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Forum Index > News and Announcements > Sylestia's New Exploration Demo
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Author Thread Post
Marsandin
Level 75
The Whimsical
Joined: 1/19/2013
Threads: 20
Posts: 1,762
Posted: 6/25/2013 at 12:38 PM Post #81
I love it. It'll take some time 'till I'm fully used to it, but it's great.
Savynn
Level 75
Sweet Solver
Joined: 12/18/2012
Threads: 216
Posts: 4,497
Posted: 6/25/2013 at 1:42 PM Post #82
@Blue,

It's where a building is meant to be. I was super puzzled by that one, too.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/25/2013 at 4:17 PM Post #83
Quote From:
Originally Posted: 11/27/2024 at 7:03:58am

My pets don't seem to have access to their second proficiency ability. It isn't showing up at all in the Attack window. ^^


@Blue,

As Savynn said, that's meant to be a building - I just haven't built it yet.

And I can't believe I didn't notice the ability mistake. It's now fixed.
Kosa
Level 60
Stocking Stuffer
Joined: 1/26/2013
Threads: 16
Posts: 559
Posted: 6/25/2013 at 4:42 PM Post #84
Is it just me or are the demo pets too easy to beat?
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/25/2013 at 4:52 PM Post #85
They're just standard enemies, so they aren't meant to really be hard.

Additionally, awhile back I nerfed difficulty for Lvl 25+, dungeons, and Cereth. In the near furture, we will be redoing how stats work, redoing items, and redoing proficiencies. So until then, the content was nerfed because I don't think the current system is as good as it should be and some players were struggling progressing through the storyline.
Taptothebeat
Level 72
Candy Dispenser
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 6/26/2013 at 1:47 AM Post #86
Just tried the demo for the first time in like a week or so.

Only Comment:
- The stars for the enemies seem weirdly placed. Honestly, I thought it was a bug at first. The reason why I thought this is because it is so close to the Text for the enemies. Making 'Wild' harder to read; the stars very unsettling.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/26/2013 at 1:58 AM Post #87
I don't know where else to put them.
Taptothebeat
Level 72
Candy Dispenser
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 6/26/2013 at 2:39 AM Post #88
@Krinadon,

:< I don't really know either.
Though I just created some alternatives, which are not amazing, but maybe a tiny bit better?

http://i.imgur.com/kiAJwZw.png
http://i.imgur.com/aoOndFK.png

http://i.imgur.com/kmzf8hx.png <- looks good but doesn't work for more than 2 stars lol.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,155
Posts: 14,892
Posted: 6/26/2013 at 2:52 AM Post #89
Unfortunately, can't increase the height of the windows - they are already to the max.

For putting the stars on the name bar, NPCs with longer names won't fit (let alone if the enemy was a boss and had 5 stars).

Atm, my only other idea is to have unique name plates for each different type of difficulty... and then color it for rarity.

But that'd require some artwork which we don't have atm.
Everlost
Level 75
Trickster
Joined: 12/29/2012
Threads: 116
Posts: 2,114
Posted: 6/26/2013 at 8:39 AM Post #90
The hotkey for End isn't working for me. I have an attack selected, an opponent selected, but I have to click the End button.
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