Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,577 283
Sylestia Pet Data
Category Total Yesterday
Pets 8,635,752 1,259
Generated 699,582 26
Captured 1,235,898 63
Bred 6,700,146 1,170
Statistics updated daily at midnight
Recent Announcements
Thread Posted
Let's Talk Breedin.. Feb 28
Lucky the Loving Feb 14
Week of Love Overview Feb 13
2025 Official Changelo.. Jan 8
Winter Festival Pet Tr.. Dec 23
Forum Index > Groups, Guilds, Clubs, and Services > ~ Writers of Sylestia ~
Page 25 1, 2, 3... 24, 25, 26... 81, 82, 83 Go to Page:
Author Thread Post
Primarina
Level 70
Guardian of the Realm
Joined: 7/3/2020
Threads: 4
Posts: 196
Posted: 8/11/2020 at 3:23 PM Post #241
Umm... not well, is the answer lol!
Sometimes an eloquent fight detail can actually have a profound effect, if it's used correctly. Most of my writing comes in third person, so I can focus on the action of each character as needed. Between that, and the occasional detail in sounds, and I can turn out a pretty decent fight scene.
When in doubt... read some more fight scenes and hope to absorb the knowledge
Hiraeth
Level 75
Hand of Destiny
Joined: 7/14/2015
Threads: 187
Posts: 2,685
Posted: 8/11/2020 at 3:39 PM Post #242
I write in third person present tense. Generally it's action, reaction, effect on both (or one, or multiple) character(s) for me, with a few inner commentary/thoughts from the MC. When it comes to magic in my fights, that's when the paragraphs start building up lol. I usually end up deviating and waxing lyrical on all the sparklies and special effects xD
What I find really helpful in writing said scenes is watching a clip of a fight you like and writing down actions/reactions one by one, then condensing repetitive parts or replacing said repetitive parts with character thoughts or physical effects.
It's interesting to hear what you guys do in your writing! :)
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 8/11/2020 at 4:02 PM Post #243
Well avoid any and all unnecessary details.

I mena I suck myself buy I knwo enough....

Basi ally, focus on the action. Desevibes action.

E.g., heres a bit out of my own book:
============
Nicote dodged the lunge that the Corrupted suddenly made for him, but his arm was nicked by a swipe from the invisible blade. Ah, I see you are still quite able. But no matter. I know your tricks, Moon Heir. The knowledge you gave to my brother is now mine as well. The same blade that had struck Nicote slashed through the air, and a gust of wind swept the bodies of still-dazed Corrupteds out of the way.

Nicote slashed and spun under the arm of the scared Corrupted, who blocked the attack easily. The dark haired teenager was barely keeping up
============

Make sure that not every attack is dodgeable. Unless they can't be hurt. But still make a few thing s undodgeable unless there's something to stop you from doing that.

Taunting is a good one too. Use them sparingly but still toss a few in.

There's is usually aclear "probably gona win" side.

And basically ydon't describe a lot. Like don't describe every cut, give some room for imagination. Describe a bit of detail every now and then but not everywhere. And keep your charactetss moving around.
Edited By Orcastration on 8/11/2020 at 4:07 PM.
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 8/11/2020 at 4:07 PM Post #244
above
Xedite
Level 71
The Perfectionist
Joined: 12/16/2019
Threads: 54
Posts: 3,984
Posted: 8/11/2020 at 4:14 PM Post #245
Depends. I write in third person but many of my characters have a tendency to talk/banter during fight scenes as I write a lot of mass scale military style fights or powerful boss type enemies.
I tend to write in a lot of detail between each character's actions and break it up with dialogue between characters and even between npcs and bosses.

If you've ever played the games Fire Emblem or Advance Wars, I think a lot of my inspiration comes from there in regards to giving even "mook" characters personality.

Ex: Irene focused her attention on the second Inspector as it started to speak again, suddenly silencing itself as she attempted to free it from the Archseer's control. It was a futile effort as the Inspector was detonated from the effort and Irene was thrown hard to the ground. X shielded himself with his arm, sliding back against the wall.
A shimmer of a holograph against a low, reflective wall all but vanished as a low laugh sounded from elsewhere.

"Do not attempt to control their fate, Korsak. As I stated before. They are all prepared to sacrifice their lives for our species' continued survival. It cannot be halted now. The gears are in motion and all is as it should be."
X grit his teeth as the dust settled. Thankfully, Irene's armor had taken most of the blast, but it was in rough shape from the force of it. She took a moment to stand back upright, shaking some burning black ooze off it.
He'd have to start looking for this panel. He couldn't risk the team continuing to get kicked around like this.

"Val. We need to move. I hear drones on the way here. We might have more of a chance on breaking through if we push ahead." He took her by the arm, pulling her forward.

"R-Right. Let's go." She held onto it as they charged through the entry way, ducking past rattling fire from 2 Executioners firing at them on the other side of the wall.
Edited By Xedite on 8/11/2020 at 4:30 PM.
Rashomon
Level 62
Trickster
Joined: 2/14/2020
Threads: 179
Posts: 7,362
Posted: 8/11/2020 at 4:18 PM Post #246
Yoo Lark, changing my username to Miroh in a day or 2 :) Just a heads-up
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,000
Posted: 8/11/2020 at 5:52 PM Post #247
Aight, thanks for letting me know!
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,000
Posted: 8/11/2020 at 6:09 PM Post #248
Hmm mine are usually in third person. For some reason, first person flows better for me but it just sounds weird in fight scenes. I try to keep it focused on only impressions from one person's perspective at a time, including feelings and stuff, if that makes sense. It's supposed to feel more as though you're actually in the action rather than watching it. I dunno, that's just my style. So if they're not focused on something, they won't notice until they actually get hit by it.

So if, say, there were something sparkly, I'd be more like "Bob charged recklessly towards the enemy, paying no mind to the sparkles raining down from the sky," rather than, say, "Silver sparkles from Mary's attack rained down on Bob, who was charging at the enemy." Or instead of "She moved too slowly, allowing the enemy to graze her arm," something like "She saw the blade almost in slow motion as it arced towards her, and tried to move out of the way, but the sudden stab of pain in her arm as the sharp edge flashed in her corner of her vision told her she had failed." or I dunno.

Oof, I really need to be doing that. I've been a bit busy recently but I can certainly see about it. Thanks for the suggestion!
Edited By Larkien on 8/11/2020 at 6:22 PM.
Ne0nNy
Level 70
Trickster
Joined: 7/13/2019
Threads: 92
Posts: 1,190
Posted: 8/11/2020 at 7:26 PM Post #249
ID: 133614

Join date: 8/11/2020 (August 11, 2020)

Preferred writing genre: Fantasy, action/adventure, dystopia

Age (optional): 16 y/o

Writer? Editor? Roleplayer? (you will be added to a pinglist for each): Writer

Other facts you want to be known about you or your writing: I'm currently working on a book or two, and I usually write in third (3rd) person
Hiraeth
Level 75
Hand of Destiny
Joined: 7/14/2015
Threads: 187
Posts: 2,685
Posted: 8/11/2020 at 7:27 PM Post #250
Wow, I love that last one! Nice!
Go to Page:
1, 2, 3... 24, 25, 26... 81, 82, 83
This Page loaded in 0.014 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.