Forum Index > Player Guides > Ferikki Orbs: a Color Guide
Page 1
Author
Thread Post
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM
Post #1
Ferikki Orbs are evil! So here's a chart to see what color slot affect which part of the orb
From left to right: Eye Color (EC), Mutation 1 (M1), Accent Color 1 (A1)
Gene 3 is not shown because a trait needs to be active, that'll be covered in the next post
All three together
Since it might be hard to see the small images for each color trait here's a breakdown:
Eyecolor (EC): It changes the squiggle across the the middle of the orb
Mutation 1 (M1): Affects the main 'body' of the Orb, minus the top
Accent Color 1 (A1): Changes the top of the orb
Edited By Annoyed on 5/13/2019 at 7:39 PM.
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM
Post #2
Moving onto Gene 3 (G3)
This is the main hassle with Ferikki Orbs since adding a feature in the orb adds another color into the mix.
This post will have the Gene 3's by themselves then with the other colors added in.
Galaxy
Stormy
Flower
Flames
Edited By Annoyed on 5/13/2019 at 7:40 PM.
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM
Post #3
Restricted Traits
Arcanist Rune
Skullmoth's Mark
Edited By Annoyed on 5/13/2019 at 7:40 PM.
Annoyed
Level 70
Scout
Joined: 11/2/2014
Threads: 48
Posts: 860
Posted: 5/13/2019 at 5:41 PM
Post #4
----
Confirm Action
Are you sure you wish to delete this post?
Confirm Action
Are you sure you wish to restore this post?
Confirm Action
Are you sure you wish to report this post?
Go to Top
This Page loaded in 0.009 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities