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Forum Index > Q&A (Newbie Friendly) > how do u defeat the nightfall bandets in...
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Author Thread Post
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/15/2020 at 2:00 PM Post #11
Er, nothing's unconscious. Can I have the links?
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 4/15/2020 at 2:04 PM Post #12




These two un-named (Images clickable)
Crazyperson
Level 60
Joined: 4/5/2020
Threads: 78
Posts: 737
Posted: 4/15/2020 at 2:04 PM Post #13
harmony and star light
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/15/2020 at 2:07 PM Post #14
Link: https://www.sylestia.com/forums/?thread=88062&page=1#9
Author: Orcastration
Time Posted: 4/15/2020 at 1:59 PM
Well, I'm going to take a guess and say the first two pets in your stables are you party pets?

First off, Water and SHadow aren't a good combo for quick bashing of enemies. Unless you have high level pets and you like dying.


I'd chance your water pet to be a fire or air pet. Put a point into either health or strength/intelligence. Get some gear that is level 10 or high, epic or better. You can grind easier zones for that.

For your shadow pe, shadow isn't bad for a tank but right now you don't really need a tank so much as you do a healer. Since you haven't gotten high enough to quite unlock the missions that load off potions and stuff like mad and all, chaning this one to light is a good option. Put its points in health. Make sure its in the first party slot (first to attack).

I believe it's evoker gear for the light pets, illusion gear for fire pets, and myrmidon for air pets.

Level up so both pets are around the same level-ish, it'll be much easier.
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/15/2020 at 2:07 PM Post #15
Thanks!
Crazyperson
Level 60
Joined: 4/5/2020
Threads: 78
Posts: 737
Posted: 4/15/2020 at 2:07 PM Post #16
k thanks for ur help
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 4/15/2020 at 2:09 PM Post #17
You're welcome.
Beaubuddyz
Level 70
The Kind-Hearted
Joined: 2/23/2020
Threads: 157
Posts: 8,664
Posted: 4/15/2020 at 2:13 PM Post #18
1: Try and level both of them up to 20. There are tons of leveling services out there if you need it done fast.

2: Two tanks.... it just isn't going to work. I recommend keeping the Starlight's elements, and switching the Harmony's to fire. (Starlight in first slot, Harmony in second)

3: Buy elixirs/draughts. They will help.

4: Switch party slots if needed.

Look below for more details on elements/proficiency.

Link: https://www.sylestia.com/forums/?thread=87982&page=1#2
Author: Beaubuddyz
Time Posted: 4/13/2020 at 1:25 PM
Getting started

Generator:

The first thing you need to do is generate your starter pet. You starter can have up to 4 trait points, and I recommend using all of them.

Visible:

This appears on your pet

Carried:

This can possibly get passed on to offspring, but does not appear on pet.

Visible vs. Carried:


If you're planning on doing a 6vis project someday in the future, or even thinking about it, go with carried. Carried traits only cost 1 trait point, so you can get 4 different traits!
If you're just going for looks, or have no idea what you want you're 6vis project to look like, much less even want to do it, go with visible.

Remember:

1: Give your pet traits. Traitless pets do pretty much nothing except sit around.

2: Give your pet color! My starter has no colors but the plain white that is already there. She looks BAD. And honestly, compare these two pets. Which one would you rather have?

Pet A (My starter), or Pet B(My friend's starter)?

Probably Pet B.

3: Don't do something you'll regret later! If something feels meh, don't do it. You WILL regret it later, I promise.

Your Pet:

Naming:

Now that your pet is all pretty and generated, its time for the big stuff. Number 1: Naming. Go to your stables (Explore-stables) and click on the blue 'un-named' over the image of your pet.
Then click manage and under Name Pet, type the pets name. Make it good, because this is only changeable with a Philter of Amnesia, which are hard to come across if you don't have much gold.

Proficiency:

You assign this to your pet, and you're DONE. No going back now... unless you want to pay gold to change it, but that will take a while if you don't have money raining down from the sky into your hands.

I'll give you the quick summary to proficiencies, but here's a more detailed guide to them in case you're confused.

Water: Keeps your pet alive for longer! (My starter is a water) (TANK)

Earth: Also keeps your pet alive! (TANK)


Shadow:
Keeps your pet alive, but not as well. (TANK)


Wind: Does the big blows. (CANNON)


Fire: Also hurts your opponet. (CANNON)


Light: Heals the rest of your party. (HEALER)


Cannons, Healers, and Tanks:

Tanks:

These are good damage takers. I recommend making your starter one because they will survive WAY longer than a Cannon or Healer. Which, you WILL need for the big boss battles.

Cannons:

These are the big damage dealers. They will hurt your opponent the most. However, I reccomend using this for a second or third party slot as they will die very easily.

Healers:

These help keep the other pets in your party at high health, helping you survive longer. But it won't be helpful right now because this will be the only pet in your party. So, it won't really help anyone, and as a low damage dealer, it will make battles WAY harder.

Proficiency Points:

These will give your pet a boost in a certain area. (Ex: Health will give your pet extra health)

Here are what I recommend for your pet:

If your pet is a tank: Health, agility, strength, or intellegence.

If your pet is a cannon: Strength, dexerity, health, intellegence.

If your pet is a healer: intellegence, health, agility.

See what keeps coming up? Health and intellegence. I reccomend just doing health for your starter (You can pay to change it later if needed) because it will help with all the big boss battles.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,296
Posted: 4/15/2020 at 4:20 PM Post #19
So Harmony and Starlight are your party?

As was mentioned, Shadow+water isn't a typical team setup, since they're both primarily Tanking elements
Tank = shadow, water, earth
Healer = light (can also be used as a tank, but this is done less often, since it means the pet needs more focus on agility for higher evasion, rather than dexterity for higher chance to crit)
Attacker = fire, air

of course, team setup is a bit trickier until you have three party slots, but you can't get the third until Sanctuary of Saerielle.


So for the current team... Which one do you have in slot 1? (that's the slot that is attacked most often, and is where the Tank pet goes)
Starlight needs his proficiency point assigned.
I'd suggest if you don't have better equips to swap their armor and bracelet between the two, since Starlight has an assassin (str+agi) armor and a myrmidon (str+dex) bracelet, which isn't helpful to him as a shadow pet (needs int-based equips) and Harmony has an evoker (int+dex) armor, which isn't helpful to her as a water pet (needs str-based equips)

Level up Starlight more

Try as much as you can to replace all uncommon equipment asap, since it's just bad in terms of stats.
learn the types of equipment, and pay attention to both the level and rarity of equips, as they both play a part.
Especially make sure pets have the right damage-type equip (they both do at the moment, so that's good, though you'll really want to get higher rarity ones asap, since, again, uncommon equips Bad) Water, earth, and air want Physical Damage relics (assassin for water+earth tanks, since it's str+agi, myrmidon for air attackers since they want str+dex)
Fire, Light, shadow want Magical Damage relics (illusionist for shadow tanks since it's int+agi, evoker for fire attackers since it's int+dex. Light healers typically get evoker, illusionist for light tank, and if you're running Harmony as a shadow attacker, evoker on her)
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