I do not plan on on manually converting the current system to the new as there will be a lot of new parameters and systems required on the new system.
So players will have to set them up again on the new system once it's implemented.
Honestly, this is a little bit frustrating, as I've been spending a not-insignificant amount of time setting up my lup themes for public breeding :\ I'm glad that I put it on pause when this thread came out just in case, at least, so there will be less work I have to re-do later.
More importantly, though, if there are any older or rarer themes up for sale by inactive users, this change will permanently cut off the community from access to those resources. Just glancing at AS, Festive, Ghastly, and Winter's Night lups are some of the rarer themes off the top of my head, and there are several up for breeding owned by players who haven't been active for hundreds or even thousands of days. Assuming that those players never log in again and therefore won't re-set their pets up for breeding, in some cases entire traits might be lost off of a theme if nobody else happens to have them.
Lavenderrain
Level 75
The Artistic
Joined: 12/21/2016
Threads: 83
Posts: 1,778
Posted: 3/8/2025 at 12:32 PM
Post #42
Thought I might as well through my hat in the ring too! xD
Firstly, I'm super excited for this new breeding center! The current one is such a pain to work though, and this new one looks so much nicer! I really can't wait for it get finalized and come out! :D
Secondly, I'm personally fine with a fee, however since so many others aren't, I'd like to second Squarebug's idea! Instead of a fee per breeding, what if there's just a hard limit per day? Having a limit would hinder huge breedings, especially huge breedings without cause, without hurting newer players.
This could be furthered apon by allowing players extra breeders per day at the cost like gold or scales. So if someone really wants to breed alot, they can (while maybe still limiting it to a max of like 200 ptes or so?).
I understand this could still hinder project breeders, however even if the limit is 20-30 pets per day, that would still mean that at the end of the week, they can still breed 140-210 pets for free, with the option to pay for more if they really need to. I feel like this would encourage the breeding and keeping it fun, while having a soft limit on just how crazy you can go with it. This might even encourage players to join on a more daily basis instead of a only once or twice a week
Thirdly, I definitely hold similar concerns to Somneli about old breeding pets not getting converted over. I don't understand much with coding and what-not, so this might be way bigger of an ask than I realize, but removing all public breedings is going to really devastating. There are so many pets in public breeding that belong to players no longer active, many of which are to old themes fighting against extinction. I understand that's why the black friday wheel is around now, but I do genuinely worry about how much more rare themes like Harvest Day Nephini will become. There is a surprising under of old themes that don't even have a 6 vis in existence yet, and removing 70-80% of the public breeders for them could actually make them go extinct. I suppose an argument could be made that having old themes being bonkers rare/unobtainable isn't a bad thing, but I personally would hate to see that
Fourthly, I also second the permanent deletion after release idea from Volinolona! I definitely don't think it should be immediate, but what if 1 year after release pets get deleted? There is frankly an insane amount of released pets, and I'd definitely like to hear other players thoughts on it, but I think giving a person a whole year to reclaim a released pet is plenty of time. Or perhaps alternately, maybe it's just the released pets of players who haven't logged in in over 3 years?
Elune
Level 75
Lucky Fox
Joined: 2/5/2020
Threads: 31
Posts: 1,427
Posted: 3/8/2025 at 1:43 PM
Post #43
I'm glad for all the proposed changes, and I agree a fee (or breeding limit on the males) is needed. (If people want to breed dishwater pets, they should be allowed to) I'm sad about the old pets being cut off, but it's too much work to ask for them to be migrated over by hand. Once a player leaves, in theory, we shouldn't have access to their pets anyway. Sucks, but it's true. We've been spoiled by having breeding access to old themes for a tiny fraction of what buying a new pet would cost.
No hard breeding limits please, that prevents people from playing how they want to play, which Krin stated is what he wants for this game.
No deletion of released pets either please. They need to be available to be reclaimed if people change their mind, even after a year down the road.
Thanks Krin for caring about how the changes affect people and for listening to everyone's comments, both positive and negative!
