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Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 3/19/2019 at 4:56 PM
Post #261
Themed Pet Showcase
Death, the Midnight Frost Bulbori
Hey folks! Welcome back to yet another edition of the Themed Pet Showcase! So, as eveyrone knows, Easter is just a month away (yet some people I know haven't even started taking down their Christmas trees/lights/decor) and of course one of the biggest things that happens are usually Easter egg hunts (for eggs that hopefully have at least one chocolate something halfway decent (like a gift card to the popular local yogurt shop that everyone goes to). Even though this themed didn't debut during the Spring Fest, it's still chocolate. Well sort of...in Sylesti form! So let's welcome Squiggles, designer of the Mint Chocolate Lune!
A Mint Chocolate Lune, owned by Squiggles
Me: What was your inspiration for the themed?
Squiggles: I was eating chocolate.
Me: Did you already know what you wanted it to look like before you even started designing?
Squiggles: Nope. I actually design something as a different species and move it around almost all of them before deciding I like it most on one. My main thing is that I want contrast and pigment. If I zoom out and I can't tell what it is, then I'm not happy with it.
Me: How easy was it to create the themed?
Squiggles: For many, it's very easy. For me? Well.... I like to have 50 versions of the same thing before moving on to the next idea. I actually started on summer and spring designs yesterday. 1/23
Me:. Did you expect to have your design chosen?
Squiggles:I think everyone goes into it wanting and hoping to have their design chosen. So... yes and no. While I wanted and hoped, I didn't want to place an expectation on it because that kills all the fun.
Me:. Anything else (words of advice to aspiring theme artists, last remarks, etc. Not necessary, but welcome!)
Squiggles: I've noticed quite a few of the new people make lovely designs, but forget that they need to have colors for everything. Not just the traits they wanted to show. And it's never too early to start designing things. Sometimes I like to design something and come back to it several months later to see it with fresh eyes.
THanks Squiggles!
Cocolatte, one of my Chocolate Orange Lunes
~A Little Notice~
Due to some issues *cough cough computer trouble and schedule cough cough* no info about Themes will be shown here this month. Apologies.
Since Spring Fest is (hopefully) coming soon, I thought it'd be nice to touch on the topic of....themed breeding. Yep. THe ultimate challenge (unless you're Xavion, in which case it's not much of a challenge....). Most of you seasoned players (I'm talking about those of you who have lived through a fest or two already or are into breeding) know that themed 6vis/full stat breeding is a thing, with players aiming to finish their projects before everyone else.
As I don't have much experience with this myself (I can't save gold to save my life apparently so there goes all my projects down the drain), I decided to go to an expert. That's right-Xav. (Because who better to ask then the most well-known full-stat/6-vis breeder in Sylestia? :D)
So next month I'll be using a few tips from Xav in this part of my column, so stay tuned!
Thanks for reading. I promise I will actually, y'know, have something other then a background story here next month! In the meantime, I welcome PMs from anyone with quesitons, comments, or suggestions. ;D
Edited By Orca2whale on 3/19/2019 at 4:57 PM.
Limor
Level 72
The Kind-Hearted
Joined: 7/5/2016
Threads: 293
Posts: 19,132
Posted: 3/25/2019 at 7:16 PM
Post #262
A few links to check out when making designs are:
Themed pet reference pages by Xavion
Comprehensive Guide to Themed Pets by Lavelle
Guide to Themed Pet Contests by Scathreoite
~Revamping a Design~
Now we all have those 'perfect designs' that we made back when we first started that, when looking back on them, are not the best. Perhaps they have a great idea though and you would like to revamp the design to be better fitting.
For example lets take my 'Raspberry Limeade' Vulynx I designed way back when I first started almost three years ago. I remember being very proud of this design and the idea it was based on itself was nice.
The design itself isn't that bad but when varying from the traits show it has some issues. So when revamping the design how do you keep the integrity of the original idea but still make the design better?
I suggest taking a look at the color pallet. Take in what colors there are and think back to your idea. What were you trying to showcase? I mostly suggest adding in some darker or lighter colors, perhaps add in some tints. For example with this design I made some of the pinks some orangey-pinks instead of just the red-pinks.
As you can see just by making some slight alterations to the colors and changing the hues of the original colors you have a design that carries through with the ideas and ties back to the original in ways. With this base change you can now play around with the colors in whatever way is needed to finetune the design. Doing this is a goodway to get base colors for a design without having to completely start from scratch.
