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Forum Index > Games, Contests, and Giveaways > Sylestia's First Annual Game of Thro...
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Author Thread Post
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 5:41 PM Post #1
~Sign-ups are now open!!!~
No knowledge of Game of Thrones needed!
Potential to earn huge amounts of gold and valuable first generation themed!
Play however you like!


Before the coming of Man, this planet was one great plane of pure nature, covered in deep oceans with roaring waves and calm waves, covered in grassy plains where ferocious predators hunted and peaceful Sylesti raised their families, covered in roaming mountains where beasts murdered beasts and rare secluded flowers grew. The skies were filled with horrific thunderstorms and fluffy white clouds floated where large flocks of birds flew aplenty. The chaos balanced the peace perfectly, until Heaven and Hell made their latest creation- Man. Man has now been around for thousands of years, and as they evolve and advance, they are finding a deep lust for power and riches harder and harder to supress. Some humans, however, are able to beat down these unholy feelings and try to live their lives in peace. 2,000 years ago, a man by the name of Krinadon built up the greatest empire this world has ever seen. In this land, the land of Sylestia, he built the first major city, Syleviran, and helped the rest of the continent settle themselves under his reign. All has been peaceful since, and Krinadon passed down his empire to his son, Krinadon the Second. Krinadon the Second passed it down to his son, Krinadon the third who passed it to his son, Krinadon the Fourth. This cycle continued until last year, when Krinadon the 32nd was poisoned with no remaining living relatives. The Hand of the King, Faiona the 29th, was poisoned as well, but the guards caught the murderer before he could escape Syleviran and killed him. Now, there is nobody left with a legitimate claim to The Throne and Houses big and small have begun squabbling over who should take over this crumbling empire.

As a Lord or Lady of your own House, how will you choose to live for the next year? Will you try to keep your House alive and gain power through trade and allies? Will you use force and pure power to build your way to the top? Will you abandon your House and live your life as a lone traveler or assassin? The choices are endless, and purely up to you in this Game of Thrones.

I am Supreme Maester Tommen, the current Supreme Maester of the Red House of Destiny, and I train other Maesters who will guide you on your journey to become the new King or Queen of this empire. We have chosen YOU, now you must prove to us that you are up to the task.




More information and backstory can be found through the Directory.




~Directory~

1. Introduction

2. Rules and How the Game Works

3. Maps and Locations

4. Religions

5. Buildings and Effects

6. Creating a town

7. Houses

8. Characters

9. Sign-ups

10. [TEMPLINKREPLACE]Legends and Stories[/url]

11. Suggestions and Feedback Thread[/url]
Edited By RedDestiny37 on 11/30/2019 at 8:16 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:10 PM Post #2
~Rules~

This will run on a 3-strike basis. Different rules will get you a different amount of strikes.

1. NO godmodding whatsoever. If you have a question about something very powerful you would like to include, ask me. Breaking this rule will result in 1 strike.
2. Answer honestly and fully any questions I might have- this includes answering honestly all of the fields of the sign up form. Breaking this rule will result in 1 strikes against you.
3. You must let me know when changing your username. Violation of this rule results in 1 strike.
4. Be overall respectful (when not in character). Hate the character. Not the player. Depending on the severity of violation of this rule, it may earn you 1-3 strikes.
5. Try not to allow your judgment of a person outside this game effect how you interact with them in the game. You can ally with friends of course, but try to make it reasonable. Don't ally with someone unless you have a good reason in the game. This rule is much more of a request, but if you make unreasonable judgments about a person in the game with nothing to back it up too many times, you might receive a warning. Multiple warnings may result in one strike.
6. Rules are subject to changes at any time I see fit. You will be notified with any changes, and expected to read and follow them accordingly.


~How the Game Works~


It is rather simple. Each player will have a Maester to guide their decisions to the players best interest. You do not have to follow what the Maester says. A Maester is there as a guide for you, to help push you in the direction of making decisions that can lead to your characters being alive longer. When making a decision that your character does something that may result in an event that cannot be controlled, the person who plays your Maester will roll a 20-sided die. Different numbers will have different results:

1: Something beyond awful that will be very difficult to recover from, possibly resulting in death
2-3: Something horrible that will be very difficult to fully recover from
4-5:Something horrible that may be easier to recover from
6-7: Something not in your favor, but to the great favor of an enemy
8-9: Something not in your favor, but to little favor of an enemy
10: Something that will not impact you much
11-12: Something that probably won't be much use
13-14: Something that you'll probably be able to use
15-16: Something that will bring you a small benefit
17-18: Something that will bring you a medium benefit
19: Something that will provide a large benefit that can help guide you towards your goal
20: Something huge that gets you much closer to your goal

Whenever you are in a position where you are about to die, there will ALWAYS be something you can do to get out of it. That does not mean you will make the decision that will get you out of it, though.


