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Unstaeble
Level 75
Stoneheart Savior
Joined: 3/14/2019
Threads: 138
Posts: 2,410
Posted: 10/15/2021 at 9:41 PM
Post #21
Lost Grove Section 3 Strategies - North Floor 2 Enemies
Temple Maniac: When in battle, kill first. On the first turn of the battle (after this, every 10 turns), maniacs will cast Precision Aura on each enemy in the battle. This will add Charged Up to each enemy in the battle, lasting for 6 turns and increases critical hit chance by 30% and can stack to have up to 3 individual buffs.
Temple Fanatic: When in battle, kill second (target first if there are no maniacs). At full mana, fanatics will use Glaive Puncture which can hit multiple pets
Temple Visionary: When in battle, kill third (target first if there are no maniacs or fanatics). At full mana, visionaries will use Glaive Drain on all 3 of your pets, healing each enemy based on the damage each of your pets receive.
Temple Zealot: At full mana, zealots will cast Protection Aura on each enemy in the battle. This shield lasts for 3 turns and absorbs 8,520 damage when attacked, can stack to have up to 3 individual buffs.
Unstable Voidling: When in battle, kill first. If there are multiple, you'll have to split the damage between them within the 10 turns. Starts off the battle with Instability, a countdown lasting 10 turns that at the beginning of the round after the last turn, will combust and deal heavy damage to all 3 of your pets. Kill before the 10 turns are up (or if impossible, lessen their health as much as possible to prevent as much as damage as possible).
At full mana, uses Void Blast hitting all 3 pets, prioritize damage to blocking
Easy ways to balance the damage includes using multiple hit moves such as r5 Razor Wind on air, r4 Fairy light on light, and fire moves as well as alternating between multiple enemies.
Vengeful Voidling: Starts off the battle with Void Power (rank 0), a buff that increases the physical and magical damage by 20% for each turn that passes. After killing any unstable voidlings, kill vengeful voidlings before too many turns pass.
At full mana, uses Void Leech and hits 1 pet, healing health back to user based on the damage received.
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Edited By Unstaeble on 11/23/2022 at 2:01 AM.
Unstaeble
Level 75
Stoneheart Savior
Joined: 3/14/2019
Threads: 138
Posts: 2,410
Posted: 3/1/2022 at 4:20 AM
Post #22
Lost Grove Section 3 Strategies - North Floor 2 Bosses
Voidmancer: Using air's key 5, Raith's Fury, at the start of the battle can help speed up the battle. Focus on attacking the boss, still paying attention to the summoned voidlings' Void Power rank (at the start of the battle begins at rank 0, increases the physical and magical damage by 20% for each turn that passes). You don't want to kill off these voidlings too early, as they'll respawn the next turn after adding a rank to Voidmancer's Void Summon, increasing physical and magical damage by 25% for each rank. Block on all pets at Voidmancer's full mana
Around rank 6-8 typically, you'll want to take out the voidlings by alternating and killing one a few turns before the other so their ranks are offset; Ex, one voidling has rank 2 where the other has rank 5, kill off the higher rank voidling first. Using multiple hit moves such as r5 Razor Wind on air and r4 Fairy Light on light can also help to quickly take out the voidlings when their rank gets too high.
Earthbender: Using air's key 5, Raith's Fury, at the start of the battle can help speed up the battle. At the start of the battle, move your tank into the third slot. At 83% mana, Earthbender will use Lasso and stun your third pet so if you need to put up a shield/thorncoat use it on the turn before (60% mana).
At full mana, Earthbender will use Pulverize, hitting the third pet and dealing heavy damage as well as summoning 2 Fragmented Energies. For each turn the summoned enemies survive, they will add a rank each to Earthbender's Swirling Cloud which increases physical and magical damage by 10% for each rank.
If you have multiple hit moves such as r5 Razor Wind on air and r4 Fairy Light on light, using these can help quickly take out the fragmented energies and therefore reducing the amount of ranks added to Earthbender's Swirling Cloud.
Pyromancer: TBA; Still have more testing to do
-Block on your first pet at full mana, wisps should be taken out asap
Ancient Temple Guardian: WIP
Aykios: A pet with the ability to Taunt (earth or shadow) is required for this fight (until proven otherwise)
WIP
Aykios Discussion Thread
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Edited By Unstaeble on 11/23/2022 at 2:01 AM.
Unstaeble
Level 75
Stoneheart Savior
Joined: 3/14/2019
Threads: 138
Posts: 2,410
Posted: 3/1/2022 at 4:20 AM
Post #23
Lost Grove Section 3 Strategies - South Floor 2 Enemies
Temple Maniac: When in battle, kill first. On the first turn of the battle (after this, every 10 turns), maniacs will cast Precision Aura on each enemy in the battle. This will add Charged Up to each enemy in the battle, lasting for 6 turns and increases critical hit chance by 30% and can stack to have up to 3 individual buffs.