And a quick word from Britt...
"Alright, everyone, so for both these designs I used the same reference image, meant to show the range of different things you can do with various species but with the same image being used as inspiration."
~Taking Inspiration~
Now in this section me and another player, Britters, both made two designs based on a photo. The point of this is to show how just one photo can inspire many designs.
Both of us designed a Puffadore as many have some trouble with them and we decided it could be a helpful tip to see one made. We both then got a random species, I got Nephini and Britters got a Luffox.
Our Photo:
~Puffadores~
Britters:
I started with this puffadore. I was going for a fairy inspired look, like a Sprite which you might find in a scene like the image used
Traits Limor
When choosing the traits I chose to make g1 a teal color, lighter then the bases, to stand out. I chose clouded leopard as the trait as it replicated the little light and dark 'bubbles' in the background of the photo quite well. For g2 I chose papollion as the trait does not cover to much and still gives a nice coloring. I chose orange for this and the next trait to show the lanterns colors. I chose delicate runes as g3 due to the twisting, fire like nature of how they look.
Britters
I used Glow Critter because not only did it because it worked with the design but also because the name of the trait matches the reference image (which is something that gives me a lot of personal satisfaction when it's possible to do). Once those "focal point traits" were selected I just fiddled with the G1 and G2 trait slots until I got an effect which mimicked the look of the sky in the image to my liking.
Mutations Limor
For the mutations I chose an almost royal blue, using the color to push the dark, almost black, center of the Pearl Armour forward more. For m2 I chose a brighter blue, adding a pop of bright colors to the mostly darker tones of the rest of the design. In m3 I went with a red color and dancing flames to show the fire in the lantern itself better.
Britters
I could have chosen the Fairy Wings, but the Butterfly Wings looked better with the colors I wanted to use some went with those which led to the use of the Butterfly Crown and...voila! An attractive puffadore design!
Critique Limor
I love your design! The color and the very pale but bright blue is a very nice pop and I love the design. I do think one thing that could be added are some darker colors, drawing more to the black end of the color spectrum, could be good. The design doesn't have much of very dark colors and having a very dark, almost black color, will allow the brighter colors to pop more.
Britters
For the puff...I love the color palette on this design because it represents the reference image better than the neph, but I think that the traits chosen make it a little too busy and mismatched, but overall they're both well made designs.
Final Designs Limor
Taking the critique I got from Britters I decided to go with wings on the Puff. I also changed m3 to a pale blue instead of an orange, which helps the whole design flow better. I also changed m2 to a flower and made the color yellow. The eye color also got tweaked to be slightly more orange, as it helped the fire aspect I tried to show in the flower pop better.
Britters
Puffs are notoriously hard to design with, but here I think I achieved my goal of a well balanced design both in the case of the colors and the traits.
~Luffox~
Britters Base Colors
I will start by saying that the Luffox is one of my most and least favorite species. I love their look, but as many others find, their traits don't always tend to layer well together. With this design I once again tried to think of some kind of sprite-like creature that could exist in the reference image.
Traits
Again I knew I wanted to use the Butterfly Flower for the same reason I used Glow Critter on my Puffadore, it flowed well and the name helped solidify my inspiration. Then I added Clouded Leopard in G1 to draw the design together.
Mutations
The Monarch Wings help give a more "rustic" fairy look which I think suits the look of the Luffox (It also goes well with Clouded Leopard). After that I went with Lynx Ears and Wispy Tail to continue with the fantasy kind of direction I was taking.
Critique Limor "The design here is wonderful, all the colors are very complimentary and aesthetically pleasing. Once again all I can suggest, as with the puff, is to draw in some darker blues, maybe some royal blues as well."
FInal Design
Mutations
For the mutations I chose feathered wings as they give a whimsical feel to the nephini. I gave flower vines a bright orangey-red color that will stand out from the body and pop. I used Fairy Shimmer to create a flame like appearance and gave it a nice yellow-orange color.
Critique Britters "Okay so for the neph...I like the traits chosen for the design because I think they match the vibe of the reference image very well, however I think the the shades of blue are a little too much towards the "royal blue" side of the spectrum and not dulled down and more towards the lighter blue side like in the image"
Final Design
Taking the critique I made the eyes a duller orange-red color. I also darkened the c3 to be an almost black color to help make the design have a more natural feel. I also made some changes to the traits color, adding in some more blues to help the design flow better.