Katty
Level 75
Shadow of the Moon
Joined: 4/16/2018
Threads: 224
Posts: 4,253
Posted: 3/8/2025 at 2:41 PM
Post #44
Im against a hard limit, this would hinder me in projects. Would much prefer a breeding fee to being limited to how many of my own pets i can breed
Lunawithcoolpets
Level 73
The Kind-Hearted
Joined: 7/2/2024
Threads: 49
Posts: 372
Posted: 3/8/2025 at 9:10 PM
Post #45
It will be sad yeah that old rare theme pets that are set for breeding removed.
But why can't we just set the offspring made from them?
Nocturnia
Level 75
The Majestic
Joined: 8/21/2015
Threads: 15
Posts: 450
Posted: 3/18/2025 at 2:46 PM
Post #46
When it comes to the old themes for inactive players, would it be possible to set a program that sets a breeding fee for certain parameters? For example: If player has been inactive for 3 years, all tagged themed pets they own will be set for a breeding fee of 50,000 gold (or whatever, just a number that seems not too low or too high.)
The new design of the breeding grounds may actually help a bit of us to find our themed pets that we haven't set up yet for breeding it sounds like.
It is quite a relief to hear that it will be a pretty nominal fee for breeding. I am still suspicious that the super dishwater breeders, specifically the one Katty was referring to, and there are about 2-3 others, are potentially using a program to do it. Maybe it will be hindered by the implementation of the breeding ground changes and fee if they are using a program.
Maybe I am just having a mushroom brain moment, but I am not sure I fully understand the male limitations? Do you mean they will have a cap? Like male pet "Bob" has a cap of only breeding 1000 times and then he is retired from breeding after unless some type of payment is made to expand that?
How will that impact males set for public breeding? Will the cap only impact your personal breeding or will the public breedings count against you? If that is the case, I think that will make people not set their males for public breeding, which is a huge hindrance. For example, if I only manage to catch 1 tagged female rikki but she only has carried traits and I want to try to breed her with a male to get a vis trait PB pet to stare at in my stables, if there are no males set of that theme I will not be able to do that unless someone is gracious enough to let me breed with their male until I manage to get that vis trait.
WingsOfAmber mentioned players setting their offspring to be breedable, which would be great, but some people do release all their PB and even tagged that do not fit their end goal. They may be reluctant to set the 6v PB they spent almost a year working to get because it makes the other players be able to jump the line and get a themed PB with a bunch of traits with only 1 breeding. Granted, we have always been at the mercy of each other to be able to breed at all, but the ancient themed pets are very valuable because of their highly limited numbers and you have to be able to get one in the first place to breed them at all. Which I guess you can do with the diamond progression/Wheel of themed like I did with a couple, but that can take years to be able to collect even 1 of them. Many of us do try to collect at least 1 of each theme(at least for our favorite species or all of them) and rely on PB for the super rare ones. When themed were added Sylestia changed from just a breeding game into also a game of collection. Yes, it should take time and effort to get all of them, but it may become impossible without spending a ton of real money or years and years of gold grinding to buy diamonds off of the exchange.
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 434
Posts: 5,683
Posted: 3/18/2025 at 7:06 PM
Post #47
Hello, Sylestia!
I came off a long haitus just to check this update out, since the Breeding Grounds' current dismal state on mobile is why I've been gone. Rare that I can get on PC, and mobile breeding grounds is just... no. I can see like 3 names at a time out of 300+ for most species and have to endlessly scroll to find THE ONE name I need. And then I have to do it all over again for the other gender... Per pet that I want to breed. Horrible experience. Obviously I'm looking forward to the eventual update! BUT....
I don't like the idea of a Breeding Fee. :|
So here's my two and a half cents as someone whose return basically hinges on this update.
As I'd mentioned ad nauseum when I was active, like 80-95% of the pets I breed for projects are absolute failures that will be insta-yeeted as soon as I can hatch them, (Krin, let me yeet the eggs that I know I don't want...) because RNG is merciless. So, crunching some numbers here...
