, for his is as light-footed and acrobatic as his brother. However, he too is weak in terms of constitution, and while possessing moderate pain tolerance, can easily be taken down if too often hurt. Calem likewise prefers to be on the move as he fires arrow after arrow, for being on the move provides the enemy with a hard to hit target.
If anything, Calem is nearly always using his bows bow form, using the dual swords form only when he feels like he needs to. However, this is not to say that he is inadequate with a sword - in fact hes pretty good at it, maybe not as good at the swordsmen in his guild, but good enough to be able to last through a battle only using the blade.
On that note, when Calem attacks using his bows dual swords form, he prefers attacking directly as compared to his brothers morestealthy style. However, he will attack from the back if he sees there is no other easier way to take down the enemy. When using a bow. he doesnt care if hes aiming for the front or the back.
Appearance:
Ephraim:
Near white locks of hair frame his face, coming to a stop just below his chin. Often, Ephraim ties his hair into a low ponytail to combat the strands that fall into his eyes. Though, one can usually still notice the same thing he and his brother shares - a strand of hair that always sticks up no matter what atop their heads.
Ephraim possesses something different from his bright-eyed brother - soothing, pale, lavender eyes, coupled with the gift of gab. However, he often tries to hide his eyes true colour - for one can usually identify another the most easily via the eyes - with a pair of ice blue contacts, coupled with grey glasses and some make up during out of missions time.
Furthermore, his changing of appearance during missions and out of them is reflected in the way he acts - he completely differs from situation to situation, and this is the same for his clothes. However, he generally prefers dark colours, and can be caught often in black or dark purple clothing, a sharp contrast to his pale skin. One can usually locate a lavender scarf snug around his neck, or a pale hood resting on his back, attached to his dark jacket.
However, there are a couple of items he can be identified with - his pale blue left earring and sapphire necklace, both from his mom. A silver bracelet usually adorns his right wrist - a gift from his brother. No matter what, Ephraim can also be found carrying hidden weapons, be they in his shirts, sleeves, shoes or pants.
Calem:
Calem bears shorter locks than his brother, his slightly darker hair coming off as a dull platinum. Unlike his brother, his short bob requires no tying up, and often possess a messy appearance. Calem also possesses a rigged-out pair of glasses which function as aids when battling in circumstances he is not used to.
With thermal sensors, sights that home in on any enemy and a zoom function among other various functions included by the guilds research department, this pair of glasses has more than once ensured Calems success. Of course, the glasses were but a bit of the research departments gift to Calem - other items he gained from them included smoke bombs and some specially crafted arrows.
Unlike his brother, Calem has no preference for clothing, but usually wears clothing shades lighter than what his brother prefers. Often Calem can be seen wearing clothes of brown and blue with hints of green. While Calem does wear armour suited for archers time to time, he prefers his own set of clothing to wear into battle, for not only being comfy and light, they were also enchanted to be able to function as armour as well.
Calem also wears a lavender earring on his right ear, along with an amethyst necklace and a golden bracelet on his left wrist - complete opposites from his brother. The bracelet, a gift-swap during one of their younger birthdays, the necklace and earring from their mom before their leave for their respective guilds.
History/ Bio:
Imsorry But you should have never betrayed us. Ephraim:
A boy with simple beginnings, but with a dark past. Born to a poorer family than normal, childhood wasnt a cakewalk for the brothers, both of whom were often bullied in the school they went to. However, despite being twins, both brothers reacted differently to these circumstances, and Ephraim chose a darker path than his brother.
In order to aid his family, Ephraim began stealing, learning the trade from an old thief he had befriended. While this job of his far outweighed the earnings his brother gained from performing odd jobs, the money he gained were looked upon with disdain from his parents, who valued honestly far more importantly than material items. However, they did appreciate Ephraims want to supply for his family, and when they realised that they couldnt sway him from his path, ended up changing their views and supporting him.
From his learning as a thief, Ephraim started to fend off the bullies, which ended up getting him in trouble with the bullies parents and teachers, for it was always Ephraim who ended up unscathed while protecting his brother whereas the bullies were covered with injuries head to toe. In the end, his aggressive behaviour had him repeatedly suspended, then expelled, from the school. However, his studies did not suffer, and despite being homeschooled in the end while Calem remained in school, Ephraim was also the smarter of the pair.