--
Overall I hope you found this guide helpful! If you have any other questions ping me and i'll answer them next time about~ Remember also tell me if you'd be interested in being a part of the designing column as well!
Edited By Limor on 3/25/2019 at 7:18 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/26/2019 at 7:49 PM
Post #263
looks wonderful Liv!
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/11/2019 at 4:01 PM
Post #264
bump
Limor
Level 72
The Kind-Hearted
Joined: 7/5/2016
Threads: 293
Posts: 19,132
Posted: 4/21/2019 at 8:52 PM
Post #265
Hey all and welcome to the fourth Designer's Tips and Tricks! With this article we get a special look into the admin's job and process when it comes to the themed picking task. We will also be taking a quick look into color theory and pallets as well as a special themed spring design with CeruleanCrown!
A few links to check out when making designs are:
Themed pet reference pages by Xavion
Comprehensive Guide to Themed Pets by Lavelle
Guide to Themed Pet Contests by Scathreoite
~ Interview with Faiona ~
So in this column we have a special interview with got with Faiona, who is one of the sites admin's and works along side Krinadon. She was in charge of choosing the themed this fest and here is a look into her process.
1. So when looking for new themes what type of ideas are you looking for in a design? ((What it's based off of, creativity, ect))
When looking for new Themeds, I try to find ones that I personally find attractive as well as look at a list of the current Themed for that species so that there aren't any that are too similar.
2. When choosing a design to be made an official themes what sort of colors do you find most appealing? ((Warm and cold colors, lots of contrast, earthy tones, etc))
It's hard to pick out which colors I personally find the most appealing, as I think any colors can look beautiful if the entirety of the Themed is well planned out and everything works together.
3. How hard is it in general to narrow down designs to the 1-2 collar pallets per species to be made official?
It's an extremely hard task. First I go through the thread, which takes several hours, and find choices for each species that I like. After I look through the thread, I would say that on average I had picked out at least 10 designs per species, so having to narrow down to two or even one choice out of the 10 or so choices is very difficult
4. What would you suggest to newer players looking to enter the theme contests?
I would try your best to make sure that all of the color slots go well together. There are a lot of times where I see an example that I really like, but when I inspect it closer in the generator I see that a lot of the colors are the exact same or even sometimes people leave color slots blank. Even though you just present one picture of set traits for your design to be picked, it's extremely important that all of the traits look well together.
Another thing I will say is to do your best to try and look at the old previous Themed and if you notice, say that there are a lot of green Draeyl Themed, try to not enter a green based Draeyl design. But instead choose a different color that hasn't been used as much for that species.
5. Anything else you'd like to say?
Krinadon and I are extremely grateful for everyone that takes so much time to design and share their entries. Going through the Themed thread every festival is always one of the things that I look forward to. I love how huge a part of our website is community design based and driven.
~ Color Theory ~ "In the visual arts, color theory or colour theory is a body of practical guidance to color mixing and the visual effects of a specific color combination. There are also definitions (or categories) of colors based on the color wheel: primary color, secondary color, and tertiary color." (Wikipedia)
Color theory is a principle in art to help artists mix pleasing colors together. Primary colors are our main colors - red, blue, and yellow. After that we our secondary - orange, purple, and green. Tertiary colors are mixes of those colors. When using a color wheel and color theory you can now much easier make designs with pleasing colors.
When looking at a color wheel you can use it to help you find colors that compliment each other.
Colors directly across from each other usually look the most pleasing and, in general, you can just take a look at a color wheel to find colors that look good together. Remember to always experiment with colors as just using complimentary colors can really damper your design! Just because blue and yellow aren't 'complimentary' doesn't mean they don't look wonderful together!
Another thing to keep in mind are warm and cool colors. Warm colors will always stand out more, or the foreground, and cold colors will stand back, the background. The bottom of the wheel (or darker colors) are the cool colors and the warm colors are on top. Just keep in mind how these color values work together when making a design. So if you want to push a color forward make it more summery and warm, and if you want it to take a step back, make it more cold and wintery!
~ Designing a theme ~
Hey all! So in this section me and CeruleanCrow both made a design based on the prompt "Soft Skies".
The idea behind this is like the skies in spring mornings that are soft with pinks and yellows. (as with the spring fest the prompt was spring themed!) So I designed a ryori and Crow made a Rikki.