If I'm spending, say, 1,000 gold per breeding, and I breed 3 pages worth of eggs, that's 90k gold. 90k for 90 pets? Sure, I guess. But I'm about to yeet most of them for x, y, z reasons. (Stats too low; not enough traits; I only need 1 or 2 males per generation and the rest can beat it because they have no use for me) On average? For an avid project breeder with strict standards like me, that would be 90k gold spent on the 9 pets for that generation which I would keep (using 90% as a base for failures. And yes, I've had rates that high. You try breeding a bunch of 6-carry pets and see how many even GET 6 traits cleared; anything less than 6-trait gets the boot, and that means nearly all of them.)
This would be 10k spent PER PET based on that success rate, AND do note, these would just be stepping stones. As in, one step in a project that will likely take 10-20 generations, if not more for in-depth projects where I need a specific trait combo. I don't sell my stepping stones; once they're made obsolete in the breeding pool and I have better breeders, they, too, get the boot.
So with around 90k per generation, and 10+ generations needed, I'll be spending 900k+ on a project JUST for breeding my own pets. This does not account for things like prismatic philters, pet dyes, acquiring and breeding to other peoples' pets, and so on, which I put into my projects.
And this would all be for ONE project.
Taking my rate before haitus of juggling a minimum 4 projects at a time, up to 10, I'd be needing... 3.6 to 9 million gold to keep my rate of project completion... ON BREEDING GROUNDS ALONE.
Theoretical 1,000 gold just to breed a pet that will likely just be yeeted immediately would be a deal-breaker for me.
Even 100 gold just to breed a pet would be... unpleasant. I'd be grumbling with every generation bred, especially once I start yeeting the failed hatchlings. 100 gold immediately into the void, over, and over, and over again, adding up to thousands upon thousands of gold...
No, thanks. I'd just pack up and leave with no intention of returning if the site became that unfriendly to my project goals.
Perhaps if we had a way to fully negate the failure rate, I wouldn't mind throwing gold at it. As in, "Breed these two pets, and... here's your result! You can keep it for a fee of (insert number) gold, or you can pass on creating this pet. The breeding cooldown will still used. This result will stay available if you need to acquire the gold to create it, but you will not be able to breed more pets until you create this pet or pass on it."
This way, I waste 0 gold on a pet that I do not want anyway because RNG didn't give me a worthy breeder; the pet just wouldn't be brought into existence from the get-go. Still lets the fee be a thing without punishing people who proactively, immediately release pets that they don't need.
Edits as I read through the following posts:
1: omg please let us see stats on the new Breeding Grounds. I'd still be unable to survive on mobile if I still had to dig through the advanced search and open up multiple, constantly-resetting tabs to try and figure out where the pets' stats line up. (IE, this one has 100 on everything except for 80 int, so I need to find a mate with 100 int) Stats on the breeding grounds, please. I miss being here :')
2: As someone almost indefinitely stuck on mobile, I can't "explore" or battle or anything anymore either. The controls just aren't mobile friendly. Tap the direction button twice too rapidly and my screen just zooms on the spot rather than letting me move. So... things like "You can get gold with a chest or selling gear to fund your breeding grounds fees!" won't apply to me. My only income will be pet sales... That's it. Looking grim for my chances of coming back if the sole determination is how other people get to make the game moneys in ways that I simply cannot.
Edited By Xavion on 3/18/2025 at 7:23 PM.
Riverwhisperoc
Level 16
Joined: 3/28/2025
Threads: 1
Posts: 7
Posted: 3/29/2025 at 4:45 PM
Post #48
i want to breed mine with someone elses. and can two different types breed together
Lunawithcoolpets
Level 73
The Kind-Hearted
Joined: 7/2/2024
Threads: 49
Posts: 372
Posted: 3/29/2025 at 9:25 PM
Post #49
2 different species cant breed together
Cupcakegirl
Level 63
The Sweet Tooth
Joined: 1/7/2016
Threads: 5
Posts: 101
Posted: 3/31/2025 at 5:41 PM
Post #50
I would honestly prefer a breeding limit to any crazy set prices. Money can be hard enough to keep high when things like stables and other big items are needed, but I can't even comprehend breeding more than 50 eggs in a day.
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