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Forum Index > Player Guides > [SPOILERS]: The Lost Grove Walkthrough!
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Author Thread Post
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:41 AM Post #31
Stage 11: The Forgotten Caverns
Speak to captain Rylak


Sorry for the really long hiatus everyone, but now i'm back, so lesss goooo. On a another note, i've decided at a later stage to redo the walkthrough to make it all less image heavy. My plans going forward are to not screenshot every dialog. I just want to capture things that are crucial to the guide. I hope that this will help improve the accessibility of this document, while making it less bogged down and messy. The content from now on will change slightly to have less unnecessary detail.

It is time to speak to captain Rylak to progress to the next stage. He is located east, and then south of the top end of Shal'orok village.











After following that path, I found Rylak and talked to him to progress. He explains that the door behind him is now unlocked because access was granted by the village elder. This door leads into the lower part of the caves. However, there is an ancient construct blocking the way that we'll need to defeat before continuing on. Much like how it was with the lost grove behemoth, it looks like we're going to need to defeat another boss.

He also explains that you'll want to make sure that your pets are battle hardened enough for this encounter. If you feel that you are not ready to up the difficulty in the game, then i suggest waiting before becoming stronger. You may want to take this time to train up ability ranks, get better gear if you haven't already done so, get the last of your barracks buildings or get higher statted pets. Although all of these things probably aren't necessary, anything you can do before this point will probably make the game easier.
Edited By Amarok on 7/9/2022 at 10:12 PM.
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #32
Stage 12: The Battle of the Crystal Behemoth!

Preparation

I've been on hiatas for a really long time, so my battle build and gear might be horribly out of date now. With that said, here's a quick rundown of the build and gear I'll be using to battle this behemoth!

Altruis the Shy, Earth tank, level 74.

Wardens vinethorn relic
Wardens vinethorn helm +1
Wardens vinethorn bracer (x2)

https://www.sylestia.com/view/pets/?petid=2979611

Pathfinder Ro'Gan Lo, Wind DPS, level 75.

Storm Caller's Vinethorn relic +3
Storm Caller's Vinethorn helm
Storm Caller's Vinethorn bracer +1
Storm Caller's Vinethorn bracer

https://www.sylestia.com/view/pets/?petid=2952098

Guardian Yieh'ke Naskha, Light Heal, level 75.

Pyromancer's Vinethorn relic +3
Pyromancer's Vinethorn helm
Pyromancer's Vinethorn bracer +1
Pyromancer's Vinethorn bracer

https://www.sylestia.com/view/pets/?petid=3070151

Other tidbits:

Activating the bonus to mega-bosses and bosses in the training grounds for 1 battle trinket. Not sure if this bonus will apply to the behemoth, but its worth a shot.

Finding the Behemoth

To engage the boss, return to captain Rylak and speak with him again. Select the option to Charge Forth to start the battle!

Selecting that option brings you into a long corridor, and at the end is a Huge Crystal Worm! It says it is at least 100 ft tall. Tsk tsk what are they even feeding them down here



Strategy

Upon starting the fight, the giant worm is affected by several status effects:

construct


Which might come into play later.

fatigue (a debuff)



tactical disadvantage (a debuff)



this is possibly through updating the training grounds, or through the bonus from my training grounds. I'm not sure yet.

On turn 5 and turn 11, the behemoth did a big attack called [Crystalline Tail Lash] which strikes the main pet 3 times!



On turn 12 it cast paralysing tendrils 3 times, all of them hitting the main pet. This ability did damage, stunned the pet and caused a [charge up] buff on the worm.





might be a wise decision to use a defensive on turn 11 on your tank

a nasty DoT was applied to my tank 3 times on turn 13, during its stun.



On turn 14, negative beam and negative charge was applied to the tank, and empowerment was applied to the boss!







on turn 15, the monster starts to burrow



On the next turn, the boss splits into two little shardlings. If you don't kill them within 11 turns, the large boss will re-emerege and eat the shardlings to regain health. Also it gains tether shock, which is a stun, and also deals damage to a % of its hp.





Mana leech was cast on turn 29, which lasts for 3 turns. Here I dumped all my mana on my finishing moves to prevent the boss gaining empowerment!



Its empowerment still went up to about 5 stacks, and after a couple more turns my tank got destroyed and my party was defeated! I think the behemoth casts its large abilities based on its mana % but i'll have to try this out in another run.
Edited By Amarok on 10/16/2023 at 3:03 AM.
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #33
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #34
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #35
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #36
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #37
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #38
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #39
Reserved
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/24/2018 at 6:42 AM Post #40
Reserved
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