During their younger years, the twins were brought out by their father who started to teach them the art of archery, while the thief Ephraim made friends with taught him the tricks of daggers, knives and hidden weapons.
As they grew up, Ephraims haul from thievery and Calems gain from odd jobs were enough such that they parents could live a comfortable life, and the two set out to look for more promising jobs. It was then that the thief Ephraim was friends with suggested to join the guild he had been - and still was - a part of - Eleutheria. Ephraim jumped at the chance, while Calem jumped aboard when he heard of Eleutherias counterpart, Volare.
It was then that both set out for Meltokio, and was then that they both simultaneously applied to join their respective guilds. They were accepted, of course, and since the course of the 5 odd years theyve been with their guilds, have completed many missions for their guilds, and for Ephraim, many of those required killing and stealing - both of which he was comfortable with.
However, there came a time when a member of Eleutheria, one of whom he was closely attached to, had betrayed the guild for the sake of herself, and no one else. The job of eliminating this rogue was then passed down to Ephraim, who for once in his career, was hesitant to go through with the killing. Yet, with the compliance of the rogue, Ephraim successfully accomplished the mission, though he returned home with a heavy heart.
In the months that followed, Ephraim healed, and life continued normally for the Freedom Guild member. However, there was one small change in his usual schedule - as per allowed by the guild leaders for all deceased members, Ephraim set up a memorial for the rogue, and every time the anniversary of her death draws near, he takes a day off to mourn his lost flame.
H-Hey now Dont cry! E-erm Oh dear what do I do? Calem:
A boy with simple beginnings. Born to a poorer family than normal, childhood wasnt a cakewalk for the brothers, both of whom were often bullied in the school they went to. However, despite being twins, both brothers reacted differently to these circumstances, and whereas Ephraim chose a life of crime, Calem instead chose a more lawful path.
In order to aid his family financially, Calem started to take on all forms of odd jobs, in hopes of relieving the burden his father carried as the sole breadwinner for the family of 6. However, these odd jobs of his subjected him to further bullying when he was seen performing his jobs by the bullies.
Unlike Ephraim who had multiple times fended off these bullies via verbal or physical assault, Calem was an easy target, and the bullies focused their attack on him. As such, the bullying only got worse, yet as being a more passive person, Calem took the beatings silently - for what could he do? The bullies knew how to get their way, and trying to resist them only made things worse. Buthe did have one saving grace - Ephraim.
As the protective brother was already expelled, Ephraim faced little restriction regarding his revenge on the bullies, and days after a physical assault by the bullies on Calem, Ephraim took action. By dressing up and hiding his face, his identity, he was free to do what he liked with his and his brothers oppressors, and he had fun. The next day, Calem saw no threat from the now timid bullies who were bedridden with various aches and ails.
While Ephraim learned the use of daggers and other various short blades, their dads experience as a former hunter gave Calem the chance to learn the use of swords - bows and other archery skills were taught to both twins via training lessons their father gave.
As they grew up, Ephraims haul from thievery and Calems gain from odd jobs were enough such that they parents could live a comfortable life, and the two set out to look for more promising jobs. It was then that the thief Ephraim was friends with suggested to join the guild he had been - and still was - a part of - Eleutheria. Ephraim jumped at the chance, while Calem jumped aboard when he heard of Eleutherias counterpart, Volare.
It was then that both set out for Meltokio, and was then that they both simultaneously applied to join their respective guilds. They were accepted, of course, and since the course of the 5 odd years theyve been with their guilds, have completed many missions for their guilds, and for Calem, these included things such as routing monsters, bandits or thieves, along with other similar odd jobs from his younger days.
During his time as a Volare member, Calem grew to be well loved in the group and amongst the orphan children the guild took care of, and where Ephraim soon became one of the key figures of Eleutheria, Calem became a key member of the archery and swordsman division, along with one of the many permanent volunteers of the orphan program.
