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Forum Index > Player Guides > Ability Expertise - Rates of Gain
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Author Thread Post
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:41 PM Post #1
Post 1: Intro
Post 2: Consolidated Charts
Post 3: Air
Post 4: Earth
Post 5: Fire
Post 6: Water
Post 7: Light
Post 8: Shadow
Post 9: Changelog
Post 10: ___



The purpose of this guide is to show you how much ability expertise (proficiency with specific spells) you gain whilst in the Lost Grove.

First and foremost, each pet has up to 4 abilities (5 once level 75, but that's not reachable at this point).
Each of those has up to 4 "gains" in stars (up to 5 star), but are limited to 3 gains (4 stars achieved) at this time.
This affects both the effectiveness of the ability (in various ways), and how fast you gain expertise.


Rate of Gain:
From what I can tell, there are exactly two ways an ability gains expertise. (Both only work in Lost Grove)
- each time an ability is used
This could be less than .01%, and seems to be based on the level of the ability and which ability used, but does not seem to be based on the enemy.
- Every time an enemy is defeated
based on how difficult the enemy is, all abilities the pet has the capability of using (so not ability 5, at this time), will gain an amount of Expertise. It seems that this amount is a "Flat Amount" (based on level of enemy and level of ability, but not slot).
Edited By Sraw on 10/8/2021 at 8:12 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #2
Post 2: Consolidated Charts

The Maws of Madness Update:
With the update of adding the Maws of Madness, which added tower floors that gave a certain amount of displayed Ability Expertise, we can compare notes.

Amount Required to Gain Rank
Current // Target. Points Required
1 --> 2: 2000 points = 100%
2 --> 3: 4000 points = 100%
3 --> 4: 8000 points = 100%
4 --> 5: 16000 points = 100%
(15000-15555-16153)

Usage Score:
Ability 1: 10% of a point
Ability 2: 50% of a point
Ability 3: 30% of a point
Ability 4: 2 points
Ability 5: 5 points


Kill Score
2 Star Enemies: 50% of a point 60% with Artifact
3 Star Enemies: 2 points 2.4 with Artifact
4 Star Enemies: 5 points 6 with Artifact
5 Star Enemies: 30 points 36 with Artifact


At some point, numbers above were changed. They used to be 1/2/5/20
Artifact in question is "Artifact - Grand Protector's Insignia" rewarded from Patriotic Event 2021

Previous Information:

Assumptions:
1: Enemies with the same star amount give the same amount of kill-points. (all 4 stars give same as any other 4 star)
2: Behemoth Does not affect any of the below data.
3: Element of Pet does not affect any of below data.

I make these assumptions based on the data I have seen. But the odds of me not having noticed something are still not zero. If these is untrue, I wish to know.

Use Data
Ranges provided are to show you the margin of error associated with the data collected. Presumptions are based upon numbers that make sense, but are not guaranteed.
Ability 1
Target: 2 stars. "Points" necessary: 18750 - 20000 Probably 20k, which means 2 hits = .01%
Target: 3 stars. "Points" necessary: 37124 - 43333 Probably 40k, which means 4 hits = .01%
Target: 4 stars. "Points" necessary: 76800 - 83478 Probably 80k, which means 8 hits = .01%

Ability 2
Target: 2 stars. "Points" necessary: 3750 - 4000. Probably 4k, which means 1 hit = .025%
Target: 3 stars. "Points" necessary: 7142 - 8571. Probably 8k, which means 1 hit = .0125%
Target: 4 stars. "Points" necessary: 10322 - 21333. Probably 16k, which means 1 hit = .00625% (Thanks to Kaita)

Ability 3
Target: 2 stars. "Points" necessary: 6721 - 6949. 1 hit = .01439% - .014878%
Target: 3 stars. "Points" necessary: 11428 - 14166. 13.3k would mean 1 hit = .0075%
Target: 4 stars. "Points" necessary: 16000 - 26666. (Thanks to Painteventer & Kaita)

