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Forum Index > Roleplay Games > The Legends-RPG
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Author Thread Post
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/1/2020 at 4:44 PM Post #381
"There's a source. There always is. That's what I've been trying to find. On the way I fix a bug here and there, enough so it doesn't interfere."

The cube turns. The gears move normally. "Well, whatever you did, it worked. Look." He pointed up at the square slowly regenerating, thought the ones that had already disintergrated stayed disintergrated.
Sslover
Level 61
The Kind-Hearted
Joined: 8/31/2016
Threads: 249
Posts: 74,416
Posted: 4/1/2020 at 4:49 PM Post #382
Link: https://www.sylestia.com/forums/?thread=78482&page=39#381
Author: Orcastration
Time Posted: 4/1/2020 at 4:44 PM
"There's a source. There always is. That's what I've been trying to find. On the way I fix a bug here and there, enough so it doesn't interfere."

The cube turns. The gears move normally. "Well, whatever you did, it worked. Look." He pointed up at the square slowly regenerating, thought the ones that had already disintergrated stayed disintergrated.


"That's good," she nodded with approval. "Where would an ideal place be for the source do you think?"
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/1/2020 at 4:51 PM Post #383
"THat's the problem. I have no idea where the source is. The place I thought it was wasn't the place at all." Nerd says.
Sslover
Level 61
The Kind-Hearted
Joined: 8/31/2016
Threads: 249
Posts: 74,416
Posted: 4/1/2020 at 4:54 PM Post #384
Link: https://www.sylestia.com/forums/?thread=78482&page=39#383
Author: Orcastration
Time Posted: 4/1/2020 at 4:51 PM
"THat's the problem. I have no idea where the source is. The place I thought it was wasn't the place at all." Nerd says.


"Well, where's the place you would never put it, even if it was your last resort?"
Edited By Sslover on 4/1/2020 at 4:54 PM.
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/1/2020 at 4:55 PM Post #385
"Checked there too. Level 1, easy mode, is definitely not it."
Sslover
Level 61
The Kind-Hearted
Joined: 8/31/2016
Threads: 249
Posts: 74,416
Posted: 4/1/2020 at 4:56 PM Post #386
Link: https://www.sylestia.com/forums/?thread=78482&page=39#385
Author: Orcastration
Time Posted: 4/1/2020 at 4:55 PM
"Checked there too. Level 1, easy mode, is definitely not it."


"Hmm. Well, what about the second place you would put it?"
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/1/2020 at 5:06 PM Post #387
""Level 14, medium mode, is currently not it either. I've checked plenty of other levels too. None of them. The game is almost entirely levels, and if the source entrance isn't on a level, well....there's the main screen or the level map screen. And I'm not quite sure if I can wormhole all the way there."
Sslover
Level 61
The Kind-Hearted
Joined: 8/31/2016
Threads: 249
Posts: 74,416
Posted: 4/1/2020 at 5:11 PM Post #388
Link: https://www.sylestia.com/forums/?thread=78482&page=39#387
Author: Orcastration
Time Posted: 4/1/2020 at 5:06 PM
""Level 14, medium mode, is currently not it either. I've checked plenty of other levels too. None of them. The game is almost entirely levels, and if the source entrance isn't on a level, well....there's the main screen or the level map screen. And I'm not quite sure if I can wormhole all the way there."


"Well...where haven't you checked?" She asked, hoping the worry in her voice was hidden well
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 4/1/2020 at 5:18 PM Post #389
"The main screen and the level map. And the settings but you get there throug hthe main screen anyways. The level map is...unsteady at best. Always is, that's how it was coded."
Sslover
Level 61
The Kind-Hearted
Joined: 8/31/2016
Threads: 249
Posts: 74,416
Posted: 4/1/2020 at 5:20 PM Post #390
Link: https://www.sylestia.com/forums/?thread=78482&page=39#389
Author: Orcastration
Time Posted: 4/1/2020 at 5:18 PM
"The main screen and the level map. And the settings but you get there throug hthe main screen anyways. The level map is...unsteady at best. Always is, that's how it was coded."


"Well then we'll look at the level map first," she decided for him.
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