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Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:12 PM
Post #1
Faclonetti has given me permission to make a roleplay out of the Creature Kin roleplay game.
Roleplay https://www.sylestia.com/forums/?thread=77938&page=1
A land of Creatures, bonded by instinct
A land of war, adventure and legend
Where does your loyalty lie?
Whether you are a lone wolf or a team player, you will find your Calling in the land of Anaia.
You can fight for your honour for your Kingdom, the most important thing for any aspiring adventurer. Or perhaps you would rather start your own Clan to earn honour for instead, or become a bandit leader with a bounty to their name. Maybe you simply wish to bond to the other mythical creatures out there and have them as your Familiars.
Character Species
There are many different species in Anaia, but none as mighty as the Higher Creatures. Their sentience clearly marks them as different to the Wild Creatures who don't live in organised societies as they do. Using their intelligence and natural gifts, the Higher Creatures leave behind their wild ancestors for favour of shelter and safety. Of course, doing so only presents different threats to their people: war and inequality.
These are the Higher Creatures you can choose from:
Centaur
Centuars are the wildest of the Higher Creatures, their towns and cities mostly remaining lawless. Centaurs often become bandits and raiders and there are very few who will become well known for doing good deeds.
Weapons of choice: spears and bows
Enemies: Many of the more civilised Higher Creatures
Allies: Other crude or evil Higher Creatures, depending on their Calling
Dwarf
Dwarves are short, strong and resilient. They mine themselves homes and strongholds in mountains, deep beneath the earth. There they hoard vaults of gold and riches that they protect with their lives. They are stubborn and won't back down from a fight. They currently possess the vast bulk of Anaia's gold, and will often capitalise on this - trading the rare stuff so they don't need to complete favours.
Weapons of choice: swinging weapons like axes and also shields
Enemies: Orcs and Goblins
Allies: Dwarves are reclusive, so most don't come into contact with other races aboveground other than for trade
Goblin
Goblins are small and scrawny and live in tribes. They often band together with Orc tribes. They are more intelligent than the Orcs, and have pointy ears and small sharp teeth.
Weapons of choice: any weapons they can lay their hands on
Enemies: Almost all other Higher Creatures
Allies: Orcs
Elf
Elves are noble Higher Creatures, being strong and agile and often becoming great warriors. Most Elves are quite close to the Wild Creatures in a way that it is rare to see an Elf that isn't bonded to one or more. This is primarily because from a young age most Elves have a chance to bond to a Griffin from the Elven aeries.
Weapons of choice: swords and bows
Enemies: evil Higher Creatures that steal or hurt others
Allies: the innocent and weak; as well as those who fight alongside the Elves
Orc
Orcs have thick skulls and are without much intelligence. They are incredibly strong and can sustain many injuries without it affecting their performance. They have incredibly good night vision. They form tribes or much larger war bands and wreak havoc across kingdoms, plundering and pillaging.
Weapons of choice: mostly blunt weapons, varying from clubs to hammers
Enemies: Almost all other Higher Creatures
Allies: Goblins
Familiar Species
In Anaia, your Familiar is your best friend. When you win its trust you have it for life. Only you can break that trust through how you treat it.
There are many Wild Creatures who you can bond to:
Hellhound
Hellhounds look like normal dogs except with rusty red fur and glowing red eyes. It can see in the dark and breathe fire. They mostly band together in packs, like wolves, and are known to be expert hunters. Many have three heads, making them even more deadly.
Roams: mountain and lavaplains
Pegasus
A Pegasus is a winged white horse that is often reclusive. They are rarely seen though the few that have encountered them tell of their stubborn but intelligent nature.
Roams: valley
Griffin - Restricted Creature
The Griffin is a noble creature that is only bred in Elven aeries as they no longer roam the wilds, as purebreds at least. It is fierce and deadly, often being used as a symbol on Elven shields and coat-of-arms. Elves will ride into war on a Griffin's back. This is because most Elves bond to a Griffin from childhood. For this reason, Griffins are restricted to the Elven race.
Roams: Elven aeries
Hippogrif
A Hippogrif is half Griffin, half horse. They are the only descendants of the Griffin that still roam in the wilds. They are proud, stubborn and easily offended. It is best to approach a Hippogrif with caution and respect, as any wrong move will make it attack you.
Roams: forest and river
Phoenix
The Phoenix is an immortal creature, as when it grows old it burns down to ashes, and from its ashes it rises anew for another life. It is a fearsome creature that can light on fire at will, with devastating consequences.
Roams: lava fields or volcano
Roc
A Roc is a colossal bird that is so big it can pluck large boats from the sea. Often the only time that a Roc is seen is up high in the air or nesting. If it has eggs or hatchlings, never approach it. If you are lucky enough to come across a lone, sleeping Roc, then you might have a chance to befriend it. They are highly independent though, so showing your worth to it will be difficult.
Roams: islands or grassland
Dragon
Dragons come in all shapes and sizes, but their agressive behaviour and natural weapons to match stays the same no matter what. They breathe fire and their diamond-hard scales are almost impenetrable, but if you manage to tame one of these rare creatures then you will have a powerful fighter by your side.
Roams: mountain or cliffs
Wyvern
Wyvern's are similar to dragons, but don't breathe fire like they do. Instead, their mouths are filled with a deadly poison that, if you survive getting that close to its teeth, will slowly kill you over a few days. Often the Wyvern will coat its claws and spikes in its poisonous saliva, making it all the more deadly. The antidote for its poison is the Wyvern's blood.