CeruleanCrow Base Colors
Base colors are hard to choose for a themed, especially based around lightness. So in this design for the Ferrikki, I choose to use a darker tone in the base colors. I placed it in the main coat to give the pet a base where the lighter colors can really pop out. I found mostly cool colors to be prominent here, so as a compliment to that, the Ferrikki will have a soft yellow in eye color.
Genes
For genes I hand thumb through all of them, even restricted, to make sure that each one works in regards to the pet. With a light color being present in the C3 slot, I decided to work in a severely light in the G1 slot, in order to pop against the dark and make the soft teal in C3 remain present. As for G2 and G3, we work differently here. C3 shows up on the Ferrikki's tendrils, so using a bright aquamarine we are able to bridge the gap between the teal and darker blue. G3 is helped along by the colors in A1 and M1 to create the orb effects. A lighter tone is used here as M1 will have another dark tone to help traits stand out. A1 will have a lighter purple to compliment the light pink that is placed in G3.
Mutations
Now mutations we will use a whole lot of light pink, purple, and yellow. This is to impact the severe lack of those colors in our genes and mutations. EC and M3 make an appearance alongside A2 in mutations. M1 we have already covered, to make the orb. For M2 i chose a bright purple and another bright pink for M3. For A2, a more hard purple to add some more of the color.
Critique Limor "I would saturate the colors a bit more and add in some more yellows and remove the green/blue colors. This will help the design have some more contrast and appear more spring morning sky like! The design is wonderful and I love the pastelly colors you have going so far and using the critique above I think you have a top-notch design going for you."
Final Design
In regards to Limor's critique i saturated a few colors a bit more, and provided a bit more warm colors in the main slots. As for the rest of the pet, I had lightened A1 a bit and the rest was really the same!!!! I think the final design turned out wonderful, even if i did enjoy the original design.
Limor Base Colors
In this design i'm going for a pale cloudy design. I went with a pale blue with a gray tint as the body color to show the sky, aiming for an almost twilight feel. For the eyes I went with a yellowy color, keeping it less saturated to help the design keep it's soft fluffy appearance. For c2 and c3 I went with orangy reds, to offset the body color and push the 'fluffy' look.
Genes
For g1 I went with a blue color, slightly darker then the c1, to help it have a little pop. In g2 I went with a pinky orange color, to give it that ''morning clouds" color that can so often be seen on spring mornings. For g3 I made the color even darker then the c1 and g1. Though not too dark, as this could pull it from morning to evening. When choosing these colors I made sure to check multiple gene combos and all the genes by themselves to ensure the colors work with the design.
Mutations
In the mutations I wanted to draw in some more of those yellows and orange-pinks. In the m1 I made did a much more saturated then the other colors red-orange. This is our pop color to stand out against all the other colors. In m2 I did a more red-pink then orange-pink I chose this color as it helps push the "soft cloudy" feel of the design. In m3 I chose a blue, to draw back to the original sky color. As with the genes I checked each trait individually and in combos to see how all the colors look.
Critique CeruleanCrow "For Limor's design, I really enjoyed what she did in terms of bright. The ryory gives a coudy bright feel to the design. However, there seems to be less of a darker side to the pet, so a lot of colors get erased or overtoned by other more powerful traits. Perhaps making the G3 color a tad bit brighter and have G1 a little darker."
Final Design
Following Crow's advice I made the design more contrasty. In the g3 I also made an orange color, to help make the brighter warm colors more prominent. In a few of the genes and mutations slots I saturated the colors a bit more, to make the design less monotone. Overall I am happier with the final design rather then the rough version.
--
Now remember if you have any questions or suggestions feel free to message me, Limor with anything you'd like to say! I always love to hear your thoughts!
Edited By Limor on 4/29/2019 at 6:42 PM.
Limor
Level 72
The Kind-Hearted
Joined: 7/5/2016
Threads: 293
Posts: 19,132
Posted: 4/22/2019 at 7:25 PM
Post #266
~Limor's Newbie Tips and Tricks~
Hey all! In this tips and tricks column we'll be showcasing an interview with player Scathreoite! Scath is an older more experienced player who has been with the site for a long time and has some great pointers for all you players who might need some help! We will also be going over some good player guides and the Q&A forumn and the spring fest!
~ Interview with Scathreoite ~
1. What advice would you give to newer players when setting up a party?
Learn how team setups and stats work- how a pet's element, proficiency and equipment work together, and how different elements work together when in a team.
