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Forum Index > News and Announcements > 2022 Official Changelog
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Author Thread Post
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 2/4/2022 at 9:24 PM Post #11
-The Leeching Vines Debuff can no longer be applied multiple times. If it is reapplied to a target already affected by Leeching Vines, it will overwrite the existing application.
Note: This seemed to be an oversight. Most likely, when the ability was last reworked, I probably didn't realize it was able to stack

-Reworked Razor Wind (Rank 5). The Bleeding Debuff has been increased to 300% (was 200%) damage per Turn. However, this Bleeding Debuff now has its damage split by the amount of targets affected by it.
Note: Comparing Razor Wind to Explosive Fireball showed that Razor Wind was way too powerful as a multi-target ability, especially when paired with Raith's Fury. This will help keep the multi-target perk while balancing the damage out when it does actually hit multiple targets. When used against a single target, the damage over time effect will now do 50% more damage.

-Reworked Explosive Fireball (Rank 5). The Combusting Debuff now starts at 100% (was 50%) damage. However, the duration has been reduced to 2 (was 3) Turns. This will yield basically the same amount of damage, but in one less Turn.
Note: Comparing Explosive Fireball (Rank 5) and Razor Wind (Rank 5), Explosive Fireball just didn't grow as well as Razor Wind does. Shortening the "bomb" duration should help Explosive Fireball work a bit better.

-Reworked Wrath of Malgorus. Previously, its direct damage and damage over time was static throughout all five ranks. However, now both the direct damage and damage over time amounts increase with each additional rank.
Note: I felt that this ability didn't quite pack a big enough punch in high end battles where you needed it most. The tradeoff of sacrificing your familiar for 20 Turns didn't really seem all that worth it in most scenarios. With the increased damage, this now becomes a much more valuable tool in times where massive destruction is needed.
Edited By Krinadon on 2/4/2022 at 10:40 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 2/5/2022 at 2:46 PM Post #12
-Upgraded Conflagrate and its Inferno Debuff to deal Pure Damage instead of Magical Damage. Pure Damage cannot be mitigated through Physical/Magical Mitigation.
Note: Conflagrate has always seemed a bit underwhelming. Rather than just simply make it deal more damage, I felt that changing it over to Pure Damage would make it unique and even more useful. It now can rival Explosive Fireball in many situations even at double the Mana cost.

-Reduced the duration of Malgorus' Familiar (Dismissed) from 20 Turns to 10 Turns for all Ranks of the Wrath of Malgorus Ability.
Note: A further improvement to this Ability to try and keep it in line with the power of other Element's Tier 5 Abilities.

-Reworked the majority of how the Siphon Ability works. While the concept is the same, a lot of the mechanics and numbers were altered. Rank 4 now reduces the Cooldown to 6 (was 8) Turns. Rank 5 now increases the Duration of Drained to 8 (was 9) Turns. The first rank of Drained decreases Accuracy instead of Critical Hit Chance. The second rank of Drained now also decreases Critical Hit Chance and all other modifiers by 15% (was 20%). Rank 4 now increases the damage of Drained to 50% (was 25%). The Augment Buff now increases damage dealt rather than healing received and now also affects all Shadow Abilities and Debuffs. The healing amounts will remain the same, however, now the Shadow Pet will dish out more damage while under the effect of Augmented.
Note: The main goal of the Shadow Element has always been to be a self sufficient damage dealing tank. However, as time has gone on, I feel that its damage output has not kept up. The change to this ability should greatly increase its ability to deal damage without any sacrifice to its ability to remain self sufficient. Additionally, Drained now reduces Accuracy, which will help the Pet Avoid more attacks, thus feeding the Passive of Saphryn's Vengeance.

-Fixed an issue where the Saphryn's Vengeance Buff was not calculating correctly. After the fix, the damage bonus from the Buff was reduced to 2%, 3%, 4%, 5%, 6% (was 2%, 4%, 6%, 8%, 10%) per Stack for each Rank, respectively.

-Moved the Stable/Pet selection drop down menus on the Party Manager page to above the current selected Pet windows.
Edited By Krinadon on 2/5/2022 at 4:12 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 2/11/2022 at 10:24 PM Post #13
-Fixed an issue where Ferrikki's G2 Skullmoth's Head was not displaying when paired with M3 Lop Ears.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 2/13/2022 at 1:33 AM Post #14
-Fixed an issue where 3-Visible Charming Cherub Zolnixi were sometimes not receiving their 2 Guaranteed Traits. Also fixed existing pets affected by this issue to make sure all had their 2 Guaranteed Traits.