Temple Fanatic: When in battle, kill second (target first if there are no maniacs). At full mana, fanatics will use Glaive Puncture which can hit multiple pets
Temple Visionary: When in battle, kill third (target first if there are no maniacs or fanatics). At full mana, visionaries will use Glaive Drain on all 3 of your pets, healing each enemy based on the damage each of your pets receive.
Temple Zealot: At full mana, zealots will cast Protection Aura on each enemy in the battle. This shield lasts for 3 turns and absorbs 8,520 damage when attacked, can stack to have up to 3 individual buffs.
Unstable Voidling: When in battle, kill first. If there are multiple, you'll have to split the damage between them within the 10 turns. Starts off the battle with Instability, a countdown lasting 10 turns that at the beginning of the round after the last turn, will combust and deal heavy damage to all 3 of your pets. Kill before the 10 turns are up (or if impossible, lessen their health as much as possible to prevent as much as damage as possible).
At full mana, uses Void Blast hitting all 3 pets, prioritize damage to blocking
Easy ways to balance the damage includes using multiple hit moves such as r5 Razor Wind on air, r4 Fairy light on light, and fire moves as well as alternating between multiple enemies.
Vengeful Voidling: Starts off the battle with Void Power (rank 0), a buff that increases the physical and magical damage by 20% for each turn that passes. After killing any unstable voidlings, kill vengeful voidlings before too many turns pass.
At full mana, uses Void Leech and hits 1 pet, healing health back to user based on the damage received.
Return to Table of Contents
Edited By Unstaeble on 11/23/2022 at 2:01 AM.
Unstaeble
Level 75
Stoneheart Savior
Joined: 3/14/2019
Threads: 138
Posts: 2,410
Posted: 5/9/2022 at 1:12 PM
Post #24
Lost Grove Section 3 Strategies - South Floor 2 Bosses
Voidmancer: Using air's key 5, Raith's Fury, at the start of the battle can help speed up the battle. Focus on attacking the boss, still paying attention to the summoned voidlings' Void Power rank (at the start of the battle begins at rank 0, increases the physical and magical damage by 20% for each turn that passes). You don't want to kill off these voidlings too early, as they'll respawn the next turn after adding a rank to Voidmancer's Void Summon, increasing physical and magical damage by 25% for each rank. Block on all pets at Voidmancer's full mana
Around rank 6-8 typically, you'll want to take out the voidlings by alternating and killing one a few turns before the other so their ranks are offset; Ex, one voidling has rank 2 where the other has rank 5, kill off the higher rank voidling first. Using multiple hit moves such as r5 Razor Wind on air and r4 Fairy Light on light can also help to quickly take out the voidlings when their rank gets too high.
Earthbender: Using air's key 5, Raith's Fury, at the start of the battle can help speed up the battle. At the start of the battle, move your tank into the third slot. At 83% mana, Earthbender will use Lasso and stun your third pet so if you need to put up a shield/thorncoat use it on the turn before (60% mana).
At full mana, Earthbender will use Pulverize, hitting the third pet and dealing heavy damage as well as summoning 2 Fragmented Energies. For each turn the summoned enemies survive, they will add a rank each to Earthbender's Swirling Cloud which increases physical and magical damage by 10% for each rank.
If you have multiple hit moves such as r5 Razor Wind on air and r4 Fairy Light on light, using these can help quickly take out the fragmented energies and therefore reducing the amount of ranks added to Earthbender's Swirling Cloud.
Pyromancer: TBA; Still have more testing to do
-Block on your first pet at full mana, wisps should be taken out asap
Rigid and Dull ---> Small brass key
Normal and Tarnished ---> Regular silver key
Tight and Tarnished ---> Tiny silver key
Sparkling and Rigid ---> Small diamond key
Tarnished and Hollow ---> Enormous silver key
Dented and Rigid ---> Small gold key
Bulbous and Tarnished ---> Large silver key
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Edited By Unstaeble on 11/23/2022 at 2:01 AM.
Unstaeble
Level 75
Stoneheart Savior
Joined: 3/14/2019
Threads: 138
Posts: 2,410
Posted: 5/9/2022 at 1:22 PM
Post #27
Reserved
Edited By Unstaeble on 11/23/2022 at 2:01 AM.
Unstaeble
Level 75
Stoneheart Savior
Joined: 3/14/2019
Threads: 138
Posts: 2,410
Posted: 8/30/2022 at 6:31 PM
Post #28
Reserved
Edited By Unstaeble on 11/23/2022 at 2:01 AM.
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