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SpaceElf1
Level 75
Ghost Writer
Joined: 9/17/2014
Threads: 703
Posts: 13,242
Posted: 3/10/2019 at 12:21 PM
Post #21
In what way would Sylesties give the clues, Orca? As far as I can tell, the only practical way to hand out the clue "cards" is for me to PM to each person images of their cards. Have you come up with a better way?
SpaceElf1
Level 75
Ghost Writer
Joined: 9/17/2014
Threads: 703
Posts: 13,242
Posted: 3/10/2019 at 12:23 PM
Post #22
Tim, Halcyon is a Legendary Zolnixi, so I'm not going to give him away. However, I am willing to severely discount his price for you, by 75%. That would be 300,000 gold. (Since he is a Legendary, it cost me a Master Trap to acquire him.) How does that sound?
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 3/10/2019 at 12:59 PM
Post #23
Hmmm......
Nope.
I'll think about it tho!
(And this is why you shouldn't do this stuff when half asleep. ;D)
Dragongem23
Level 63
The Tender
Joined: 7/19/2017
Threads: 254
Posts: 25,229
Posted: 3/10/2019 at 1:31 PM
Post #24
*FAcepalm*
Darn autocorrect
So family fun night,is a hasbro game and one version has clue.
If you play the 'remix' clue you get this certain dice at the beginning of a turn that either does
~Blackout~
~Party~
~Clue...~
Tim, Halcyon is a Legendary Zolnixi, so I'm not going to give him away. However, I am willing to severely discount his price for you, by 75%. That would be 300,000 gold. (Since he is a Legendary, it cost me a Master Trap to acquire him.) How does that sound?
i only have 21,010 gold i still dont have enough sorry!but once i give you the mussrooms than mabe yes?
SpaceElf1
Level 75
Ghost Writer
Joined: 9/17/2014
Threads: 703
Posts: 13,242
Posted: 3/10/2019 at 2:31 PM
Post #26
Dragon, if I'm understanding you, it would work like this. At the beginning of each new turn*, I use a random number generator to "roll" a number from 1 to 6. Depending upon which number comes up, I either--
1. Move all the players' tokens to random rooms.
2. Randomly pick one player and inform that player they lose their next two turns.
3. Give a random player a random clue card from the deck.