Ping List:
@Orcastration, @Cherith101, @Dragongem23, @Skystormcaller, @Saylah, @Grapejuice, @SkyRaven, @Larkien, @Vigil, @Fox, @Lalalanmao, @Musicdragon543827, @Aspheera, @Creativity, @Gingertail, @Ceruleancrow

Inactive List:
Sarcelle


Directory
Edited By RedDestiny37 on 11/28/2019 at 4:45 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:10 PM Post #3

Syleviran
North Topa and South Topa
Kelpton(Kelpton)
Venora
Red House of Destiny
Trudid
Brunsfield
Faeloras Retreat
Erstonia
Willowwood
Nytehaven


Syleviran

Syleviran is the capitol city of Sylestia. This city was erected under the rule of Krinadon the first, so he could rule with easy access to other cities and towns and resources. The castle sits at the top of the hill, overlooking the rest of the city. Syleviran is the second largest trading hub in Sylestia. As the closest city to The red House of Destiny, there are many Maesters roaming the middle levels of the city. The lower levels of the city are mostly market areas. Since the fall of the line of Krinadons, the city has become impoverished. The city is mostly Peregalian.

North Topa and South Topa

North and South Topa, often referred to as a whole (Topa), were once connected by a great bridge before the land and sea were covered in ice during the last ice age, 1400 years ago, in which the bridge was destroyed and never rebuilt. During the most recent open war, under Krinadon the 26th, North Topa was mostly turned into an impenetrable military base. South Topa is now a large village, rarely called a city, sitting on top of a very thick layer of ice, heavily relying on the imports in North Topa for it's survival. The cities are mostly Peregalian.

Kelpton(Kelpton)

A friendly village that began as one house and gradually grew over the generations that is located on an arched land bridge between two rivers. Kelpari are more plentiful here than anywhere, and live side by side with humans. The village is mostly Astavonian.

Venora

Sitting atop a mountain in the middle of a large mountain range, Venora is very difficult to reach by foot and was named after the NyVenes that helped humans build and reach this city. Venora is the largest trading hub in Sylestia, exporting the plenty resources the mountain range has to offer such as coal, ores, and gems, harvested by NyVenes and humans who work together. The population of NyVenes to humans in Venora is nearly 1:1, although the NyVenes mostly nest on nearby mountains. The city is mostly Peregalian.

Red House of Destiny

Located on the coast east of Syleviran, this is where people travel if they wish to be trained to become a Maester. The trainee will stay solely on this land studying for 3-5 years before they are allowed to travel to complete their studies. All Maesters are under the guidance and training of the Supreme Maester, also called the Grand Maester, and most are required to either convert to the same religion as the Grand Maester or become aetheist or agnostic. Wherever they go, Maesters are highly respected by nearly everybody.

Trudid

This is the southernmost city in the kingdom, and a tropical paradise. The city is very well kept and taken care of by the Duchess Meera, but she has secrets to how she keeps the city running so well. It is the biggest tourist city in the kingdom, and has many luxury resources nearby, as well as more tourist sites. The city is mostly Peregalian.

Brunsfield

Brunsfield is notorious for being host to many infamous groups of theives, assassins, and any kind of work that

Faeloras Retreat

Said to be the oldest town in Sylestia, Faeloras Retreat has many legends and stories surrounding it. There is a massive graveyard just west of the town filled with unmarked tombstones. Everybody has a different idea for how it came to be, but nobody goes near it. Other than the graveyard and eerie legends, Faeloras Retreat is a peaceful little town with a small population and plentiful Faelora. This town and the land owned by the town is the only place where Faelora hunting is outlawed, and punishable by life in prison or in service to the town, or sometimes death. The city is mostly Astavonian.

Erstonia

Most citizens of Erstonia prefer to stay seperate from the rest of the world and are content to focus on bettering their lives in their city. The climate is harsh and cruel but the citizens would never call anywhere else home. This city is sometimes to referred to as the most generous and caring city in the kingdom, because of how charitable and kind the vast majority of the citizens are. It is extremely uncommon to see homeless people or orphans roaming the streets, for some reasons other than the hospitable people who reside in this cold city. The city is mostly Desterian.