Ability 4
Target: 2 stars. "Points" necessary: 952 - 1052. Probably 1k. Which means 1 hit = .10%
Target: 3 stars. "Points" necessary: 1666 - 2500. Probably 2k. Which means 1 hit = .05% (Thanks to 18eities)
Target: 4 stars. "Points" necessary: 2666- 5714. Probably 4k. Which means 1 hit = .025% (Thanks to Kaita)

Kill Data
Affects all abilities based on how many stars are possessed already. Note, these are actually estimations, but since they are larger and harder to encounter "more than a few enemies", we have to live with it.
2 Star Enemies: .05% / .025% / .0125%
3 Star Enemies: .10% / .05% / .025% (S2: Thanks to 18eities (and myself, though 18 was first), S3:presumed)
4 Star Enemies: .25% / .125% / .06125% (S3: Thanks to Kaita)
5 Star Enemies: 1.00% / .50% / .25% (S3: Thanks to 18eities)
Edited By Sraw on 10/10/2021 at 2:17 AM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #3
Post 3: Air

Slash: 150% physical damage. Hits 1. Bleed on crit 2 turns. +10 Mana. Bleed: 100% Physical/Turn.

R2: Base damage now 250%
R3: Mana gain now 15
R4: Bleed lasts 4 turns.
R5: Mana gain now 20

Razor Wind: CD:2. Deals 300% physical. Hits 1. Bleed for 4 turns. Cost:50 mana. Bleed: 200% Physical/Turn.

R2: Base damage now 400%
R3: Cost now 40 mana.
R4: Bleed lasts 6 turns.
R5: Hits all enemies

Torrential Blow: CD:4 Hits:1 Buff:Frenzy (4 turns). Debuff:Dazed (4 turns). Cost:20. Deals 200% Physical Damage. Frenzy: +15% crit/quickness. Dazed: 50% more bleed damage recieved.

R2: Base damage now 300%
R3: Frenzy now +25% crit/quickness
R4: Dazed now 100% more bleed recieved
R5: Frenzy and Dazed last 8 turns.

Sept 26, 2021 Changes:
R1: +15% crit/quick (down from 20%)
R3: +25% crit/quick (down from 40%)


Decimate: CD:10 Hits:1 Cost:100. Deals 500% physical damage. +3% per 1% hp target is missing.

R2: Bonus up to 6%
R3: Bonus up to 9%
R4: Base up to 750%
R5: CD now 8 turns.

Raith's Fury: CD:120. Duration: 10 turns.
+50% Damage. +50% Crit. +100% Quickness. +20% leech from direct attacks. Periodic attacks expend entirely upon application instead.

R2: CD:110,
R3: CD:100, Duration: 15
R4: CD:90,
R5: CD:80, Duration: 20

Passive: Each Crit gives 1 stack of Raith's Focus for 2 turns, stacking to 2, refreshing duration. All stacks lost if expires.
Raith's Focus: +2% Physical Damage & +1% Critical Chance per stack

R2: +4% Damage, +2% Crit
R3: +6% Damage, +3% Crit, 3 turn duration, stacks to 3
R4: +8% Damage, +4% Crit, stacks to 4
R5: +10% Damage, +5% Crit, 4 turn duration, stacks to 5

Old Raith's Fury: CD:100. Cost:200. Buff: Raith's Fury (10 turns): +50% damage, Crit, Avoidance.
R2: +75% damage, crit, avoidance
R3: +100% damage, crit, avoidance
R4: CD: 80
R5: Duration: 15
Edited By Sraw on 10/8/2021 at 7:47 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #4
Post 4: Earth

Leeching Strike: Hits:1, Deals:100% Physical. Debuff: Leeching Vines (25% chance, 2 turn duration). Mana: +10. Leeching Vines: -15% Accuracy, Avoidance, Quickness. Deals 50% Physical/turn. Attacker gains hp equal to 100% of damage dealt. Secondary Debuff: Taunted for 1 turn.

