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Forum Index > Groups, Guilds, Clubs, and Services > world builders of sylestia
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Author Thread Post
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 17,000
Posted: 6/9/2021 at 8:21 PM Post #41
That sounds cool!
Lovador
Level 70
The Kind-Hearted
Joined: 9/3/2019
Threads: 92
Posts: 26,628
Posted: 6/9/2021 at 8:35 PM Post #42
This sounds amazing.
Frostfire
Level 69
Frosty Hands
Joined: 1/2/2021
Threads: 5
Posts: 794
Posted: 6/9/2021 at 8:38 PM Post #43
I love that idea! Working with prompts is fun, and a great way to get ideas!
Eainai
Level 75
Trickster
Joined: 6/26/2018
Threads: 10
Posts: 298
Posted: 6/10/2021 at 6:17 PM Post #44
I'd love for there to be prompts! I love the idea of worldbuilding prompts, but what I also think would be cool is writing prompts. Specifically, prompts on what most people tend to struggle with while writing. I used to be awful at writing conversations, so I used to have a friend send me two random characters + a setting, and I would write the conversation as realistically as possible. After about two months of that, I became really good at conversations. Now, my personal prompt is to describe something in detail without interrupting the flow of the story. I think these kinds of prompts would also help people out a ton!
Stringworms
Level 68
Majestic Ice Carver
Joined: 12/13/2020
Threads: 105
Posts: 3,186
Posted: 6/10/2021 at 6:18 PM Post #45
maybe one of each? a worl building prompt and a writing prompt that way no matter what type of prompt they need it's there for them
Eainai
Level 75
Trickster
Joined: 6/26/2018
Threads: 10
Posts: 298
Posted: 6/10/2021 at 6:23 PM Post #46
That sounds like a really cool idea! And that way, even if you didn't like the prompt (for example, if you write urban fantasy, you don't really want to write about, say, Christianity or Mormonism) you could take the other one.
Stringworms
Level 68
Majestic Ice Carver
Joined: 12/13/2020
Threads: 105
Posts: 3,186
Posted: 6/10/2021 at 8:00 PM Post #47
alright, so it has been decided! every monday there will be a pair of prompts for the group to follow; one prompt pretaining to small details about your world/story to make you think deeper about it, and one prompt for a story (short or otherwise) in case someone needs an idea.

prompts will be posted every monday (excluding this week, as this week is the first week it will be happening) and you will have a week between each prompt for those who want to write out the prompt or discuss it with others. this is also so i have time to select another two prompts for the next week and acts as a sort of quality control.

for those of you who do not want to be pinged every week for this, simply ping me telling me whether or not you want to be in, and i will create a ping list for all of those who want to be pinged for the contests and i will add an option for this in the signups.

as for todays prompts, here they are

world building prompt:

what is a disease, illness or birth defect (magical abilities, being born withoug a familiar etc.) do you have in your universe? are they specific to certain areas? what causes them and how do they affect the world?

writing prompt:

a group of adventurers have one of their teammates replaced by an infiltrator. all of them know it, but they kind of like the imposter better than the actual person...
Zolnixi
Level 65
Majestic Green Thumb
Joined: 7/3/2020
Threads: 43
Posts: 1,723
Posted: 6/11/2021 at 7:15 AM Post #48
Okeanos (Ocean World):

Okeanos is a place where any Sylesti can explore the Waters of Sylestia.

Diseases/Illness

Nerogelic (nero: greek for water, gelic: a word I made up)

You start feeling fatigued when in certain bodies of water. Their feet are slightly softer, and the illness is passed though genes (DNA). There are a couple of families with this illness. This makes it harder to hunt. The only cure is Ochrophyta Kelpus (not real).

Efialtisis

(Koi, the first known case)
This is extremely rare and dangerous. There are only 4 known cases in the entire world, one of them in Okeanos. It is currently unknown how it's inherited. The 4 Sylesti who have Efialtisis had no prior relation or contact with each other. What happens is extremely dangerous, possibly ending in death. The Sylesti suddenly feels very tired. They start going to sleep, but what happens next could be fatal. The Sylesti starts moving around violently. Suddenly they will hit something with any part of their body, possibly badly injuring it, or worse, breaking it. Once hitting the object, they will wake up, having no memory of what happened. However, Koi, the first Sylesti with Efialtisis, said he has terrible nightmares when he sleeps. This means Sylesti with Efialtisis have to always be accompanied by another Sylesti, to prevent something extremely fatal from happening.