Willowwood

Willowwood is a simple town situated in a small but rich forest. There isn't much special about this city, but it is a very good place for an abundant amount of travelers to stop by, causing some interesting experiences and encounters in and nearby this town. The city is mostly Peregalian.

Nytehaven

Nytehaven is probably the most peaceful and secluded city in the kingdom due to its location and weather. Settled on the edge of an icy forest and a raging ocean, this is a small city with a rich history, which is the only reason it is still called a city and not a town. There has been very little growth- population wise, construction wise, and economy wise- in the past few hundred years. Outsiders are a very rare sight here, except the occasional member of a nearby Great House. The city was founded as a sanctuary for the diminishing number of wild Nytekrie who live in the vast icy forest of Sylestia. The city is mostly Desterian.

Directory
Edited By RedDestiny37 on 4/27/2020 at 4:17 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:17 PM Post #4
~Currently being re-organized, come back soon!!!~

~Religions~

Astavon: Those Who practice this faith are called Astavonian. Astavon was the primary religion of Krinadons Empire before his bloodline was wiped out. This religion values kindness and generosity above all else and has an extremely strong sense of right and wrong, but easily forgives and does anything possible to avoid violence. Astavon worships Telaa, the goddess of kindness. Since The Falling, Astavonians are being hunted and killed by their biggest competitors for religious rule, Peragals. They get along well with Desterians.

Peragal: Peragals are extremists. They worship Niyati, the God of power and will. After The Falling, they began attacking and killing the vulnerable Astavonians, who were no longer under the protection of the Crown, as there was no Crown to protect them. Theyve always disliked how much power the peaceful Astavonians have had, as their religions have a lot of conflicting views on how to reach their goals. By the day, more and more people are converting to Peragalism.

Desterys: Desterians are mostly hardworking farmers and fishers. They worship the god of commitment and dedication, Destos. Desterians stay to themselves for the most part, and a town will have either close to no Desterians or be made up of almost all Desterians. These people prefer to be left out of politics and war and live their lives as humble farmers and fishers. They try to avoid Peragals.

Atheist: Atheists do not believe in any kind of higher power.

Agnostic: Agnostics believe there is a higher power in the world, but see no need to worship it.



~Buildings and Effects~

Every building starts at level 0.

Small Manor: Everybody is required to have 1 manor, defaulting to the small manor. This is the building in which you and your family live and has 7 bedrooms, a dining hall, kitchens, and 2 spare rooms available for customizing. It also has a main hall where all official business is discussed, and an office for the head of the house. The small manor takes 1 property point.

Large Manor: To upgrade from the small manor to the large manor, it costs 10 property points. The large manor includes 2 master bedrooms, 8 regular bedrooms, 4 guest rooms, a dining hall, a grand hall, large kitchens, and 6 spare rooms for customizing. It also has a main hall where all official business is discussed, and an office for the head of the house. Having a large manor can also occasionally influence how NPCs interact with you and how maesters advise players to interact with you, as they will see you as wealthy and well kept.

~Customizable Rooms in a Manor~
Each player can choose as many of the following rooms as they have customizable rooms in their manor. Each room produces the same effect as the building, but cannot be upgraded. These rooms do not contribute to any maximum building limit, and do not count as town buildings:
Watchtower
Recruitment Office (Can only have 1 in each manor)
Storage Facility
Stables
Barber
Tailor and Cobbler


Watchtower: Slightly increases the chance of detecting someone approaching your territory, depending on where the watchtower is located. Costs 1 property point per watchtower, and can be upgraded for 1 property point to slightly increase the chance of detecting someone approaching your territory.

Scout base: Slightly increases the chance of detecting someone approaching your Scout Base. Costs 1 property point per base, and can be upgraded for 1 property point to slightly increase the chance of detecting someone approaching your base.

Training grounds: Marginally increases the chance to do well in a battle. Each training ground takes 1 property point, and can be upgraded for 1 property point for a slightly better chance to do well in battle. Player can own a maximum of 1 training ground per 100 pets.

Recruitment office: The player will occasionally gain a random amount to their army between 1 and 20. Each office costs 2 property points. A player can own up to 4 recruitment offices.

Storage facilities: If the player is producing an excess amount of food, the spare food will be transferred to the storage facilities. Each storage facility can store 50 units of food. Each facility costs 1 property point. They can be upgraded to hold 100 units of food for 1 additional property point. The stored food will eventually be transferred into gold.