R2: 50% debuff chance
R3: Primary Debuff lasts 3 turns
R4: Primary Debuff does 100% damage
R5: 100% debuff chance

Thorncoat: CD:3 Cost:50 Buff:Thorncoat for 3 turns: +15% Physical and Magical Mitigation. 100% Physical Damage to attackers. Immune to Crits and some special effects.

R2: 150% thorn damage
R3: 200% thorn damage
R4: 25% mitigation
R5: 5 turn duration

Sept 26, 2021 Changes:
R1: 15% mitigation (down from 20%)
R4: 25% mitigation (down from 30%)


Mocking Blow: Hits:1. Costs:20. Debuff:Taunted for 3 turns. Deals: 150% physical damage.

R2: Base damage 200%
R3: Costs 15 mana
R4: Taunts for 4 turns
R5: Taunts for 5 turns

Sept 26, 2021 Changes:
R5: Taunts for 5 turns (Was Taunt also decreases Physical and Magical damage by 15%)


Sneering Howl: CD:12. Hits:All. Buff:Valor (4 turns). Debuff: Taunted (4 turns). Cost: 60. Valor: 200% Physical Damage absorb.

R2: 350% absorb
R3: CD 9 turns
R4: Valor and Taunted last 6 turns
R5: 500% absorb. Taunt decreases Physical/Magical damage by 15%.

Faerina's Bulwark: CD:120. Duration:9
+30% Mitigation, Immune to Crits/spcial, If rendered unconcious, expires and restores 10% HP. Absorb for 40% of max HP at end of duration.

R2: Cooldown: 110,
R3: Cooldown: 100, Duration: 12
R4: Cooldown: 90,
R5: Cooldown: 80, Duration: 15

Passive: 5% chance to taunt for 2 turns vs attacker. Taunts caused by this pet cause -3% Damage.

R2: 10% chance to taunt attacker. -6% damage.
R3: 15% chance to taunt attacker. -9% damage.
R4: 20% chance to taunt attacker. -12% damage.
R5: 25% chance to taunt attacker. -15% damage.

old Faerina's Bulwark: CD:100. Cost:200. Buff: Faerina's Bulwark (10 turns): +30% Physical/Magical Mitigation. If rendered unconcious, sets pet @ 10% MaxHP. Secondary Buff: Absorb 30% of MaxHP.

R2: Buff Mitigation: +40%
R3: Secondary Buff: Absorb 50% of MaxHP
R4: Buff Mitigation: +50%
R5: Buff Duration: 15 turns.
Edited By Sraw on 10/8/2021 at 7:27 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #5
Post 5: Fire

Fireball: Deals 100% magic damage. Hits: 2. 50% on Crit, Burning for 3 turns. Mana: +10. Burning: 100%/turn.

R2: Base damage is now 200%
R3: Mana gain now 15.
R4: Debuff 100% on crit.
R5: Mana gain now 20.

Explosive Fireball: CD:2. Cost:50. Deals: 200%. Hits:all. Debuff:Combusting (3 turns). Combusting: 25%/turn. Doubles each turn. At end, explodes for 200% to all enemies.

R2: Base damage now 275%
R3: Costs 40 mana
R4: Base damage now 350%
R5: Combust 50%/turn and 400% explode.

Flamethrow: CD:4. Cost:20. Deals: 200%. Hits: 1. Buff: Engulfed (4 turns): +20% Magic Damage.

R2: Base damage now 300%
R3: Buff now +30%
R4: Adds Debuff: Burning (4 turns). Deals 100%/turn
R5: Buff and Debuff now last 8 turns.

Conflagarate: CD:9. Cost:80. Deals: 300%. Hits: all. Debuff: Inferno (4 turns): Deals 300%/turn, split amongst affected.