Birth Defects:

Grigoranero (grigiora for fast, nero for water)

They are faster in water, but have weird patches on their body. Most common in Males. It's believed back in the day, many Males overhunted, and got tired, but continued. This made weird patches on their body, and it's passed though genes (DNA). It's passed though the X Chromosome. It MUST affect all the X Chromosomes. Since females have 2, it's rarer.

Dwarfism (a different kind)

This type of Dwarfism is different. It can happen in every place. It happens when the mother's body decide to give birth early. This may happens because of temperature changes or diet changes. If the mother/father has a history of these births, it increases the chances by 10%. This is dangerous to the mother and baby. The mother might not be ready, and might result in the baby dying or the mother passing out during labor. After birth, the baby may not be fully developed, and might die as a result. If the baby survives, he/she won't have an easy life. Studies shown that they are less intelligent then their fully developed siblings/friends. Females might not be able to have children of their own, and if they do, they might be even smaller then them when they were the same age! The main cause is Climate Change. This will affect Sylestia badly because familes with Dwarfism History may spread, and females might not even know they carry the gene.
Edited By Zolnixi on 6/11/2021 at 1:02 PM.
Frostfire
Level 69
Frosty Hands
Joined: 1/2/2021
Threads: 5
Posts: 794
Posted: 6/11/2021 at 8:21 AM Post #49
World Building Prompt

My world revolves around Sea Demons (particularly the Abyssal subspecies). They live in the darkest patches of the ocean in one large, militarized community.
After separating from the Coral Sea Demons, the Abyssals were forced to find other places to be. The entire S.D. species was susceptible to mutation because of their many living conditions. That's why the Corals are all somehow similar to warm water fish, with most having some sort of venom (like the lionfish) or anti poison abilities (like clownfish)

When the Abyssals moved into the deep, there was a large absence of familiar food, normal water pressure and sun. They discovered that children were very easy to change. They came up with controlled mutation, which was a way to give new children and edge in the harsh deep sea. This is done during the last month of pregnancy. All types of mutation are dangerous and have a chance to kill both the parent and the fetus. Three types of controlled mutation were discovered:

Electric mutation. This type of mutation is very common. It requires the parent to be near things with high electric charges during pregnancy. Things that are often used as a catalyst include lighting/lightning storms, electric eels, ect.
Abilities granted by this mutation: Higher ability to sense electric charges from any living beings in the water, a way to communicate with others using small electrical bursts (like Morse code, can also be used as a distraction for predators), scales that occasionally shift with lightning-like patterns, the ability to electrify anything within a 10 meter radius (10m at least, can definitely do more, they get a lot of training for this), the ability to sense and channel lighting storms from the surface.

Frozen mutation. This type of mutation is quite common as well. The parent must spend the last week of pregnancy in bitter cold. They will often move into deeper/colder water for this. Lowest fatality rate for children, high for adults.
Abilities granted by this mutation: Immunity to temperatures, the ability to freeze water near them (making it colder, or straight up turning it to ice), ability to solidify scales to give them a sort of emergency body armor, paler hair and scales (sometimes causing frost-like patterns to cover the body), higher sensitivity to things moving through the water.

Infernal mutation. This type of mutation is rare because of the danger inducing it may bring. It's not illegal, but it's almost there. The highest fatality rates for both parents and children. For this, the parent must spend about 4 days near or in scalding water. Parents will often move near thermal vents and volcanoes for this. The chance of burning to death is quite high. This is arguably the most powerful mutation.
Abilities granted by this mutation: Immunity to temperatures, the ability to boil water near them (very useful in the abyss, where everything is used to the cold), the ability to wreath themselves in flames, (if trained) the ability to shoot fireballs/beams of flame underwater, irritation in really cold places, ability to sense heat (like snakes).

All mutation brings risk to the parent and fetus. If successful, the pregnancy is extended for a month. If unsuccessful it results in either a weaker body for the child, or death, but if no one dies while triggering mutation the success rate is very high.
Combining mutations hasn't been tried yet, because of the added risks and dwindling population of fetuses to try it on.
Although dangerous, controlled mutations give their user a large boost in their every day lives

Note: Genetically impossible to inherit a mutation, but if a mutated child has an offspring, the new child's mutation will be more powerful (only if it's the same one, ie: ice > stronger ice)
Edited By Frostfire on 6/11/2021 at 10:39 AM.
Stringworms
Level 68
Majestic Ice Carver
Joined: 12/13/2020
Threads: 105
Posts: 3,186
Posted: 6/11/2021 at 9:51 AM Post #50
i love the way the Abbysals have tried all these things to adapt to their new enviorment! i wonder how that makes the coral subspecies view them? or how they view the coral subspecies themselves?
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