Needless to say, Calem changed over the years, and in most eyes, for the better - from what was a soft-spoken and timid young boy, Calem grew to become a far more outspoken and initiative person who would step up and take action to help the needy at a moments notice.
Additional Info:
Ephraim:
Unlike the light-loving brother who prefers spending time playing sports and staying on in the sun - or wasting times in places such as pubs - Ephraim is one who prefers the shade, the company of a good book, and the sounds of nature, be it from a monsters roar or a birds song. Ephraim also likes to train, especially in times of stress and unrest, and has a fondness for music and song. Often, he can be in bed, a book by his side, his eyes closed as he softly sings a tune. Ephraim, during his time at Eleutheria, learned to play the flute from friends, although he learned a different sort of flute during his childhood. Despite possessing a dark elemental nature, Ephraim strongly believes in the judgement of the heavens
Calem:
Always the opposite from his twin, Calem prefers to stay outdoors and bask in the sun where his brother would hide. Preferring more lively and active activities, Calem participates in various sports, from arena participation to hide and seek to treasure hunting among other similar things. Like his brother, Calem has a fondness for music, but instead of the flute he learnt the guitar, from, likewise, guild friends. Before, he merely was bored and strung strands of reed to a hollow log, after finding his brother playing with a reed that produced lively sounds. Calem is usually a jokester, but do realise when he is required to be serious. though such a thing is up to his discretion.
Relationships:
Calem and Ephraim ----- Twins
Maria and Jose ----- Calem's and Ephraim's Parents
Kylie and Myle ----- Calem's and Ephraim's Grandparents
Further to be added
Quotes:
Battle Quotes:
Defeat Quotes:
Ephraim:
Geh... and... I was so sure.... Nngh... Forgive me...
Brother... I'm sorry... It seems... I cant be with you anymore...
I failed to keep our promise, dearest brother... I'm sorry
...I was hoping I could continue protecting my family and friends.... But... heh.
D-damn... I've got to run!
Calem:
Gah! D-damn it... How could we have lost?
Heh... sorry bro, I....I can't continue....
Argh...Brother...I-Im sorry... it seems... I can only longer keep our promise... And to think I would be the one to fall first...
Nngh....what of my promise to protect my family, my friends...?
Heh, just cause I'm running doesn't mean I'll let you off!
Together
Im sorry, brother... I couldn't protect you... No... It's my fault... I'm sorry, brother, I wasn't strong enough.
I... can't believe it... to run now... Brother, it'll be alright. We'll come back for payback once we recuperate! Tch....very well.
Victory Quotes:
Ephraim
Predictable.
As expected.
We couldnt have lost anyway.
Calem
Ha! What else would you expect from us?
Woohoo! We won!
Alright! Were on a roll!
Together
It's only natural that we won. Yeah, as if we could lose!
Because together, we're undefeatable!
Yes! We won! Come on bro, give me a five! Why? Please...! Ugh, fine...
Edited By Soltra8 on 6/12/2015 at 11:23 PM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 6/12/2015 at 10:48 AM
Post #15
Username: Hawkeye
Name: Brisingr
Title/Nickname: Bris
Race: Human
Age: Physical: 18
Actual: 25
Gender: male
Height: 6' 4"
Weight: 150 lb (muscle)
Homeland:
Side/Affiliation:(not sure)
Weapon: Bow and arrow
Element: Fire
Items: Magic stones, Elvish bow
Exsphere: (Not sure what this is)
Personality: A bit fiery, but can come around to like most anyone.
Class: (Nor this)
Artes Information: (Your characters Artes information. Original artes only, give a description of it and the element it uses, if any at all. Include a quote when they use the arte.) (Im Lost on this one)
Physical Artes: ((Artes that dont have a casting time)) (and this one)
Magical Artes: ((Artes that require a casting time and a chant. Uses tp, in other words, mana and can tire user out)) (sorry but i dont know)
Mystic Arte: (again not sure)
Combat Information: (Your characters combat information. This must include the following: A description of your characters fighting style, a list of your characters weaponry, and your characters weaknesses and strengths. Anything else you feel the need to add, please do.) Bisingr is a stealthy fighter perfering to attack from higher places with his bow. He has with his his elvish bow, a quiver full of arrows made from ash tree wood and eagle feathers, a common sword for emergencies and a dagger. Brisingr is a very stealthy person whom can sneak past anything if need be, but alas he has some trouble leading people through situations.
