Forum Index > Q&A (Newbie Friendly) > Help with festive event.
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Lestatdelioncourt
Level 62
Majestic Ice Carver
Joined: 7/22/2013
Threads: 36
Posts: 210
Posted: 12/19/2021 at 6:46 PM
Post #1
Can someone explain how the ice sculptures work. Can the sculpture be destroyed if not cared for? What does being cracked mean
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 12/19/2021 at 7:56 PM
Post #2
being cracked is a Condition
There are three conditions- cracked, melting, and frosted
You use agents obtained from either an Ice Sculpting Agent box or a Bundled Ice Sculpting Agents box to fix them; [Block of Ice] for cracked, [Super Chilled Ice] for melting, or [Gentle Warmth] for frosted. (click the sculpture to bring up its info box, then select the additive and hit 'use on sculpture'
A sculpture will get one of these conditions once every 30-35 minutes. Treating the condition within 60 minutes of it gaining a condition will raise the sculpt's Quality one tier. If it spends more than an hour without having the agent added, it will drop one tier of Quality, repeating every 60 minutes until such time as it's at Normal Quality.
The sculpture cannot be destroyed, being Normal quality just means its growth progresses at the slowest rate and it doesn't get any points towards the Bonuses
(copypasting from overview:
"Normal: Slowest rate of Hourly Progress and Agent Progress towards completion. No Hourly Bonus. No Agent Bonus.
Good: Double rate of Hourly Progress towards completion. Slowest rate of Agent Progress towards completion. No Hourly Bonus. No Agent Bonus.
Great: Triple rate of Hourly Progress towards completion. Double rate of Agent Progress towards completion. No Hourly Bonus. Single Agent Bonus.
Perfect: Quadruple rate of Hourly Progress towards completion. Double rate of Agent Progress towards completion. Double Hourly Bonus. Single Agent Bonus."
being cracked is a Condition
There are three conditions- cracked, melting, and frosted
You use agents obtained from either an Ice Sculpting Agent box or a Bundled Ice Sculpting Agents box to fix them; [Block of Ice] for cracked, [Super Chilled Ice] for melting, or [Gentle Warmth] for frosted. (click the sculpture to bring up its info box, then select the additive and hit 'use on sculpture'
A sculpture will get one of these conditions once every 30-35 minutes. Treating the condition within 60 minutes of it gaining a condition will raise the sculpt's Quality one tier. If it spends more than an hour without having the agent added, it will drop one tier of Quality, repeating every 60 minutes until such time as it's at Normal Quality.
The sculpture cannot be destroyed, being Normal quality just means its growth progresses at the slowest rate and it doesn't get any points towards the Bonuses
(copypasting from overview:
"Normal: Slowest rate of Hourly Progress and Agent Progress towards completion. No Hourly Bonus. No Agent Bonus.
Good: Double rate of Hourly Progress towards completion. Slowest rate of Agent Progress towards completion. No Hourly Bonus. No Agent Bonus.
Great: Triple rate of Hourly Progress towards completion. Double rate of Agent Progress towards completion. No Hourly Bonus. Single Agent Bonus.
Perfect: Quadruple rate of Hourly Progress towards completion. Double rate of Agent Progress towards completion. Double Hourly Bonus. Single Agent Bonus."
thank you
Lestatdelioncourt
Level 62
Majestic Ice Carver
Joined: 7/22/2013
Threads: 36
Posts: 210
Posted: 12/19/2021 at 9:01 PM
Post #4
I'm not able to use a greater genetic mutator. Can ypu help me? It's a mystical
Edited By Lestatdelioncourt on 12/19/2021 at 9:03 PM.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 12/19/2021 at 9:49 PM
Post #5
what pet are you trying to mutate?
Lestatdelioncourt
Level 62
Majestic Ice Carver
Joined: 7/22/2013
Threads: 36
Posts: 210
Posted: 12/19/2021 at 9:50 PM
Post #6
A kelpari
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 12/19/2021 at 9:56 PM
Post #7
this guy?
You cannot mutate Generated pets- Only Tamed pets* can have Mutators used on them.
(*pets caught in the wild, found as egglings/hatchlings, or bought from the scale shop, puffadore petshop, or arena)
Edited By Scathreoite on 12/19/2021 at 9:57 PM.
Lestatdelioncourt
Level 62
Majestic Ice Carver
Joined: 7/22/2013
Threads: 36
Posts: 210
Posted: 12/22/2021 at 2:40 AM
Post #8
I have a question about breeding I have two lups that I want to breed but when I test breed there 8snt a lot of variations in the colors or do any of the genes and mutations show up. What's wrong?
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 12/22/2021 at 6:55 AM
Post #9
Depends on which lupora you're speaking of, but you only have three so...
We have the female, who is a generated pet, so no need for genetesting- we can know immediately that she only has G1 maned wolf vis and G3 galactic swirl vis
male 1, the unthemed tamed one, untested. Mutated and has M2 ethereal wings vis. I don't know what rarity he is- was he caught with the wings and mutated and get a carried trait? Or did he start with a carry and get the wings when mutated? or did he start with no traits and get wings when mutated?
male 2 is an ice shards lupora, also untested, unmutated. Since he's a themed, he has at least two carried traits (since he has no vis)
So, Sylestia traits work on Punnett square mechanics- each parent has two trait letters (alleles) in each trait slot.
Babies inherit one of the two alleles from each slot from each parent, and they then organize by dominance (N (nothing) > A > B > C > D > etc down the alphabet)
So if we take male 1 and assume he ONLY has the wings, if he were crossed with the female, babies could not have any visible traits, since the parents do not have any trait slot overlap.
Babies could only be G1: NO (carried maned wolf), G3: NI (carried galactic swirl), M2: NA (carried ethereal wings)
If male one had, say, a carry in either g1 or g3, then there'd be a 50% chance that he'd pass that allele down, and thus a 50% chance that a baby would have a vis
You'd need to get the males Tested (there's plenty of people who offer free genetesting services) to be sure, but if you haven't seen any traits appearing when testing at all, then likely neither of the two males has any carries in g1 or g3
As to colours, colour inheritance works like this:
Each colour slot has an R value, a G value, and a B value which make up the colour (eg, the female's C1 RGB values are R:119 G:163 B:182)
When breeding, it takes each one of these from each parent, and picks a random number between the two (like with stats)
so take C2
female has R:225 G:167 B:248
male 1 has R:181 G:219 B:124
babies could be anywhere inbetween these numbers- could be R:200 G:200 B:200, could be R:181 G:167 B:124, could be R:181 G:200 B:248 etc.
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