Intercrus
Fire
100s/2000h/200mana
attacks 1, 2, 3, 4 are r4
attack 5 is r2
SW relic, SW armor +1, SW bracer +2, VT bracer +5 (all pyro)
I've been using the first 3 (earth/air/light) but cannot beat either named even following the general strategy from battle discussion. Using ent flasks (mitigation on earth, strength on air, and int on light. lesser flasks only), tactical advantage, and lights renewal.
What am I missing? Are my prof points wrong? Armor not upgraded enough? Pets themselves?
I simply can't get enough materials to upgrade armor. Without the materials from the temple I can't upgrade my barracks anymore BUT I can't defeat the temple people to get those materials.
I do have a team of super nytes (earth/light/air) and one of super ryos (water/shadow/fire) that I'm working on training and ranking but it will be a long time.
Any help would be appreciated. Heck, if someone is down for it I'd even rent a team once a week just to be able to get through at least the first floor.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 2/22/2022 at 5:14 PM
Post #2
just to clarify, are you talking about north floor 1 voidmancer and earthbender? or Nynomax?
Oiseau
Level 75
Lurker of the Depths
Joined: 6/14/2018
Threads: 88
Posts: 1,257
Posted: 2/22/2022 at 8:03 PM
Post #3
yes, north floor 1. can't beat the voidmancer and earthbender peeps, doubt I could beat nynomax.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 91
Posts: 4,302
Posted: 2/23/2022 at 3:44 AM
Post #4
they are a pain when you're learning how to do it
this probably isn't very good since we have headache making the Thinking buisiness harder than it needs to be
my own strat on
earthbender
- i usually put my tank in slot 3 for the fight since she can survive the hits aimed at the slot
- strength flask on air, int on light, and any of str, agi, or mit on earth
- usually use earth and light move 5 as EB approaches max for the first time, but save air for later
- gotta make sure earth is prepared to take the max mana attack, but have to prepare a few turns ahead with earth since the whole, they get basically stunned beforehand thing
- razor wind is saving grace in these fights. Just genrally you want to be whittling down th summons as well as you go with thorncoat, fairy light, and razor wind
- when boss is ~50% then we use air5, torrential blow, and decimate to take a chunk of hp
voidmancer
basically the same? but without swapping earth to slot 3. balancing how fast you take out the wisps and such since if they're out too long they get strong, but killing them too fast means voidmancer gets more buff
also don't need to worry about a stun attack like earthbender does
this isn't very useful I think?
it's a lot of making sure tank is keeping healed and the timing on move 5s and the rate you take out wisps
once you do get the fighting style for them down they just generally are a lot easier (and then you get to floor two and then they're a bit of a nightmare again for a while)
Edited By Scathreoite on 2/23/2022 at 3:45 AM.
Oiseau
Level 75
Lurker of the Depths
Joined: 6/14/2018
Threads: 88
Posts: 1,257
Posted: 2/23/2022 at 7:10 PM
Post #5
OMG thank you! I managed to beat both of them for the first time on my own! I think my issue was definitely the timing on move 5 for earth/light and taking out the wisps too often.
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