R2: Debuff lasts 6 turns.
R3: Debuff deals 450%/turn
R4: CD now 6 turns.
R5: Debuff deals 600%/turn

Ability 5's Added Sept 26, 2021, obtainable October 9th.
Wrath of Malgorus: CD:120. Deals 1000%. Hits All Enemies. Enemies defeated by this direct damage reduce its cooldown by 10 turns. Consumes Malgorus' Familiar - regained after 20 turns.
Debuff: Malgorus' Wrath (10 Turns): 200% Magic Damage per turn. 500% Magic Damage at end of duration.

R2: Cooldown: 110.
R3: Cooldown: 100.
R4: Cooldown: 90.
R5: Cooldown: 80.

Malgorus' Familiar Passive: Deals 60% Magic Damage per turn, +10% every 5 turns it is active (max 120%) against same target as this pet. Unaffected by general buffs/debuffs.

R2: Familiar does 70% damage. Max 140% extra.
R3: Familiar does 80% damage. Max 160% extra.
R4: Familiar does 90% damage. Max 180% extra.
R5: Familiar does 100% damage. Max 200% extra.

old Wrath of Malgorus: CD:100 Cost:200. Deals 900%. Hits:all. Debuff: Malgorus' Wrath (5 turns): -20% Magical Mitigation. 100%/turn, 500% at end of duration.

R2: Base damage now 1200%
R3: Base damage now 1500%
R4: Debuff now -30% Mitigation
R5: Debuff lasts 10 turns. (Note: not a direct improvement)
Edited By Sraw on 10/8/2021 at 7:37 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #6
Post 6: Water

Bolt: Deals: 150%. Hits: 1. Mana: +10. 50% chance to gain Buff: Frost (3 Turns): Absorb 50% (Absorption is 50% of physical damage attribute, absorbs both kinds of damage)

R2: Base damage now 200%
R3: Absorb now 100%
R4: Mana gain now 15.
R5: 100% chance to buff.

Ice Barrier: CD:2. Cost:50. Hits: 1 (Friendly). Buff: Ice Barrier (3 turns): Absorb 200%, restore HP 50% of absorbed damage. Immune to Crits and some special attacks.

R2: Cost: 40
R3: Duration: 5 turns
R4: Absorbs 300%
R5: Restored HP 100% of absorbed.

Tidal Surge: CD:4. Cost:20. Deals: 150%. Hits: All. Buff: Surge (3 turns): +10% Damage, +20% Quickness.

R2: Base damage now 250%
R3: Buff: Quickness now 30%
R4: Buff: Damage now 20%
R5: Buff Duration now 6 turns.

Ice Sphere: CD:10. Cost:100. Hits: All (Friendly). Buff: Ice Sphere (4 turns): 400% absorb, 50% HP Restore/absorb. Immune to Crits and some special attacks. Shared among all affected targets.

R2: Duration: 6 turns.
R3: Absorbs: 600%
R4: Duration: 8 turns.
R5: 100% HP Restore/Absorb

Ability 5's Added Sept 26, 2021, obtainable October 9th.
Wruen's Blessing: Cooldown 120. Hits all friendly - Increases duration of all other buffs granted by this pet by 4 turns.
Buff: Wruen's Blessing (9 turns): +50% Damage, +10 Mana per turn.
R2: Cooldown: 110. Synergy Duration: 6 turns
R3: Cooldown: 100. Synergy Duration: 8 turns. Wruen's Blessing lasts 12 turns.
R4: Cooldown: 90. Synergy Duration: 10 turns
R5: Cooldown: 80. Synergy Duration: 12 turns. Wruen's Blessing lasts 15 turns.
Passive: Frost buff (ability 1) Grants 1/1/2/2/3 Mana per turn (based on rank)

old Wruen's Blessing: CD:100. Cost:200. Hits: All (Friendly). Buff: Wruen's Blessing (10 turns): +30% damage. +40% Crit. +40% Quickness. +10 Mana per turn.

