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Forum Index > Q&A (Newbie Friendly) > Why do the healers' prices keep going up...
Page 1  
Author Thread Post
Clockwork
Level 53
Joined: 9/22/2013
Threads: 14
Posts: 144
Posted: 9/28/2013 at 10:20 AM Post #1
Every time I die (and I've been stuck at Lord Talon and the shrine for a couple days now) I have to shell out ALL my money to them and it keeps going up!!! I sold a philter from Jinxie yesterday allowing me to upgrade my party and all that, but now I'm right back to not being able to afford healing or anything else! They're currently asking more than 1k for each heal!! D: Isn't there a cheaper way??? The learning curve on this battle system is STEEP! D:
Streak
Level 60
Trickster
Joined: 7/17/2013
Threads: 10
Posts: 148
Posted: 9/28/2013 at 10:31 AM Post #2
@Clockwork,
If you are patient, then you can use revival draughts and let the automatic health recovery do its work. That does take a while, but it saves money.
Clockwork
Level 53
Joined: 9/22/2013
Threads: 14
Posts: 144
Posted: 9/28/2013 at 10:34 AM Post #3
@Streak, Automatic health recovery? o: If I manage to survive any battle I'll go to a weak area and use mend every 25 turns, but that takes forever...

oh my god i finally beat him
Streak
Level 60
Trickster
Joined: 7/17/2013
Threads: 10
Posts: 148
Posted: 9/28/2013 at 10:36 AM Post #4
@Clockwork,
When you aren't in battle, over time your pets will slowly regain health if they have taken damage. It is easier to notice when they are at low health and you leave them alone for a while. This doesn't work when they are unconscious though.
Clockwork
Level 53
Joined: 9/22/2013
Threads: 14
Posts: 144
Posted: 9/28/2013 at 10:37 AM Post #5
@Streak, Really? I had no idea! It'd be nice if they woke up after a while when unconscious... Gosh, I must have shelled out at least 20k to those healers...got reeeaaaallll nice and acquainted with Jinxie...
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 9/28/2013 at 11:09 AM Post #6
Actually, reviving after a certain amount of time is something that's going to be added eventually. It was planned awhile back but there ended up being an issue with it's implementation. I wouldn't expect it in like, the very next update but you'll see it eventually
 
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