Appearance: Brisingr wears a hooded cloak of black color with black tunic, and black pants. He wear black hunting boots with his pants tucked into them. His eyes are the deepest green, and his hair a light brown and comes down to his eyes. He is musculer, yet light on his feet. His body is covered in various scars from battles before hand, including a large scar over his left eye that trails down his cheek.
History/ Bio:
Additional Info:
Relationships: none
Quotes: We meet for a reason either your a blessing or a lesson. I dont trust words I trust actions
Battle Quotes: Sometimes men simply forget who they are and that we are all the same.
Defeat Quotes: Sometimes its best to lose the small battles in order to when the war. Stars could never shine with out darkness.
Victory Quotes: Mans fate in battle is worked out before the battle begins.
Summoner Info: (?)
No. of pacts made:(?)
Pacts(?)
Zenaku
Level 70
Trickster
Joined: 12/31/2013
Threads: 41
Posts: 1,207
Posted: 6/12/2015 at 7:29 PM
Post #16
(Yep, lets post our forms here. :3 Easier to find if it's all in the same place. As for.. Umm Hawk.. I'm pretty sure this is a private roleplay..? o.o'' I kinda forgot over the months.. and pm's decided to eat themselves. Though I'm pretty sure it was. ha..ha. ^^;; Please correct me if I'm wrong. -w-'' )
Username:
Zrika
Name:
Alina Nightshade
Title/Nickname:
(Title)Quiet one, (Nicknames) Alin, A
Race:
Artificial summon spirit
Age:
(Physical) She looks to be 12 (Actual) 17
Gender:
Female
Height:
4'8
Weight:
95 lb
Homeland:
Sylveranti
Side/Affiliation:
Side of good. Not affiliated with any group at the moment.
Weapon: A long black staff. The tip of this staff is actually a round circle with a carvings of the moon's phases in it. Each phase has a blue gem imbedded into it. She will at times use her tail to attack when angry. She might also use it to keep opponents away from her. This staff was given to her by her adopted mother.
Element:
Darkness
Items:
Staff, clothes, a sketch book, waist pack, 5 apple gels, 5 orange gels
Exsphere:
None
Personality:
Alina is the quiet timid type who only speaks to a certain few. Her trust is easy to come by and it is hard to break that trust once you have it. Although she is timid, she will still head into battle to help out as best as she could, granted if she's able to hide behind someone. When angry, she will not use her staff, instead she will prefer to use her tail. Her anger fades quickly and it is rather hard to get her angry.
Class: Mage mostly
Artes Information:
Physical Artes:
-Repel-
"G..Get away!"
This attack is used with either her staff or tail. Depending on which is more convient at the time. If an enemy is close to her she will whck them with her staff or tail to push them away.
-Final Cresenct-
(Arcane)
"You'll pay for hurting (them/him/her/me)!"
A attack that is used only when she is angry. Using her tail she will hit an enemy (up to three if they are clost to each other) with her long tail multiple times. When her anger fades, she will go back into hiding but will leave the enemy disoriented for a few seconds. (Confused status)
Magical Artes:
-Fox Light-
"N..n..need to heal.."
A healing spell that heals those around her. To cast, Alina chants or rather, mutters the spell. Once complete, a purple flame will come from her staff and heal the one she wishes to heal, the flame will split if there is more than one person she wishes to heal. Does not heal health completly. Only up to 800 hp.
-Fox fire-
"L..eave me(us) alone!"
A small offensive spell that is a quick cast. She will chant/mutter the spell quickly and four small black flames will surround her. These flames are then flung to the enemy. However if there is less enimies than flames, the flames tend to stick around till they are thrown. Doesn't do too much damage, but will leave the enemy burned for a bit. Causing hp to drop 15hp per second.
-Fafnir's Whim-
"C..cover me.. Lo..ng cast.."
