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GoldGryphon
Level 75
Guardian of the Realm
Joined: 1/28/2014
Threads: 76
Posts: 4,429
Posted: 2/8/2018 at 8:38 PM
Post #21
I am definitely interested. I don't know for sure what I will be doing, but I am definitely breeding one of the new themes for 6vis/max stat. Along with lots of exploring and battling. I am interested in discovering all the little things and exploring as well!
So, basically, when the community is on Stage 1. The server will figure out how many are participating on that Stage and multiply the required progression by a certain amount depending on the participation. Simplified... if you need 100 sticks and there are 100 people playing, then the community will need to turn in 10,000 (100 x 100) to complete that step.
Once the community moves onto Stage 2 and a new player comes into Stage 1 on their own instance, it will act exactly the same, however, they will only need to turn in 100 Sticks to complete that step.
Bosses are a bit different. Bosses start off very, very, very difficult. However, the more people who reach the Boss - all time - the easier it gets. So, another example:
Let's say the Boss stage first begins with 50 players. And let's say it's too difficult so it goes undefeated. 50 more players join and now it's bumped up to 100 and finally it's defeated by someone, unlocking the next Stage. Everyone will have to defeat the boss to move on. So let's say I am really struggling and still can't quite beat it. But, another 50 players finally reach it and now we're up to a total of 150 players. It's now even easier and finally I can defeat it and move on.
The counter never goes down. So... 6 months down the road, the counter will be up to like 500+ or whatever, making the Boss very easy for players to get through. Mechanics remain the same. It just has less modifiers.
So, to summarize, no, everyone will experience the same progression no matter when or how they go through it - which I think is really neat. Some steps may just be personal progression if the community is already passed that point and the Boss might be a bit easier if sufficient time has passed for lots of players to reach that Boss.
Hi Amarok, just read Krin's reply to you on the announcement thread, I am going to quote it here just for our reference and easy to find! Knowing these mechanics will be helpful!
Amarok
Level 75
Terrifyingly Thrifty
Joined: 4/17/2015
Threads: 105
Posts: 2,892
Posted: 2/9/2018 at 7:36 AM
Post #24
thanks for this!
Fresh
Level 70
Trickster
Joined: 1/30/2014
Threads: 70
Posts: 1,709
Posted: 2/20/2018 at 1:20 PM
Post #25
I've created a map of the area so far and am collecting some stats on mobs and treasure chests, if anyone is interested. I put it on Google Sheets and can be found here. The Map, Mob Stats and Treasure Chests stats each have their own sheet within that project.
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