Lots of newer players that we've seen in the forums have made mistakes like giving physical damage relics to magical element pets, because they didn't fully understand how the damage system works, which can give them some grief as the enemies get stronger and their pets just don't seem to be dealing much damage.
One major point for party setup, though: you want a Tank in slot 1 of the party, as that slot takes the brunt of enemy attacks. Tanks are usually water, earth, or shadow elements, sometimes light.
They're typically set up with assorted combos of HP/Agi/Attack profs, and equipped with Agi-gear, as opposed to the more straightforward tendency towards pure Attack/Dex of Attacker pets of the Air and Fire elements.
Also, keep the equipment up to date for a pet- both the level and rarity play a role in how good an equip is! (and remember that you can buy equips from the Broker)
2. What element would you best recommend or you most personally use when making attuning a pet?
I'd honestly say it really depends on a player's style- finding out what they're comfortable with.
In terms of elements best elements for early progression, our journey through the plotline isn't as useful as it could be for advising newbies- we started playing long before the new proficiency system was introduced (back when level up points existed, the attacks were different, the proficiency was... quite a lot different indeed), using a water/air/fire team- that team carried us through Vorpar (though that was still before the proficiency overhaul). Our main team now is earth/light/air.
(though it can be said that using Air instead of Fire for some of the continuous wave mobs in region 2 might seem counter-intuitive, but is generally the best plan. Focusing on a single enemy slot forces a bottleneck so you only face one strong enemy at a time)
Back to the style statement with an example from our own experience;
We personally found it quite difficult to use water element post-overhaul- despite the fact that we had used a water tank until then. All the elements changed a bit in the overhaul and we just couldn't seem to get the hang of the altered water!
We raised some pets to level 70 recently and it helped us get a handle on how to use the element again, in terms of when to use what move, and to work out what works for us proficiency-wise with the element. Still haven't gotten a complete grip on where a shadow pet's stats should go to work best with our own style, though!
Earth is the tanking element we personally find easiest to use, hence why one is our main team's tank. For a lot of other people, it might be the trickiest to use, so we find it hard to say "we recommend x element over y element." (though having a light healer in the party can be pretty useful)
So, yeah, overall, I'd really just suggest people test out the elements, and work out which ones- and which proficiency setups- are a good fit for their strategy and fighting styles.
3. What would you advise to newer players trying to really get dedicated to sylestia?
Check the pinned guides in the Player Guides section. Players work very hard to write the guides- they take a lot of time to make!-, and they answer a fair number of the questions that new players ask.
Even still, it can be good to talk to people and ask questions- there are lots of people who are willing to help newer players in the forums, whether it's gene testing or battle strategy or something else.
4. How would you advise newer players to make a sufficient amount of gold to be successful?
"Do do Missions", and "Don't use the Healers".
Healers can be a huge drain on your gold resources if you use them often- which new players often will. If you're trying to raise your gold amount, it's best to just let your pets recover over time (I remember when we were new and didn't realise that was a thing; the Healer in Esior's Haven must have gotten tens of thousands of gold from us before we worked it out)
With Missions, on the other hand, learning to do well with them can make things a lot easier, especially since you just send your pets off and don't have to be present for the mission's duration. Even better once you unlock more mission slots, and raise your Town Reputation enough to take higher level missions.
Setting up specific Mission Pets that can do a satisfactory or excellent job on a mission gets the mission satchel rewards, which you definitely want. Aside from the gold, the healing items and equipment those can net (and if you're lucky, essences) are highly useful, either for the player's own pets or sold via the inventory or on the Trade Broker.
(and the healing items you can get very quickly make the Healers entirely irrelevant!)
5. Anything else you'd like to say?
Be willing to learn, be willing to try out new setups, have fun. If you want to try a really wild team setup, go ahead and see if you can make it work.
~ Player guides and forumns ~
Don't be afraid to post a question in the Q&A forumn, no matter how bad or 'dumb' you believe it to be. Older players are always willing to answer newer players question and as long as your polite everyone will welcome you with open arms!
Another good forumn to check is the Player Guides . Here you can find many good threads with detailed information to help guide you on your journey through Sylesti! A very helpful guide to check out is the 'Sylestia Walkthrough' by player Amarok.
There are also other forumns you can find quite helpful and be sure to give them all a scrawl through, maybe some tidbit of information you could stumble across could be really beneficial!