A healing spell with a slightly longer cast than fox light. It heals everyone in the party for up to 1500 hp. She will chant/mutter longer and can be interuppted. Alina tends to use it when she's hiding behind someone that she feels can keep her safe during the cast. Once the cast ends, her staff and tail will glow a bluish-purple and the glow will appaear on those she heals.
-Lost Shadow-
(Arcane)
"Feeling faint.. Need to.. help fight.."
A longer cast than Fox fire and is also a offensive spell. After the longer chant/mutter she will summon her shadow. Said shadow will attack one enemy, while it attacks, it will heal Alina half the hp that the being is taken from the enemy. The spell doesn't last too long around 25 seconds at best. She also will only use it when her hp is below 50%
Mystic Arte:
-Moon's Sacrifice-
(Goes straight to chant)
"By thy seemingly faint presence I call to thee, grant me the power to protect those that will harm mine allies, help them with thouest light and use mine shadow as thy toll. Moon's Sacrifice!"
After the cast ends the arte will take a big chunk of Alina's hp and damage all enemies. The damage done to enemies also heals allies. When she casts, a huge purple and blue magic circle appear under her and she holds her staff in front of her the whole time. Her staff will glow a bluish-black near the end of cast and the gems in the phases will glow. Enemies affected will have black fire flowing out of them till the attack ends. 35 seconds. Hp distribution prioritizes those weakest first so they will get healed more than those who have more hp during the fight.
Combat Information:
Alina uses a staff and at times her tail to attack. (Staff description above) Alina hides behind others during a fight and will cast spells during her hiding. There is only two attacks, where she will not hide when using. Final crescent and Moon's sacrifice. Her main element is darkness Therefore she is weak to light. She is also weaker to physical attacks.
Appearance:
Alina has a skinny and fragile frame, with her legs being longer than her body. She has pale white skin. Alina's hair is pale gold in color. Her hair is not wavy or curly but straight and it's long enough to reach her knees. Her ears are not like a humans rather, they are fox ears. One ear has a black horn curling around it. (Ears are in the same spot as humans/elves ears. Not on top of the head) Her black tail is long and scaled like a dragon's. Alina's eyes are a light grey in color. She tends to wear a long black hooded robe to hide her non-human features. However under it she is wearing a black long-sleeve turtleneck along with black pants. Her clothes are rather bland compared to others, but she likes the simplicity. The only thing that would most likely stand out from her attire is her silver chained necklace with a red gem hanging from it. The gem itself looks to be shaped like a dragon however it's only half of it. She wears a small black waist pack where she keeps her items.
History/ Bio:
Alina is an artificial summon spirit created in a lab in Sylvarant. The lab itself was run by a Tethe'allan man however the lab was a secret as creating summon spirits was considered too dangerous after many artificial spirits attacked the researchers and escaped. Alina is one of the last few to have been made in that lab in the last decade. Unlike the others in the lab she was docile. She was taken by a researcher named Tarin Nightshade after he had heard that they will be killing the artificial summon spirits and shutting down the lab in a few months due to someone leaking out information of the lab's whereabouts (Somewhere in the desert near Triet). Tarin owned a home near Izoold and took Alina there. His wife quickly grew to like Alina and demanded that she'd be adopted right away. Tarin also had a son, Zeno who decided to be Alina's big brother, mostly because she was created two years after he was born. Alina took to the family life and was often found sticking close to her 'big brother'. For some reason she would always shy away from Tarin's wife. She wasn't sure why herself. Train's wife was supposed to be an elf after all.. Because of Alina's non-human features, the two siblings had to be home-schooled. So they barely had any idea about demons or the problems in the outside world. That homeschooling stopped however when their mother disappeared one night a year after Alina was brought home. Only leaving a note behind that Tarin kept with him.
Ten years after and the two siblings are on their own. Their father having just died from some sort of illness. Zeno suggested that they live as adventurers for the time being to keep paying for the house. Alina agreed with him and the two are now traveling together.
Additional Info: Alina loves monsters and animals, but will keep a safe distance from them. for obvious reasons. Since she was raised most of her life in a sorta-normal family environment. She barely knows how to use her abilities as an artificial summon spirit. And what she does know.. Is sorta weak in comparison to her brother's artes. Alina has an odd fondness for apple gels.. So best to keep those under watch. She has a sketchbook but rarely uses it, if you look inside you'd see pictures of monsters and animals.