Farmland: Each player is automatically given 1 plot of farmland which generates 200 units of food every 2 weeks. 1 unit of food will feed 1 sylesti for 2 weeks. After the first free plot, each plot costs 1 property point and produces 100 units of food every 2 weeks. You can upgrade 1 or 2 plots at once for 1 property point to make them produce 150 units of food every 2 weeks.

Trading post: Each trading post costs 2 property points and will generate a random amount of gold between 10 and 200 every 2 weeks. A trading post can be upgraded for 3 property points to occasionally generate a random percent of your biweekly gold income for you in sylestia. For example if you got 100 gold from trading posts in 2 weeks and a random percentage generator generates 59%, you would be given 59 gold in sylestia. You will not receive this gold immediately, but it will be stored for you to receive as a sum at the conclusion of this game.

Stables: Everybody is automatically given one small stable that can hold one sylesti. Any additional stables cost 1 property point and can hold 2 sylesti at once. A sylesti must be stabled if they are out traveling. Can be upgraded for 2 property points to make a maximum of 7 sylesti able to be held in a stable at once. Army movement does not count.

Town Structures
Town structures contribute to a player growing a town. A player must have at least 12 town structures to create a town, which can be upgraded to the point of being a major city. The player must have each town structure upgraded to at least level 2 before they can turn their property into a town.


Blacksmith: This is a town building that costs 1 property point. Can be upgraded to level 1 to provide the player armor for 2 property points.

Woodcutter: This is a town building that costs 2 property points. This building is required to build a town. Each upgrade costs 1 property point. Maximum level 2.

Water Mill: This is a town building that costs 1 property point. Increases happiness and healthiness in the player's town.

Grain Mill: This is a town building that costs 1 property point. Increases happiness and healthiness in the player's town.

Fishery: This is a town building that costs 1 property point. Increases happiness and healthiness in the player's town.

Bakery: This is a town building that costs 1 property point. Increases happiness by a decent amount in the player's town.

Brewery: This is a town building that costs 1 property point. Increases happiness in the player's town.

Carpenter: This is a town building that costs 2 property points. This building is required to build a town. Each upgrade costs 1 property point. Maximum level 2.

Tailor and Cobbler: This is a town building that costs 1 property point. Each upgrade costs 1 property point, each increasing the chance to randomly produce an outfit avatar item for the player. Maximum level 2.

Barber: This is a town building that costs 1 property point. Each upgrade costs 1 property point, each increasing the chance to randomly produce a head avatar item for the player. Maximum level 2.

Mason: This is a town building that costs 2 property points. This building is required to build a town. Each upgrade costs 1 property point. Maximum level 2.

Church: This is a town building that costs 1 property point. This structure is required to build a town if the player follows a religion. Upgrade to level 1 for 1 property point, level 2 is 2 property points, level 3 is 2 property points, level 4 is 2 property points, and level 5 is 4 property points. Maximum level 5. Each level has different religious and town related rewards which are TBA.

Well: This is a town building that costs 1 property point. This structure is required to build a town. Each upgrade costs 1 property point. Maximum level 2. Each upgrade increases health and happiness in the player's town.

Tavern: This is a town building that costs 1 property point. Increases happiness and gold income in the player's town. Can be upgraded to level 2 for 1 property point per upgrade to increase happiness and gold income.

Inn: This is a town building that costs 2 property points. Increases happiness and gold income in the player's town. Can be upgraded to level 2 for 1 property point per upgrade to increase happiness and gold income.

Great Hall: This is a town building that costs 2 property points. Increases happiness in the player's town.


Directory
Edited By RedDestiny37 on 11/30/2019 at 7:37 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:17 PM Post #5
~Creating your own town~

This feature is currently unavailable, but in the process of being made so. Check back later!
Edited By RedDestiny37 on 11/27/2019 at 1:27 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:18 PM Post #6
~Maesters~

Some maesters seem to be more exciting than others, but many maesters have their secrets. Play long enough and you might just find out what your maester is hiding!

Supreme Maester Tommen


Maester Destedin (Saylah)

Very commited to serving his house, and is willing to bend the rules of being a maester if duties to his house require so, but in the end, he is a maester at heart and will be loyal to the Supreme Maester above all. Destedin has been a maester for a very long time, and helped to train the current Grand Maester. He is part of an elite group of maesters.

Maester Serana (Skyraven)

A rebel Maester who refused to conform to the simple life of a Maester. She dresses and acts as a Maester in situations where she is in the presence of anybody outside the house she serves. She is loyal to her house above all, even her duties as maester.