-Adding No-Trade Avatar Items to your Wardrobe is now tracked. As has always been, No-Trade items cannot be removed from the Wardrobe once added. However, the check was based on the official data for each item. Sometimes, No-Trade versions are awarded of certain Avatar Items. These could be added to your Wardrobe as No-Trade, removed, and then the player would have a Tradeable copy of the item. So, this loophole has been fixed.

-Fixed an issue with [Adoring Moggy's Messenger (Zolnixi - Lovely)] where some of the highlight layers were missing. If you are still seeing the old version and it's on a saved outfit, you will have to slightly alter that outfit (change any hex color by a single value) to produce a new cached copy.

-There is now a mercy bonus tracker for spawning Limited Events (the Kitten Sisters, for example) within the Ancient Temple. The mechanics of the bonus are a bit complicated, but basically, the more battles that you go through within the Ancient Temple without triggering a Limited Event, the higher the chances will be of spawning a Limited Event (up to a certain point, then it caps out). Once you spawn a Limited Event, this bonus resets. Additionally, this bonus can only be applied once per day. Once you spawn a Limited Event, the bonus will no longer apply until the next day. Again, this only applies to the Ancient Temple Limited Events.

-Official Changelog posts will now automatically create site-wide pings every day at midnight if there was a new post for that day. This will overwrite previous site-wide pings so that players will never see more than one ping to an Official Changelog thread at a time. This will hopefully help create more awareness to the daily/weekly changes that get made.
Edited By Krinadon on 2/14/2022 at 8:11 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 2/15/2022 at 11:34 AM Post #15
-Fixed an issue where Quick Attack and Finishing Blow were dealing Pure Damage instead of automatically choosing between Physical or Magical Damage.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 2/21/2022 at 10:34 AM Post #16
-Slightly reduced the difficulty of the Aykios, of the Nyte encounter.

-Decreased the amount of time to 3 days (was 7 days) per rank of Boss Fatigue applied to the Crystalline Behemoth. The max rank is still at 5 ranks. However, now players will max this 15 days after reaching the Crystalline Behemoth instead of at 35 days. For those that aren't aware, this Debuff decreases the Max Health and damage dealt by the Mega-Boss with each additional rank.

-The Camaraderie Debuff on the Grove Behemoth now caps at Rank 100, but has had its effect amplified. Previously, it was basically completely negating the Grove Behemoth's mitigations due to no ceiling cap and with how it was calculating. It has now been set to a more balanced cap. Additionally, the Grove Behemoth has now been switched to use the same weakness mechanic as the Crystalline Behemoth regarding Boss Fatigue. While these changes will make this battle a bit more difficult up front, it should now be tiered better so that players don't jump ahead in zone difficulty before they are ready, which has always been a problem. I will monitor this encounter and make further adjustments as needed to make sure it is still a do-able encounter for newer players. The goal here is not to make this a blockade encounter, but a balanced and realistic encounter that realistically gatekeeps the difficulty boost that comes after defeating it. Up until this change, this encounter was basically incredibly trivial and then players were floored with the big increase in difficulty that came immediately after. These changes should allow for a more smooth transition.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 3/17/2022 at 12:05 PM Post #17
-Crystalline Shimmer (G1) for the Ferrikki will now appear when paired with their Arctic Fur (M2) Trait.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 3/18/2022 at 5:04 PM Post #18
-Made some edits to the Shamrock Keeper's Clip (Long), Shamrock Keeper's Clip (Short), Shamrock Keeper's Wings, and Shamrock Keeper's Runes Avatar Items. Cached Outfits will have to be slightly altered to display the changes. Players can achieve this by altering any single color by a single value.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 3/21/2022 at 8:15 PM Post #19
-Opening Containers should now properly check against both Equipment and Inventory depending on the items being awarded from the Container. Previously, it was only checking against Inventory.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,153
Posts: 14,882
Posted: 3/28/2022 at 3:30 PM Post #20
-Fixed a minor display issue while previewing a quoted forum post that had been edited by the poster.

-Players can now click on the image of a Themed Pet while browsing the Themed Pet Codex to bring up a "Look Up" display for that specific Themed Pet. This is an immense work in progress where we will add much more information to this as time goes on. For now though, you can at least see a full-scale image of the Themed Pet.
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