Relationships:
Zeno Nightshade- Brother (half elf?)
Tarin Nightshade- Deceased adopted father (human)
Miya Nightshade- Missing mother (Elf?)
Quotes: "...." (She doesn't really have any..)
Battle Quotes: "We.. can.. win right..?"
Defeat Quotes: "oh no! lets.. r..run!"
Victory Quotes: -None, she will just raise her staff, smile and wag her tail.
Summoner Info:
n/a
Zenaku
Level 70
Trickster
Joined: 12/31/2013
Threads: 41
Posts: 1,207
Posted: 6/12/2015 at 7:38 PM
Post #17
User:
Zrika
Name:
Zeno Nightshade
Gender:
Male
Age:
19
Nicknames/Titles:
(Title)
(Can't think of one that fits right now.) (No need for nicknames his name is short enough)
Race:
Half elf? (In reality half demon)
Description or picture (Or both) Human form:
-Present-
Zeno is skinny and tall. His hair is short, black and his bangs cover his left eye. The bangs are tipped blonde. Both of his eyes are a ice blue in his human form, for now. He has long ears like that of an elf's but his fangs are a bit longer than most his left upper fang will show regardless if his mouth is closed or not. He wears a long red,black,and white hooded jacket. The hood if worn will cover his upper part of his face till his nose. The mouth stays exposed. The hood depicts a fenrir and even has the small pointed ears. However he does not wear his hood often. He finds the hood a bit childish. Though he isn't willing to part with the jacket. Along with that, he wears black pants with red pockets and a few red belts. He wears one black glove on his right hand. Under the glove his hand seems scaled. Zeno does not know why this is. But it's been like that since he was born. In a sling on his back one can find a scythe. It's his weapon of choice. He has a black waist pack that is slightly bigger than Alina's. Zeno has the other half of Alina's dragon gem. However this is hung on a spiked collar rather than on a chain.
-Future-
(Will update when we get there. >:3 )
Description or picture (or both) Demon form: (This will also be updated when we get there)
Weight/Height (Human):
105 lb / 5'8
Weight/Height (Demon):
105 lb/ 6'4
Personality:
He's more outspoken than Alina, but he is also quiet. He honestly doesn't like to talk but does so as it's the best way of communication. Zeno will try to think things through. But at times he will be rash and head into battle without a thought. He is quicker to anger than Alina and will stay angry for a longer time as well. Sometimes he has a tendency to snap at people. He's not sure why. But will apologize when the sudden rage passes. He does not trust easily. And if you do have his trust, he won't tell it. Rather his actions will tell you instead.
History:
Zeno was born and raised in a home near Izoold. His father was a human researcher for a lab somewhere in the desert while his mother was supposedly an elf who taught at the school in Izoold. Zeno lived a normal boring life, Till Alina was brought home. Zeno was eight at the time. Tarin, Zeno's father explained what was to happen at the lab and why he took Alina. Miya, his mother decided to adopt Alina. And without much thought, Zeno decided to be her big brother. Because of Alina being an artificial summon spirit Miya had to stop teaching in the school and home-schooled Zeno and Alina. However when she disappeared once night only leaving a letter behind, it stopped and the two had to study on their own. Zeno and Alina lived with their father till ten years after. When Tarin died of illness. Zeno, who always wanted to get out of the boring household life, suggested that he and Alina would go out and adventure. Though the money will go toward the house.. Alina agreed to this and they are now traveling together.
Weapon('s):
A long twin-bladed scythe. The handle is black with a grip so Zeno will not accidentally throw it. Though in the event he does, he also has a chain hatched to the handle so he could bring the scythe back to him. While also dealing some damage to enemies. The blades themselves were different from the other. One was a dark metallic black while the other was a lighter grey. Both blades faced opposite directions. In the blades there are runed carvings. Though what they say, Zeno has no clue as it is not in the common language. The scythe was a gift from his mother oddly when she was still around.
Main element/sub:
Fire (black flames)
Class:
Melee fighter
Summoner info (If demons can be summoners):
n/a
~Atres info~
Physical:
-Twin strike-
"How about this!?"
