[Ranked] T6 Game Sample 3 - Sponsored by Crazy Cat Person
This game will be easy but also good for learning how to deal with frontline cannon starts.
Their cannon is in the frontline, if we moved our units to any of the red circle spots- The cannon won't need to move to start doing its job - in the long run, it will sit there dealing damage for free and eat us down slowly. So don't move any units to those spots to force the cannon to move out of the safe spot protected by pawns and tower- we need to kill the cannon with horses, using a horse under tower and pawns aren't good conditions to get the job done. We have 2 choices- we can move our bottom pawn backwards, or move the cannon above our fort. Since one of their horses are in their backline, I don't want to move the pawn backwards- I'll need to keep it where it is for later. So it will have to be the cannon because I always epic or legendary boost my upper pawn for this reason - because an epic pawn and especially legendary will destroy the legendary horse up there - therefore, our cannon will be very safe up there.
After moving our cannon upwards, the AI moves the cannon up- and we follow it by moving our 3 horses.
Continue taking turns to take down their cannon with our 3 horses. Keep an eye on AI Pawn & Horse movements during this time so we can plan on where to move our horses.
Cannon down. Based on their movements, I flee with my horses- this will cause AI to move under my towers- which will dish out tons of damage later. I decided to move my basic boosted horse to that spot hoping it would cause one of their pawns to move towards the lower side of my tower and it worked like a charm. Sometimes, it would've moved to "infront" of my pawn- so moving the horse close to tower probably convinced it to move near it too. I don't always remember to do this but it's nice when it works as I planned it.
As you can see, their pawn moved up. So we'll continue focusing their legendary horse with our pawn and cannon while using the tower on their pawn. and if there's an extra turn in between because cooldowns are a thing- we go for the hit on pawn with our pawn at the end of this ss (#6 move)
Since the lower pawn is close to dead, I figured it'd be a waste to use a tower atk on it. So I'll instead use it on their other pawn with green bars of hp.
Since their horse moved up, I started focusing it with my pawn and cannon while the tower focused the higher hp pawn and letting my bottom pawn hit the pawn with 1red bar hp because everything else was on cooldown at the time. Their horse, and pawn were atking my tower too- legendary tower helped a fair bit there because insane dmg and some hp on it.
Same scenario with this pawn as previous, since it has low hp and their horse still have orange bar hp- I decided to change tower targetting priority. I used the pawn and tower to hit the horse while cannon finished off the pawn.
I wanted to finish off the last pawn fast. Moved my pawn back and one pawn forward so I would have 3 units to rotate between to keep hitting/tanking the pawn. So, moving backwards will cause the pawn to hopefully move towards under my tower.
Worked like a charm, it's under my tower- faster pawn kill :) Tower 2 shotted it even with yellow hp bar :D Actually there were no cooldowns so I got to spam tower on the pawn.
And Game over :)
Edited By Jaidi on 1/20/2020 at 6:47 AM.
Jaidi
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Jaidi
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Posted: 1/19/2020 at 7:26 AM
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Threads: 58
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Posted: 1/19/2020 at 7:26 AM
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