~ Spring Fest ~
With Spring Fest underway there are many opportunities for leveling up, getting new pets, and getting some gold. A great place to get some help is to either pop into region chat (which can be found in fest zone) or reading guides such as this one!
With the fest zone it is strongly advised you at least have a party of three pets above level ten. Another thing you could find helpful with the zone is the maps made by Tori. In the zone you have the opportunity to fight bosses and get new avatar items from them as well as running into themed pets which you can capture using traps!
Remember to also check out the forum games, which can be found here, and to read the overview as it goes over a lot of aspects of fest not discussed here!
Remember as with everything just play around and try out everything in fest, it's the best way you'll learn!
--
Remember if at any time you have questions feel free to send them to me and I'll try my best to answer them next article!
Hey all and welcome to the fourth Designer's Tips and Tricks! With this article we get a special look into the admin's job and process when it comes to the themed picking task. We will also be taking a quick look into color theory and pallets as well as a special themed spring design with CeruleanCrown!
A few links to check out when making designs are:
Themed pet reference pages by Xavion
Comprehensive Guide to Themed Pets by Lavelle
Guide to Themed Pet Contests by Scathreoite
~ Interview with Faiona ~
So in this column we have a special interview with got with Faiona, who is one of the sites admin's and works along side Krinadon. She was in charge of choosing the themed this fest and here is a look into her process.
1. So when looking for new themes what type of ideas are you looking for in a design? ((What it's based off of, creativity, ect))
When looking for new Themeds, I try to find ones that I personally find attractive as well as look at a list of the current Themed for that species so that there aren't any that are too similar.
2. When choosing a design to be made an official themes what sort of colors do you find most appealing? ((Warm and cold colors, lots of contrast, earthy tones, etc))
It's hard to pick out which colors I personally find the most appealing, as I think any colors can look beautiful if the entirety of the Themed is well planned out and everything works together.
3. How hard is it in general to narrow down designs to the 1-2 collar pallets per species to be made official?
It's an extremely hard task. First I go through the thread, which takes several hours, and find choices for each species that I like. After I look through the thread, I would say that on average I had picked out at least 10 designs per species, so having to narrow down to two or even one choice out of the 10 or so choices is very difficult
4. What would you suggest to newer players looking to enter the theme contests?
I would try your best to make sure that all of the color slots go well together. There are a lot of times where I see an example that I really like, but when I inspect it closer in the generator I see that a lot of the colors are the exact same or even sometimes people leave color slots blank. Even though you just present one picture of set traits for your design to be picked, it's extremely important that all of the traits look well together.
Another thing I will say is to do your best to try and look at the old previous Themed and if you notice, say that there are a lot of green Draeyl Themed, try to not enter a green based Draeyl design. But instead choose a different color that hasn't been used as much for that species.
5. Anything else you'd like to say?
Krinadon and I are extremely grateful for everyone that takes so much time to design and share their entries. Going through the Themed thread every festival is always one of the things that I look forward to. I love how huge a part of our website is community design based and driven.
~ Color Theory ~ "In the visual arts, color theory or colour theory is a body of practical guidance to color mixing and the visual effects of a specific color combination. There are also definitions (or categories) of colors based on the color wheel: primary color, secondary color, and tertiary color." (Wikipedia)
Color theory is a principle in art to help artists mix pleasing colors together. Primary colors are our main colors - red, blue, and yellow. After that we our secondary - orange, purple, and green. Tertiary colors are mixes of those colors. When using a color wheel and color theory you can now much easier make designs with pleasing colors.
When looking at a color wheel you can use it to help you find colors that compliment each other.
Colors directly across from each other usually look the most pleasing and, in general, you can just take a look at a color wheel to find colors that look good together. Remember to always experiment with colors as just using complimentary colors can really damper your design! Just because blue and yellow aren't 'complimentary' doesn't mean they don't look wonderful together!
Another thing to keep in mind are warm and cool colors. Warm colors will always stand out more, or the foreground, and cold colors will stand back, the background. The bottom of the wheel (or darker colors) are the cool colors and the warm colors are on top. Just keep in mind how these color values work together when making a design. So if you want to push a color forward make it more summery and warm, and if you want it to take a step back, make it more cold and wintery!
~ Designing a theme ~
Hey all! So in this section me and CeruleanCrow both made a design based on the prompt "Soft Skies".