Zeno will hit an enemy with his scythe twice using both blades.
-Staggering Repel-
"Get Back!"
Zeno will take a slash at the enemy then hit them back with the other blade's dull side. Causes a short stun effect.
-Dancing blades-
"Try dodging this.."
(Arcane)
Zeno will throw the scythe at the enemy then with the chain attached, he will sling the scythe around hitting multiple enemies. He will at most make two circles cycles with the scythe, then bring it back to him. If an enemy is in the path of the scythe when it comes back, they will be knocked to the ground.
-???-
(Will edit when we get to that point)
Magical:
-Flaming will-
"You'll burn first!"
Using his very limited ability on magic, Zeno will make the two blades flame with black fire and slash rapidly at the enemy. Max hits can reach up to 12. The target will be burned for five seconds. Very short cast time.
-Flaming dance-
(Quote is the same as Dancing blades)
(Arcane)
Same kind of move as dancing blades, however there is a cast time. As the scythes will be burning with black flames after the cast ends. Easy to interrupt.
Mystic:
-Blade of Nifilhiem-
-Version 1-
"Burn!"
Zeno will strike at the nearest enemy(s) and keep slashing till his scythe blades become engulfed in flames. (15 hits) Once they do, he continues his assault (5 more strikes) then hits the enemy(s) with the dull part of his blade to repel them. Causes knock back and burn effects.
Relationships (Family or crush):
Alina Nightshade- Adopted sister (Artificial summon spirit)
Tarin Ngihtshade- Father (Human)
Miya Nightshade- Mother (Elf?)
~Quotes~
Battle- "Lets get this over with."
Defeat- "That.. didn't.. end well.."
Vicroty- "Heh. Expected."
Outside battle quote- "No matter what, I'll never betray my friends. I expect the same from them."
Side/Allegiance:
None, has no idea what he truly is. He believes he's on the side of good.
Rank:
Half demon- Low rank.
Anything else?:
Zeno is weak against water, and ironically ice. He does not like angels as he feels that they are hypocrites. (Based on his mothers text books) His other weakness is Alina. If she is in danger, he'd do anything to save her. However he does not like in her a crush-like way. Zeno will occasionally hold the half dragon gem he has though he has no idea as to why. He's not usually the nervous type. Zeno also likes to sing.. But he keeps that secret. However.. Alina does like his singing.
((That should be it. If there seems to be alterations, let me know. Computers a bit.. As a chocobo would say.. Warky.. *cough* -w-'' Will edit forums when needed.. Though I feel like I might also do so when I want it to look more fancy. xD ))
Edited By Zenaku on 6/18/2015 at 1:00 AM.
Soltra8
Level 60
Trickster
Joined: 11/19/2013
Threads: 20
Posts: 2,568
Posted: 6/12/2015 at 10:34 PM
Post #18
*dies* Omgosh I knew I was forgetting something!!!! *kicks a bucket* geh... yeah it's private... sorry hawk...
edit: what i forgot was to write somewhere on the thread where it can be seen that this was private
Last edit, hopefully: Zen, regarding the homeland....where does the elf village lie XD Or do our elf character, if we make one, have their homeland as Elf Village instead.
Edited By Soltra8 on 6/12/2015 at 11:16 PM.
Zenaku
Level 70
Trickster
Joined: 12/31/2013
Threads: 41
Posts: 1,207
Posted: 6/12/2015 at 11:45 PM
Post #19
((Umm.. o.o''' I forgot where elves live.. I'd just go with Elf village myself. ^^; Don't they live in Heimdall?))
Soltra8
Level 60
Trickster
Joined: 11/19/2013
Threads: 20
Posts: 2,568
Posted: 6/13/2015 at 12:20 AM
Post #20
((I have no idea anymore @_@ Cause like in Phantasia things changed... drastically... then again that was 4000 years after symphonia... so...eh... what do you think...? Also if we want to for no apparent reason, the characters of Phantasia are open to use... well mainly the hero since Dhaos is dead...))
Edited By Soltra8 on 6/13/2015 at 12:38 AM.
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