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Somneli
Level 75
Hand of Destiny
Joined: 1/9/2016
Threads: 112
Posts: 3,665
Posted: 2/8/2018 at 4:56 PM
Post #81
At least you can be sure, if you don't end up liking them, that there will be plenty of people offering you lots of gold for them :P
but holy cow, 14? How? Just... how? ._.
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 434
Posts: 5,682
Posted: 2/8/2018 at 5:57 PM
Post #82
>.>
Black Friday event. People got the "Lost" egglings they didn't want and sold/traded them for the value of a new ticket or for a wheel pet they did want. (But most were just purchases of 750-1 million in gold or 500 diamonds.) A few also noticed my offer of "breedable nonstats 6V or infertile maxed stats 6V of new species" in exchange for a "Lost" eggling.
I just hope the theme is worth statting. x__x;
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/8/2018 at 7:09 PM
Post #83
Alright. Thank you for the update. yes, it is better to delay something further so we can get all the content at once. And it does work out better to separate valentines festivities from the megazone!
A quick question. Would you be able to clarify whether the 'active' group based gameplay will be radically different from the 'solo' stuff? I understand that once the community has played through the events in each section, the events will become easier. But will the boss mechanics change? Or will they just become a bit easier to kill?
This might present implications for how the walkthrough is written. Because I'll be typically writing it when the megazone is at its 'most difficult' but people will likely read it/use it when the content has already been unlocked.
Will it be wise to write a separate walkthrough on my dead walkthrough account? And treat it as a 'late-comer' ?
Edited By Amarok on 2/8/2018 at 7:10 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 2/8/2018 at 7:31 PM
Post #84
What! *gasp of shock* Your pushing it back to the 17th?! This is an outrage! This is a mockery! I demand you-Ooooo Week of love is starting soon!!! wait what was I saying?
In all honesty I don't mind Krin thanks for all your hard work ^^ I really appreciate it and can't wait for the full grove to come out
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/8/2018 at 8:35 PM
Post #85
Also, to anyone who is still trying to finish the main story line, and want to be Grove-Ready in a timely manner: I have a completed walk-through with links that you can use to jump to the specific zone you are at!
Alright. Thank you for the update. yes, it is better to delay something further so we can get all the content at once. And it does work out better to separate valentines festivities from the megazone!
A quick question. Would you be able to clarify whether the 'active' group based gameplay will be radically different from the 'solo' stuff? I understand that once the community has played through the events in each section, the events will become easier. But will the boss mechanics change? Or will they just become a bit easier to kill?
This might present implications for how the walkthrough is written. Because I'll be typically writing it when the megazone is at its 'most difficult' but people will likely read it/use it when the content has already been unlocked.
Will it be wise to write a separate walkthrough on my dead walkthrough account? And treat it as a 'late-comer' ?
Same content, same steps, same to-do's.
What changes are the counters.
So, basically, when the community is on Stage 1. The server will figure out how many are participating on that Stage and multiply the required progression by a certain amount depending on the participation. Simplified... if you need 100 sticks and there are 100 people playing, then the community will need to turn in 10,000 (100 x 100) to complete that step.
Once the community moves onto Stage 2 and a new player comes into Stage 1 on their own instance, it will act exactly the same, however, they will only need to turn in 100 Sticks to complete that step.
Bosses are a bit different. Bosses start off very, very, very difficult. However, the more people who reach the Boss - all time - the easier it gets. So, another example:
Let's say the Boss stage first begins with 50 players. And let's say it's too difficult so it goes undefeated. 50 more players join and now it's bumped up to 100 and finally it's defeated by someone, unlocking the next Stage. Everyone will have to defeat the boss to move on. So let's say I am really struggling and still can't quite beat it. But, another 50 players finally reach it and now we're up to a total of 150 players. It's now even easier and finally I can defeat it and move on.
The counter never goes down. So... 6 months down the road, the counter will be up to like 500+ or whatever, making the Boss very easy for players to get through. Mechanics remain the same. It just has less modifiers.
So, to summarize, no, everyone will experience the same progression no matter when or how they go through it - which I think is really neat. Some steps may just be personal progression if the community is already passed that point and the Boss might be a bit easier if sufficient time has passed for lots of players to reach that Boss.