The idea behind this is like the skies in spring mornings that are soft with pinks and yellows. (as with the spring fest the prompt was spring themed!) So I designed a ryori and Crow made a Rikki.
CeruleanCrow Base Colors
Base colors are hard to choose for a themed, especially based around lightness. So in this design for the Ferrikki, I choose to use a darker tone in the base colors. I placed it in the main coat to give the pet a base where the lighter colors can really pop out. I found mostly cool colors to be prominent here, so as a compliment to that, the Ferrikki will have a soft yellow in eye color.
Genes
For genes I hand thumb through all of them, even restricted, to make sure that each one works in regards to the pet. With a light color being present in the C3 slot, I decided to work in a severely light in the G1 slot, in order to pop against the dark and make the soft teal in C3 remain present. As for G2 and G3, we work differently here. C3 shows up on the Ferrikki's tendrils, so using a bright aquamarine we are able to bridge the gap between the teal and darker blue. G3 is helped along by the colors in A1 and M1 to create the orb effects. A lighter tone is used here as M1 will have another dark tone to help traits stand out. A1 will have a lighter purple to compliment the light pink that is placed in G3.
Mutations
Now mutations we will use a whole lot of light pink, purple, and yellow. This is to impact the severe lack of those colors in our genes and mutations. EC and M3 make an appearance alongside A2 in mutations. M1 we have already covered, to make the orb. For M2 i chose a bright purple and another bright pink for M3. For A2, a more hard purple to add some more of the color.
Critique Limor "I would saturate the colors a bit more and add in some more yellows and remove the green/blue colors. This will help the design have some more contrast and appear more spring morning sky like! The design is wonderful and I love the pastelly colors you have going so far and using the critique above I think you have a top-notch design going for you."
Final Design
In regards to Limor's critique i saturated a few colors a bit more, and provided a bit more warm colors in the main slots. As for the rest of the pet, I had lightened A1 a bit and the rest was really the same!!!! I think the final design turned out wonderful, even if i did enjoy the original design.
Limor Base Colors
In this design i'm going for a pale cloudy design. I went with a pale blue with a gray tint as the body color to show the sky, aiming for an almost twilight feel. For the eyes I went with a yellowy color, keeping it less saturated to help the design keep it's soft fluffy appearance. For c2 and c3 I went with orangy reds, to offset the body color and push the 'fluffy' look.
Genes
For g1 I went with a blue color, slightly darker then the c1, to help it have a little pop. In g2 I went with a pinky orange color, to give it that ''morning clouds" color that can so often be seen on spring mornings. For g3 I made the color even darker then the c1 and g1. Though not too dark, as this could pull it from morning to evening. When choosing these colors I made sure to check multiple gene combos and all the genes by themselves to ensure the colors work with the design.
Mutations
In the mutations I wanted to draw in some more of those yellows and orange-pinks. In the m1 I made did a much more saturated then the other colors red-orange. This is our pop color to stand out against all the other colors. In m2 I did a more red-pink then orange-pink I chose this color as it helps push the "soft cloudy" feel of the design. In m3 I chose a blue, to draw back to the original sky color. As with the genes I checked each trait individually and in combos to see how all the colors look.
Critique CeruleanCrow "For Limor's design, I really enjoyed what she did in terms of bright. The ryory gives a coudy bright feel to the design. However, there seems to be less of a darker side to the pet, so a lot of colors get erased or overtoned by other more powerful traits. Perhaps making the G3 color a tad bit brighter and have G1 a little darker."
Final Design
Following Crow's advice I made the design more contrasty. In the g3 I also made an orange color, to help make the brighter warm colors more prominent. In a few of the genes and mutations slots I saturated the colors a bit more, to make the design less monotone. Overall I am happier with the final design rather then the rough version.
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Now remember if you have any questions or suggestions feel free to message me, Limor with anything you'd like to say! I always love to hear your thoughts!
Shimmerstrike
Level 70
Trickster
Joined: 4/8/2017
Threads: 73
Posts: 2,662
Posted: 5/2/2019 at 7:18 AM
Post #268
Hi, can I subscribe please?
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 5/2/2019 at 7:56 AM
Post #269
The Limpr issue.....
Loved it.
Thanks Limor-ill try to stockpile some stuff and maybe write a story or two just for yyks if i get time after the exam rush :p
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 5/4/2019 at 11:42 AM
Post #270
of course! You've been added to the ping list
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