Forum Index > News and Announcements > Sylestia's Upcoming Development
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Alchemy
Level 75
Trickster
Joined: 11/6/2014
Threads: 109
Posts: 1,614
Posted: 3/3/2015 at 5:21 PM
Post #31
This is great! Can't wait to see what happens. :)
Shadow
Level 60
Joined: 1/31/2013
Threads: 144
Posts: 1,178
Posted: 3/3/2015 at 5:22 PM
Post #32
Sounds like a plan to me! Thanks! We appreciate ya'll's hard work. :)
SheVampire
Level 73
Sylestiologist
Joined: 8/4/2014
Threads: 274
Posts: 2,367
Posted: 3/3/2015 at 5:22 PM
Post #33
So. freaking. excited!!!!!!
I absolutely love this idea!!! I'm going crazy over here.
Thanks for the awesome update!!!
Diaveborn
Level 60
The Artistic
Joined: 5/16/2013
Threads: 43
Posts: 651
Posted: 3/3/2015 at 5:24 PM
Post #34
:D <3
ColonelHazard
Level 60
The Hallowed
Joined: 9/21/2014
Threads: 35
Posts: 1,296
Posted: 3/3/2015 at 5:33 PM
Post #35
*flails*
SO. EXCITED.
You have 100% of my support on this plan. Not only does the mega-zone sound great, but the fully revamped Sylestia (no longer beta) will be amazing, whether it comes out 6 months, a year, or more from now. Thank you both, and all the artists and other behind-the-scenes folks for all of your continued hard work and dedication to making this the best game community on the internet!
Ace6
Level 75
The Hallowed
Joined: 10/19/2013
Threads: 192
Posts: 2,054
Posted: 3/3/2015 at 5:37 PM
Post #36
This sounds great, thank you both for all you do.!<333
I can't wait to see my Sylestis with millions of experience points suddenly jump up to level 75! ^^
And as long as my stat bred babies keep their ridiculously high stats I'm happy. Thank you devs so much!
It actually doesn't work that way. In order to prevent new content becoming instantly trivial, pets with XP over the cap just have it converted to their total pool and then they are reset to 0xp in the current level.
The total pool used to be used for leaderboard rankings, but atm those are disabled so it's just kinda a hidden stat in the database for now.
Overall though, doing this makes sense and keeps the integrity of the game. It wouldn't be fun if on day 1 of new content you can already beat most of it because your pets are over leveled.
FrostTech
Level 74
The Perfectionist
Joined: 12/15/2013
Threads: 35
Posts: 371
Posted: 3/3/2015 at 5:46 PM
Post #38
Will we still be able to use out phones to get on the new sylestia?
SheVampire
Level 73
Sylestiologist
Joined: 8/4/2014
Threads: 274
Posts: 2,367
Posted: 3/3/2015 at 5:56 PM
Post #39
That is great Krin, I would be pretty disappointed if pets my jumped from 50 to 75 because of overall exp. There's no challenge. Will there be a new dungeon in the mega zone? Please tell me there will be.
Taptothebeat
Level 72
Candy Dispenser
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 3/3/2015 at 5:56 PM
Post #40
Sounds good. The progress so far has felt way too slow to me as well; thought it was because of the abundance of festivals. Hearing about restructuring the database makes me reminisce of the days of learning ER diagrams. lol
6 months sounds quick. Sounds more like a 1 year project to me at the very least for the features you want implemented.
I would love to see the interface redone. Definitely worth spending the time to come up with something good. Bootstrap is pretty useful allowing for easy size adjustment for mobile and tablet sized devices. Something that seems to have been a struggle so far. (Also good for uniformity across the site)
Would love to see an improved battle system, as currently that is sylestia's biggest downside to me. I personally enjoy strategy games (e.g. War Of Omens, FFTA, etc), but I know there are people who prefer the simpler battles such as those in pokemon games. Having the option to choose 1 or the other would be most optimal, but I know that it would involve probably too much extra work.
Site polls for decisions would make me happy. But I know I'm just reaching for the stars here.
Sorry, I ramble too much. Looking forward to what is to come! Thank you for the hard work!
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