Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,789 363
Sylestia Pet Data
Category Total Yesterday
Pets 8,494,871 1,531
Generated 684,733 189
Captured 1,225,104 126
Bred 6,584,926 1,216
Statistics updated daily at midnight
Forum Index > News and Announcements > 2015 Fall Festival Overview
Page 3 1, 2, 3, 4... 13, 14, 15 Go to Page:
Author Thread Post
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 11/1/2015 at 3:06 PM Post #21
Those are usually tweaked festival to festival.
Shelbzilla
Level 60
The Hallowed
Joined: 4/15/2015
Threads: 11
Posts: 469
Posted: 11/2/2015 at 8:10 AM Post #22
Sorry to bug you with all that's going on. I just have a quick question for the mojo boards, is it whoever gets the most points quickest or does everyone who ties for the final spot end up getting a pet?
Wonderfulwander
Level 75
The Dreamer
Joined: 4/1/2014
Threads: 115
Posts: 6,207
Posted: 11/2/2015 at 9:24 AM Post #23
If it's the same as how it worked last year, it's about who gets the points quickest for those with the same number of points.

This was seen during the neph mojo competition, since neph occurrence is very low. So the first person to mojo a neph will be in first place, and everyone else after that would come below, unless they mojo 2 nephs, then they'll become first place.

So if everyone has the same number, only the first 3 to get that number will get the 3 vis, and the rest will get a 2 vis (if they do it fast enough to be the top 20)

If the current 20th place has 20 points, one would need 21 points to get the 20th place and get the pet.
GoldGryphon
Level 75
Guardian of the Realm
Joined: 1/28/2014
Threads: 76
Posts: 4,428
Posted: 11/2/2015 at 10:11 AM Post #24
Are hatchlings restricted as well for release?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,888
Posted: 11/2/2015 at 12:51 PM Post #25
No. Hatchlings can be released.
Moderation Team
Level 9001
Protector of the Forums
Site Moderator
Posted: 11/3/2015 at 1:32 AM Post #26
This post has been marked as inappropriate.
Olooriel
Level 75
Frosty Hands
Joined: 3/8/2014
Threads: 24
Posts: 694
Posted: 11/3/2015 at 3:29 AM Post #27
Just a little feedback on the new spawn times of named (especially combined with their increased toughness, and the rarity of dropping avatar items) - I guess it's supposed to make them more interesting and challenging and the items they drop more rare (it certainly does the latter), but at least for me, where I used to be excited what I'd get out of a fight, now it reached the point where I'm more "Meh, why bother fighting them, it'll take forever and they'll only drop one mojo anyway". Avatar items used to be my main festival attraction (followed by Themed), so this time around the event really doesn't have that much appeal for me. I can only assume I'm not the only one?

I don't mind some things being really hard to reach (like a mojo pet), but I kind of feel that there should be some more common things out there, so everyone gets something out of the festival, even if they can't play all day.
Edited By Olooriel on 11/3/2015 at 3:33 AM.
Kitzune
Level 60
Joined: 4/7/2013
Threads: 60
Posts: 308
Posted: 11/3/2015 at 6:37 AM Post #28
Link: https://www.sylestia.com/forums/?thread=30177&page=3#27
Author: Olooriel
Time Posted: 11/3/2015 at 3:29 AM
Just a little feedback on the new spawn times of named (especially combined with their increased toughness, and the rarity of dropping avatar items) - I guess it's supposed to make them more interesting and challenging and the items they drop more rare (it certainly does the latter), but at least for me, where I used to be excited what I'd get out of a fight, now it reached the point where I'm more "Meh, why bother fighting them, it'll take forever and they'll only drop one mojo anyway". Avatar items used to be my main festival attraction (followed by Themed), so this time around the event really doesn't have that much appeal for me. I can only assume I'm not the only one?

I don't mind some things being really hard to reach (like a mojo pet), but I kind of feel that there should be some more common things out there, so everyone gets something out of the festival, even if they can't play all day.
I agree with this. The festivals in the past were more fun when we could beat the boss quickly and get the dropped items faster. Now it takes almost 30 minutes for a boss battle even with maxed stats and the drops after are just dissapointing. Especially after reading that they could drop special tagged pets. The rates for the special drops need to be raised at least 25-35% as well as the appearance of the tagged nests and pets. These are kinda the whole reason people participate in the festivals after all. I think doing this would make the festivals much more enjoyable for everyone
TurquoiseGiraffe
Level 70
Mojo Master
Joined: 5/28/2015
Threads: 30
Posts: 340
Posted: 11/3/2015 at 2:16 PM Post #29
I haven't noticed them being so much tougher than last fest's bosses, but that could just be me. However, I really don't think it takes half an hour to beat each one. For me, it's more like 5-10 minutes, and that's with pets that aren't anywhere close to max stats. They all have full mythical gear now, but they're only one prismatic philter removed from their Tamed grandparents, so their stats are still nowhere near what others have.
Kitzune
Level 60
Joined: 4/7/2013
Threads: 60
Posts: 308
Posted: 11/3/2015 at 7:29 PM Post #30
The horseman takes about 30 to beat with full myth gear and stats but that's because he splits once his HP gets to a certain point. Also I don't know if gathering the pumpkins really makes him weaker. But the bosses are definitely harder then when the festivals first started. I'm not so bugged about that though as much as I am at how little you get when you finally beat them. I just think the drop and appearence rate of eggs, tagged, and avatar stuff should be raised for a more enjoyable fest. Not just for veterans but for the new players too
Go to Page:
1, 2, 3, 4... 13, 14, 15
This Page loaded in 0.012 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.