Roams: forest
Yeti
Yeti are big and dopey, but can be provoked into being incredibly destructive. Most of the time they are friendly, but are hard to find and often they shy away from others.
Roams: glacier and mountain
(Not my pictures)
Rules
Please no cussing
Keep it pg-13
no overly sexual scenes please (kissing and hugging are fine) but anything over that time skip and don't go into detail.
Follow Sylestia roleplay rules too please.
Please no text talk (it's hard to understand)
Falconetti's implied rule
You must play as a higher creature until you meet your familiar then you may play as them or someone else can.
Edited By Starpup5 on 6/29/2019 at 2:47 PM.
Larkian
Level 75
The Tactician
Joined: 5/15/2018
Threads: 104
Posts: 16,999
Posted: 6/17/2019 at 2:16 PM
Post #2
---
Edited By Canawlia on 6/17/2019 at 2:19 PM.
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:16 PM
Post #3
History of Anaia
Anaia is a large continent home to many mythical creatures. These creatures have lived there for centuries relatively peacefully, with a few skirmishes here or there. Elves have kept the peace as best they can, while Orcs and Goblins cause chaos around them. Centuars mainly battle among themselves while the Dwarves keep belowground, out of everyone's way.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Territories
Forests: Elven territory
Grassland: Centaur territory
Mountain: Dwarven territory
Valley: Dwarven territory
Lavaplain: Orc and Goblin territory
Volcano: Orc and Goblin territory
River
Island
Cliff
Glacier
(Not my pictures)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cities
Elvenor: Elven capital city - Forest
Vanguard: Dwarven capital city - Mountain
Thatchburg: Centuar capital city - Grassland
Boulder: Orc and Goblin capital city - Volcano/Lava Plains
Adventurer's Crossroads: mixed merchants/travellers city - Grassland
-Searching for your lost clan member, Theillar. 30/30 days remaining-
Clues found:
Nothing yet.
~Finding Stolen Ring~
-Searching for a centaur merchant's stolen ring, engraved with runes. Return it to him somewhere on the western Adventurer's Road-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clans
Silvermane Herd
Neutral Favour
Not disliked but not liked either. Pending quest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Orcastration
Level 74
Fishy
Joined: 11/1/2018
Threads: 318
Posts: 33,448
Posted: 6/17/2019 at 2:29 PM
Post #8
Want ot put the link to the rp in the first post?
Starpup5
Level 75
The Kind-Hearted
Joined: 3/11/2018
Threads: 62
Posts: 32,739
Posted: 6/17/2019 at 2:30 PM
Post #9
Good idea I'll get on that.
Blacklightmessenger
Level 18
Joined: 8/23/2018
Threads: 84
Posts: 5,259
Posted: 6/18/2019 at 4:50 PM
Post #10
Sabiras Form
********************************************
Current location:
A small town on the edge of the elven territory.
~Character Statistics~
Health:
Recovering from a fight with a small group of goblins. ( She would have one if someone wouldnt have pulled her away.)
Character Name:
Synapse Fowlcree
(Yes, I named my character after a scientific term)
Character Appearance:
Synapse is 410 with a tan skin tone. She has heterochromia, causing her left eye to be hazel and her right eye to be brown. Synapse has ear-length blonde hair and side burns, reaching to her cheek bone. Her hands are covered in blisters because of how much she climbs. Shes riddled with scars because of how reckless she is. He lost her front tooth when she fell while trying to scale the shelves when she was young. (Synapse has yet to learn that lesson)
Character Species:
Dwarf
Temperament:
Good, adaptive (In other terms, she is Lawful, Chaotic.)
Magic Element:
Earth
********************************************
~Proficiencies~
(Most of the base stats are built off of her race and how I think they will be based on how the race is built.)
Stamina: +2 (+1 Earth Magic) (Not based on her speed, shes actually pretty slow.)
Stealth:
Magic Strength: (+1 Earth Magic)
Charisma: +1
Combat: +2 (+1 Earth Magic)
********************************************
~Inventory~
One Large Traveling Pack:
Weight Capacity: 90
Weight Capacity Remaining: 70
Weapon: Bardiche (Weight: 4)
Tool: Long Rope (Weight: 3)
Tool: Small, Dull Cleaning Tool (Weight: 1)
Tool: Small Cauldron (Weight 2)
Food: Small Bag Of Potatoes (Weight: 4)
Shelter: Small Tent (Weight: 4)
Item: Tattered, Old Doll (Weight: 1)
Item: Worn Memory Book:(Weight: 1)
********************************************
~Quests~
Personal:
Find her run away little sister.
Non-Personal:
Confront the Orc Clan that has been causing havoc on her Clans land.
********************************************
~Clans~
Iron Stone:
+2
She was born and raised by that clan. Everyone knows Heron Fowlcrees troublemaker.
Gladeturf:
-1
She accidentally crushed a village, hurting/killing ten civilians in the process. But it was also the villagers who didnt properly reinforce the cavern.
********************************************
~Travel Partners~
Tarrence Plowerk (Elf, Male)
Jyps (Gryphon, Male)
Edited By Sabira on 6/19/2019 at 9:25 AM.
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