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Forum Index > Q&A (Newbie Friendly) > Defeating bandit
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Author Thread Post
Queeniez
Level 21
Joined: 7/14/2021
Threads: 1
Posts: 1
Posted: 7/20/2021 at 3:36 AM Post #1
Hi
I just started a few days ago, but now I need to defeat a bandit, but it just does not work
Everytime I die and I have no idea how I can win
Can anyone help?
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 7/20/2021 at 4:32 AM Post #2
both your sylesti are dedicated attacker elements (fire, air) so you have no real defence or healing going- you could try swapping one of them to a tank or healer element (earth (dedicated tank), shadow (tank, generalist), water (buffer, tank), light (healer, sometimes tank))

you could see about getting better equips (lv10-15, rare rarity is about the best you can do at this stage. You can try sending pets on esior haven Medium/lv10 missions at the esior's haven town barracks, or looking at the broker for rare+ rarity equips for lv15 or under pets)

equips are very important to get right- at the moment all the equips save one are uncommon (the absolute worst, should only ever be used as a very last resort, they're just Bad), most are lv0 (obviously not the best option for lv15+ pets)*, and several are the wrong type for the pet at hand

(* the only exception are the lv0 rare/epic equips that can be bought at esiors haven but they need a high reputation with the town to buy and they aren't tradable)

for sub-lv60 pets, there are seven basic equip types (4 main, 1 extra, 2 that are like, there, I guess)
Assassin
> Focus on Strength and Agility
> good for Physical Tanks (Earth or Water)

Illusionist
> Focus on Intelligence and Agility
> good for Magical Tanks (Shadow, sometimes Light)

Myrmidon
> Focus on Strength and Dexterity
> good for Physical Attackers (Air), can also be given to Buffers (Water)

Evoker
> Focus on Intelligence and Dexterity
> good for Magical Attackers (Fire, sometimes Shadow) and Healers (Light)

Disciple
> splits stats evenly to all stats, overall lower boosts than the four main equip types provide
> decent placeholder type

Ravager
> focuses solely on Str
> you can probably use it for a strength mission pet?

Arcanist
> focuses solely on Int
> you can probably use it for an intelligence mission pet?


>Physical elements (earth, water, air) should not be given Magic/Int based relics, while Magic elements (light, fire, shadow) shouldn't be given physical/str based relics, since Relics provide a large boost to the Damage stat* correlated to that equip; pets only use the Damage stat of their element, making no use at all of the other. (their Damage stats are also based on their str/int, so obviously the more their equips boost the correct one for their element the better)
(* the Damage stats are the ones used to calculate the output of all moves)

>Agility boosts Defences and Evasion, which is why equips that boost it are given to tanks, while Dexterity boosts Accuracy and Critical Hit chance, which is why they're the ones to give to attackers.
>Agility and Dexterity both boost the speed/quickness of a pet, at about 10% of the stat from each (so a pet with 200 Dex and 200 Agi will have 20 Quickness, as will a pet with 300 dex and 100 agi)


You can also get elixirs and draughts from esior's haven shops or from mission satchels to use in battle
Edited By Scathreoite on 7/20/2021 at 4:34 AM.
 
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