Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,778 344
Sylestia Pet Data
Category Total Yesterday
Pets 8,497,822 1,180
Generated 685,071 171
Captured 1,225,466 181
Bred 6,587,177 828
Statistics updated daily at midnight
Forum Index > General Discussion > The Sylestia Times - September 2019
Page 3 1, 2, 3, 4, 5, 6 Go to Page:
Author Thread Post
Vin
Level 70
The Kind-Hearted
Joined: 3/14/2014
Threads: 18
Posts: 352
Posted: 10/1/2019 at 3:59 PM Post #21
I've been thinking and what is needed is not to make it harder to get pets but to make having them more desirable and releasing them more socially acceptable. it's easy to feel like you're punishing the pet for not being good enough by sending it away. there are other games where it's different and that way people know the pet is in a better place. Or if you get something in return.

like if you take a pet to the Special Happy Retirement Home or something it sounds better than just sending it into the wild to fend for itself. and maybe you could get points for releasing to spend on special items like outfits or exclusive philters like with the recent event but all the time. and you could add new items for festivals and stuff so it won't be just a one-time get all the prizes then go back to overbreeding.

But I think restricting breeding is the wrong direction to go. incentivize releasing if you want to get pets out of the economy, or allow breeders to create custom theme tags for their projects with essences (maybe green tag?) so they have value beyond just the color. and that could be a gold sink too, the Writ of This Is A Theme Now or whatever, because I know krin wants more gold sinks.
Ariento
Level 70
Trickster
Joined: 8/30/2019
Threads: 11
Posts: 280
Posted: 10/1/2019 at 4:34 PM Post #22
Link: https://www.sylestia.com/forums/?thread=81334&page=3#21
Author: Vin
Time Posted: 10/1/2019 at 3:59 PM
I've been thinking and what is needed is not to make it harder to get pets but to make having them more desirable and releasing them more socially acceptable. it's easy to feel like you're punishing the pet for not being good enough by sending it away. there are other games where it's different and that way people know the pet is in a better place. Or if you get something in return.

like if you take a pet to the Special Happy Retirement Home or something it sounds better than just sending it into the wild to fend for itself. and maybe you could get points for releasing to spend on special items like outfits or exclusive philters like with the recent event but all the time. and you could add new items for festivals and stuff so it won't be just a one-time get all the prizes then go back to overbreeding.

But I think restricting breeding is the wrong direction to go. incentivize releasing if you want to get pets out of the economy, or allow breeders to create custom theme tags for their projects with essences (maybe green tag?) so they have value beyond just the color. and that could be a gold sink too, the Writ of This Is A Theme Now or whatever, because I know krin wants more gold sinks.


I would love the ability to make my own tags! Especially if it allows me to use tamed sylestis as founders too - I have some big plans for post-revamp nytes!
Amaya
Level 75
The Kind-Hearted
Joined: 12/18/2012
Threads: 67
Posts: 1,039
Posted: 10/1/2019 at 7:16 PM Post #23
Personally I agree that incentivising releasing is the way to go. I remember other pet sites having pounds for adoption, even though they would overflow I am sure it gave more of a sense of not throwing a pet away like releasing. The other option I always like is an NPC that buys pets, maybe some guards buy Lupora's and Ny'vene's, the royal family collects puffadores or something. They would buy it maybe based on traits, a set fee per visible and carried (if tested) this would create a minimum price but also less of a sense of throwing pets away.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 16,999
Posted: 10/1/2019 at 7:20 PM Post #24
Yea I think that's a great idea, if only you could sell your dishwasher pets but still get rid of them. It would sure encourage people to get rid of their unwanted pets as well.
Amaya
Level 75
The Kind-Hearted
Joined: 12/18/2012
Threads: 67
Posts: 1,039
Posted: 10/1/2019 at 7:31 PM Post #25
I know, I'm clearing out pets right now, they aren't too dishwater so I want to sell them but some of them are low TP. If I could sell them to an npc (for gold or scales) I would find it much easier to clear them out.