R2: 15 mana per turn.
R3: 60% Crit / Quickness
R4: 50% damage
R5: Duration: 15 turns.
Edited By Sraw on 10/8/2021 at 7:46 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #7
Post 7: Light

Beam: Deals: 100%. Hits: 1. Mana: +10. 50% Chance to restore HP to party, 50% of damage dealt.

R2: Base damage 150%
R3: 100% Heal Chance
R4: Mana Gain: 15
R5: Heal 75% of damage dealt.

Sept 26, 2021 Changes:
R5: Heal 75% of damage dealt. (down from 100%)


Fairy Light: CD:1. Cost:50. Deals: 200%. Hits: 1. Restores HP to party, 75% of damage dealt.

R2: Cost: 40
R3: Hits: 2
R4: Hits: all
R5: Deals: 300%

Sept 26, 2021 Changes:
R5: Deals 300% (down from 350%)


Restoration: CD:2. Cost: 25. Hits: 1 (Friendly). Restores HP: 200%.

R2: Heals: 300%
R3: Cost: 20
R4: Buff: Restoration (3 turns): 50% heal/turn.
R5: Buff Heals 100%/turn.

Divine Balance: CD:15. Cost: 100. Hits: All (Friendly). Buff: Divine Balance (3 turns): If rendered unconcious or expires, then redistribute HP and restores 150% hp.

R2: Cost: 80
R3: Buff heals 200% at use/expiration
R4: CD: 12
R5: Buff heals 300% at use/expiration

Vaeluna's Grace: CD:120. Hits all allies. Grants 4 stacks of buff.
Buff: Vaeluna's Grace: Upon taking direct damage, consume 1 stack and restore health equal to 200% Magic Damage.

R2: Cooldown: 110. 5 Stacks of Vaeluna's Grace.
R3: Cooldown: 100. 6 Stacks of Vaeluna's Grace.
R4: Cooldown: 90. 7 Stacks of Vaeluna's Grace.
R5: Cooldown: 80. 8 Stacks of Vaeluna's Grace.
If you manage to not expend stacks of Vaeluna's Grace before using the ability again, this ability will reset the charges up to the full amount - essentially wasting any leftovers.

Passive: Beam and Fairy Light have a 3% chance to grant Buff: Vaeluna's Protection (2 Turns) to the party pet with the lowest health. (Absorbs 100% Magic Damage)
R2: Absorbs 150%. 6% chance to buff.
R3: Absorbs 200%. 9% chance to buff. Duration: 3 turns
R4: Absorbs 250%. 12% chance to buff.
R5: Absorbs 300%. 15% chance to buff. Duration: 4 turns

old Vaeluna's Grace: CD:100. Cost: 200. Hits: All (Friendly). Heal: 500%. Buff: Vaeluna's Grace (10 turns): +20% Avoidance. Heals 100%/turn.

R2: Heals: 750%
R3: Buff Heals: 150%/turn.
R4: Buff Avoidance: 30%
R5: Buff Heals: 200%/turn.
Edited By Sraw on 10/8/2021 at 8:20 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:42 PM Post #8
Post 8: Shadow

Force: Deals: 150%. Hits: 1. Mana: +10. 25% chance to Debuff: Siphoned (3 turns): Deals 50%/turn. Debuff Leeches 100%.

R2: Base damage: 200%.
R3: Mana gain now 15
R4: Debuff Chance: 50%.
R5: Debuff Damage: 100%

Vampiric Strike: Cost: 50. Deals: 200%. Hits: 1. Leech: 100%.

R2: Base damage: 300%
R3: Cost: 40
R4: Leech: 150%
R5: Leech: 200%

Sept 26, 2021 Changes:
R2: Damage: 300% (down from 350%)


Hateful Strike: CD:4. Cost:20. Deals: 200%. Hits:2. Debuff: Taunted (3 turns): Taunted.

