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Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,297
Posted: 11/1/2024 at 11:20 PM
Post #31
that seems like... a very extreme difficulty curve with those three options
like, pre-lg to lg is a difficulty curve, but going straight from nebulous 'lg difficulty' (esp. when lg has pre-grove behemoth and post-grove behemoth difficulties (then from that to temple 1, then to 'temple, but it has exploding voidlings')) but from that straight to Vexxar tier? I definitely feel like there'd need to be at least one more step inbetween 2 and 3?
It'll be interesting to see the ability to pick difficulty implemented though
LacunaTrickster
Level 75
The Hallowed
Joined: 1/20/2014
Threads: 25
Posts: 518
Posted: 11/2/2024 at 1:12 AM
Post #32
Am also curious how the difficulty options would affect combat boards.
You can perform an investment to make it easier if youre purely after getting the board pet.
Via getting a lv 30 team of maxstat pets and gearing them apropriately. However the difficulty alterations seem like they could be used to cut those corners further?
Hebs
Level 75
Guardian
Joined: 10/3/2022
Threads: 29
Posts: 121
Posted: 11/2/2024 at 4:36 AM
Post #33
Hey.
I was trying the event late last night, when entering zone stage 1 was on 5% some hours after i had to go to bed it had only gone up to 20%, in Region Chat there was 30+ so i was thinking what trickers the progress in stage 1 or is it supposed to take several hours to move up only 15 % ?
It seems like it could be a fun event but i dont have the time to stay up whole night to try it and i dont think im the only one.
Just was there again, the counter was at 30% all the time i was there also around 2 hours
Hey.
I was trying the event late last night, when entering zone stage 1 was on 5% some hours after i had to go to bed it had only gone up to 20%, in Region Chat there was 30+ so i was thinking what trickers the progress in stage 1 or is it supposed to take several hours to move up only 15 % ?
It seems like it could be a fun event but i dont have the time to stay up whole night to try it and i dont think im the only one.
Just was there again, the counter was at 30% all the time i was there also around 2 hours
It's a lot of required progression right now for Stage 1 and it doesn't adjust for how many are online. I decided to leave that in place until I have a chance to overhaul the event and make it better.
Last night was kind of my "test run" of the event just to get a feel of everything and fix any event-breaking bugs. Once I get a chance to work on the event some today, I'll adjust the frequency so it's more nominal.
It's a lot of required progression right now for Stage 1 and it doesn't adjust for how many are online. I decided to leave that in place until I have a chance to overhaul the event and make it better.
Last night was kind of my "test run" of the event just to get a feel of everything and fix any event-breaking bugs. Once I get a chance to work on the event some today, I'll adjust the frequency so it's more nominal.
Ok ty
Stormdragon21
Level 75
Nature Walker
Joined: 8/1/2016
Threads: 13
Posts: 271
Posted: 11/2/2024 at 10:50 AM
Post #36
Will there be any exclusive avatar items added to the event shop or is the stuff there all that's there?
Will there be any exclusive avatar items added to the event shop or is the stuff there all that's there?
All Avatar Items are in game at this point. The Haunted House has some exclusives and then there's a couple Helds in different features.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 11/2/2024 at 1:57 PM
Post #38
I made a handful of bandaid adjustments to the event. Pumpkin Minions and the Boss should now be noticeably easier and not hit nearly as hard as they were hitting.
I also significantly reduced the amount of progression required to get through Stage 1.
I still plan on making a lot of significant changes to greatly improve the event, but it might have to wait until Monday.
Wistirio
Level 75
Frosty Hands
Joined: 10/18/2018
Threads: 43
Posts: 1,865
Posted: 11/2/2024 at 5:00 PM
Post #39
Would it be possible to make the Zombie themes not flee, like the SE event?