Pricing would differ based on species so that Krin could push up the price of fabled once more, but keep the prices of other pets the same. There would have to be a lot of discussion with community, polls and the like to determine what the minimum price per trait should be for each pet. Is a Zolnixi 10gp pet tp or 100gp? Is a hidden trait (if tested) valued equal to a straight visible? If we're using scales (which I like) what new things should be available, is it 1 scale for common pets 2 for fabled or is it even more valuable?

I like scales cause they are hard for me to get (I hate repetitive grinding) but a gp price might be easier to set the value a pet should be at. However a massive influx of gp could influence the item economy... but how bad is that really?
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 10/1/2019 at 8:06 PM Post #26
thats actually a really good suggestion Amaya did you ping Krin with this? I think it would certianly be a good point to bring up!
Venti
Level 70
The Perfectionist
Joined: 8/21/2019
Threads: 14
Posts: 70
Posted: 10/1/2019 at 8:07 PM Post #27
All I want is what the game promises on the front page:

Create fully customizable Pets from over 20 different Species.
Capture, Generate, or Breed as many Pets as you like.


That's why I joined the site, 41 days ago. I really don't understand why I should be concerned or sad that in a breeding game, a pet that was rare several years ago is not so rare now, and the market reacted accordingly, like any normal market would, and the prices dropped.

I do try not to go too low with prices, but tbh it's incredibly difficult to determine what a realistic price is. A pretty quitari, with 3 visible and 3 carried costs 200 gold, but a "themed" pet with NN everywhere that looks like any random wild pet, was offered for half million. For what, the little star and the special name???

Yes, the market in the game is twisted, some prices kept artificially high, while some pushed ridiculously low. But restricting breeding and players who don't give a damn about all this and just want to breed as many pretty pets as they like - as the game promised, is not a solution.
Encryption
Level 70
Joined: 6/24/2018
Threads: 33
Posts: 1,197
Posted: 10/1/2019 at 8:33 PM Post #28
so clearly, as you mentioned you are new. have you taken months to finish a breeding project, and then someone buys your project pet and then mass-breeds to sell babies for crazy low prices, lowering your chances of making back the money and time you spent on that project? i dont think so. that pretty 3v3c qit, for 200 gold. just think about way back when the site first started how hard it took them to breed 6v. this is the 1st 6v bred pet ever. now look at the birthday: sept 2013. the site started in dec 2012. it took 9 months before someone bred a 6v. now all you need is advanced search and you get a 6v for 10 gold. imagine how disappointing it must be for that person, too see 9 months of work only worth 10 g. so it may not look like a problem to you. but its a problem for serious breeders.
Edited By Encryption on 10/1/2019 at 8:34 PM.
Sunflora
Level 71
Ghost Writer
Joined: 6/6/2018
Threads: 10
Posts: 536
Posted: 10/1/2019 at 8:50 PM Post #29
I'm with Encryption. I get since your new, you likely don't understand this problem. But to us older players its a very serious problem that needs to be dealt with. Breeders spend from a few months to a year working on beautiful themed and non-themed projects, only for them to be depreciated down to far less than they are actually worth. It really sucks to see all the money and hard work they put into making a project to turn to be worth virtually nothing. And yes, while capturing, breeding, and generating pets is what this game is about, seeing the hard work people put in to doing those things and the pets being worth nothing really takes some of the fun out of the game. You may not care now, but the only way you would know how we feel is to start a project of your own and try to sell the finished product for a decent price. Good luck with that. :)
Silverkitsu
Level 75
Crystalline Cleaver
Joined: 8/24/2016
Threads: 143
Posts: 1,940
Posted: 10/1/2019 at 9:25 PM Post #30
Yeah, when I looked yesterday on the advanced search there were literally thousands of pets for sale for under 100 gold, so it's not worth most people's time to find nice pets or gold to buy project pets
Go to Page:
1, 2, 3, 4, 5, 6
This Page loaded in 0.013 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.