R2: Base damage: 300%
R3: Cost: 15
R4: Hits: all
R5: Debuff Duration: 6 turns.

Siphon: CD:8. Cost: 75. Hits: 1. Buff: Augmented (4 turns). Debuff: Drained (6 turns). Augmented: Increases Healing Gained (via leech) by 50%. Drained: Decreases Crit, Avoidance, Quickness, by 10%.

(Leech Synergy does not affect itself)
R2: Debuff: 20% drain. 25% damage/turn. 100% leech.
R3: Cost: 60
R4: Buff: now 100% Bonus to Leech effects.
R5: Buff Duration: 6. Debuff Duration: 9.

Sept 26, 2021 Changes:
R4: Buff now 100% leech (up from 75%)


Saphryn's Vengeance: Cooldown: 120. Grants Buff: Incorporeal (4 Turns): 50% of damage received is staggered delayed, evenly over the next 3 turns. Readjusts every time damage is received.

R2: Cooldown: 110. Incorporeal lasts 6 Turns
R3: Cooldown: 100. Incorporeal lasts 8 Turns
R4: Cooldown: 90. Incorporeal lasts 10 Turns
R5: Cooldown: 80. Incorporeal lasts 12 Turns

Passive: Each attack avoided by this pet grants Buff: Vengeance (2 turns). Stacks up to 2 times. Each attack avoided refreshes the duration. All stacks lost if expires.
Buff: Vengeance: +2% Damage, +1% Crit, per stack.

R2: +4% Damage, +1% Crit, per stack.
R3: +6% Damage, +2% Crit, per stack. Vengance lasts 3 turns and stacks up to 3 times.
R4: +8% Damage, +2% Crit, per stack. Stacks up to 4 times.
R5: +10% Damage, +3% Crit, per stack. Vengance lasts 4 turns and stacks up to 5 times.

old Saphryn's Vengeance. CD:100. Cost:200. Deals: 500%. Hits: 1. Leech: 100%. Buff: Incorporeal (10 turns). Debuff: Saphryn's Vengeance (5 turns). Incorporeal: +30% avoidance. Saphryn's Vengeance: 100%/turn. Leech: 100%.

R2: Deals: 750%
R3: Deals: 1000%
R4: Buff Avoidance: 50%
R5: Debuff Duration: 10
Edited By Sraw on 10/8/2021 at 8:10 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/3/2018 at 4:43 PM Post #9
Post 9: Changelog

Pre-Patriotic Event 2021: Kill Score changed from 1/2/5/20 to .5/2/5/30, no idea when this actually was changed as this page was up for 2 years and its difficult to confirm data. Krinadon claims no memory of this change - which means either that I am wrong or Krinadon forgot.

Sept 26, 2021 Changes:
AIR3: Torrential Blow:
R1: +15% crit/quick (down from 20%)
R3: +25% crit/quick (down from 40%)

Earth3: Thorncoat
R1: 15% mitigation (down from 20%)
R4: 25% mitigation (down from 30%)

Earth4: Mocking Blow
R5: Taunts for 5 turns (Was Taunt also decreases Physical and Magical damage by 15%)

Light1: Beam
R5: Heal 75% of damage dealt. (down from 100%)
Light2: Fairy Light
R5: Deals 300% (down from 350%)

Shadow2: Vampiric Strike
R2: Damage: 300% (down from 350%)
Shadow4: Siphon
R4: Buff now 100% leech (up from 75%)
Edited By Sraw on 10/8/2021 at 8:16 PM.
Sraw
Level 75
The Perfectionist
Joined: 10/12/2018
Threads: 9
Posts: 52
Posted: 12/4/2018 at 12:59 AM Post #10
Post 10: ___

No longer needed to express examples. This post is empty of content - for now.
Edited By Sraw on 10/8/2021 at 8:17 PM.
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