Forum Index > Q&A (Newbie Friendly) > Help with stats?
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Souxie
Level 29
Joined: 11/30/2013
Threads: 3
Posts: 26
Posted: 12/11/2013 at 3:10 PM
Post #1
Could someone help me? I redid my stats going by a guide and completely messed them up and now my pets are "squishy." I was going for one as a tank and the other as a mage class.
Electrifying
Level 70
The Tender
Joined: 11/15/2013
Threads: 28
Posts: 1,665
Posted: 12/11/2013 at 3:39 PM
Post #2
I didn't see a tank, I see two glass cannons. A tank have most of its stats in HP so it can take more blows.
Defunct81762
Level 60
Joined: 7/7/2013
Threads: 13
Posts: 576
Posted: 12/11/2013 at 5:36 PM
Post #3
hmm, well tanks are largely used to take attacks and have a TON of hp, while this is happening the supposed mage class should have high intelligence so it can inflict massive magical damage while your tank does its job, also, make sure you add your tank to the party first to put it in the 'front row'. that should at least get you started.
Souxie
Level 29
Joined: 11/30/2013
Threads: 3
Posts: 26
Posted: 12/11/2013 at 7:19 PM
Post #4
So should I put all their points into the needed stat? This is what confuses me...xP
Electrifying
Level 70
The Tender
Joined: 11/15/2013
Threads: 28
Posts: 1,665
Posted: 12/11/2013 at 9:02 PM
Post #5
I don't think you should, at least for your glass cannon. My level 60 fighter have 44 points in health and 196 points in strength. The 44 health points are because I want him to be able to take a few hits since the opponents does not aim for a tank in the middle all the time.
Some people use their stat points on dexterity or agility as well.
Just look at this guide:
http://www.sylestia.com/forums/?thread=1068
And another tip: I find that with proficiencies, putting them all into one place helps a lot. I mean one place as in...lets use the dark proficiency as an example: before you can put any points into the move called Force, you have to spend five points increasing intelligence, agility or health. It would be best at the start for putting all 5 points into only one, since with every point you put in, it increases dramatically. So for intelligence, 1 point = 5 intelligence, 2 points = 15, 3 points = 30, 4 points = 50, 5 points =75 and so on...until 10 points = 350 intelligence. Note that this is the total amount. When you spend 5 points you don't get 5+15+30... intelligence, you get 75.
And also, there is no set rule on how to build a team, so just do something that works for you. If you want your tank to do more damage, put more stat points for strength or intelligence.
Souxie
Level 29
Joined: 11/30/2013
Threads: 3
Posts: 26
Posted: 12/12/2013 at 8:21 PM
Post #6
How are these stats for mage?
Base Health: 825
Base Strength: 58
Base Intelligence: 107
Base Dexterity: 73
Base Agility: 64
and tank:
Base Health: 844
Base Strength: 88
Base Intelligence: 52
Base Dexterity: 50
Base Agility: 51
Electrifying
Level 70
The Tender
Joined: 11/15/2013
Threads: 28
Posts: 1,665
Posted: 12/13/2013 at 4:21 AM
Post #7
Please ping me for faster reply. I had forgotten to check this.
Er...I still wouldn't call your tank a tank. It only has 19 hp more than your mage.
At level 26, if you put 80 stat points into health, you will have around 2,121 health points.
So...to me, to be qualified for a tank at level 26, it should have over 1500 hp.
But that is my definition. For some people, it might need to have higher hp.
Maybe assign the points like this? Rounded it up to 100 points to keep things simple.
Health: 60 -80
Strength: 20 -10
Agility: 20 -10
Using points in strength and agility is optional for a tank, but I find that putting some points in strength is helpful since it will also be causing damage while being hit.
And here is my level 25 tank:
http://www.sylestia.com/view/pets/?petid=362191
I spent all his proficiency points and stat points into health and so his HP is high, at 4,129.
Souxie
Level 29
Joined: 11/30/2013
Threads: 3
Posts: 26
Posted: 12/18/2013 at 7:14 AM
Post #8
Thanks! They aren't dying so much now! xD
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