Maester Liula (Grapejuice)

Liula was orphaned by age 5 and survived in the streets of Syleviran until the city became more dangerous. She fled to The Red House of Destiny and was taken in by Maester Tommen and trained to become a maester herself.

Maester Aquena (MusicDragon543827)

From a small island off the coast of the Red House of Destiny, Aquena once lived with a secluded tribe who occupies the island. She went swimming with her friends one night, but got caught in a storm and nearly drowned. She was found by maesters the next morning on the beach, and she was taken in and trained to become a maester. She loved it, and has visited her tribe, but being a maester is where she feels happiest, and is loyal to her house, but takes her status as maester more seriously than anything else.

Maester Jurin (Orcastration)

Takes his duties as a Maester very seriously, he dislikes many other Maesters and somewhat resents Supreme Maester Tommen for allowing the past few generations of Maesters to bend the rules a bit. Twin to Maester Mona, enjoys to see her on occasion, but will put his House before her.

Maester Mona (Cherith101)

Takes her duties as a Maester very seriously, she dislikes many other Maesters and somewhat resents Supreme Maester Tommen for allowing the past few generations of Maesters to bend the rules a bit. Twin to Maester Jurin, enjoys to see him on occasion, but will put her House before him.

Maester Artisia (Skystormcaller)

Artisia is obsessed with wildlife and nature, and is a very caring and nurturing person, not fond of violence. She follows her duties as maester to the best of her ability, but always tries to find a compromise when her status as maester conflicts with her duties to her assigned house.

Maester Shiori (Larkien)

A very secretive woman, Shiori is one of the older maesters and has served 4 houses, including her current one. She is crazy loyal to both her house and her duties as maester, and is a somewhat violent person. She dislikes almost all strangers and has serious trust issues. She trusts the members of her house and an elite group of maesters. She likes to get her own rolls.

Maester Diya (Vigil)

Diya is a very devoted maester, and puts her duties as a maester before anything else. She serves her house as dutifully as she can, but is part of an elite group of maesters and is called to the Red House of Destiny more often than most maesters.

Maester Niala (Lalalanmao)

A very distant relative to the line of Krinadons. The rest of her family was killed long ago for the possibility of taking over the throne, but Niala faked her death and changed her identity by becoming a maester. She serves her house as loyally as she can, but is always concerned about taking risks to gain power.

Maester Dorten (Aspheera)

Dorten was raised from birth in the Red House of Destiny as a maester, and is suspected by many as being secretly trained to become the next Grand Maester. For now, Dorten puts his loyalties as a maester above everything, but always ensures it does not cause conflict with his ability to serve his house.

Maester Reiden (Creativity)

A world renowned story-teller, along with Maester Liorden, his cousin. They traveled to the Red House of Destiny together as young adults to train and learn histories and legends of the world. Both are loyal to their house above all, but do all they can as maesters without causing conflict with their houses.

Maester Liorden (Dragongem23)

A world renowned story-teller, along with Maester Reiden, his cousin. They traveled to the Red House of Destiny together as young adults to train and learn histories and legends of the world. Both are loyal to their house above all, but do all they can as maesters without causing conflict with their houses.

Maester Marie (Fox)

One of the most devoted maesters to their assigned house, Maester Marie would easily lay down her life for her master. She takes her duties as maester seriously, but her duties to her house even more seriously. She is very close to most people in the house, but knew Lady Laena since late childhood and considers her to be her closest friend.

Maester Lloa (Gingertail)

Obsessed with music and how music can tell stories and convey emotion, Lloa joined the ranks of maesters as soon as she could, focusing on learning the histories of the world and writing music. She now serves Lady Bellator and is possibly a bit too eager to help her rise to power so Lloa can write songs and stories of her master's achievements.

Maester Tim (Ceruleancrow)

A very laid back maester who dutifully serves his house to its best interest. He has been serving the Cinders House since he became a maester. He is not desperate for power, and is content to live life how the Cinders House is.

Maester Caioria (Asphodels)
Edited By RedDestiny37 on 12/2/2019 at 10:38 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:18 PM Post #7
Please fill out the following form. All fields required:

All characters are 100% human. No exceptions.

1. House Name: (This should be somewhat related to your current username or a past username of yours)
2. Lord or Lady name: (Get creative but stay appropriate!)
3. Avatar Design: (Please keep in mind the medieval theme of this game and make an appropriate character according to your role. As a Lord or Lady you might consider wearing robes of some sort, or armor if your character owns a large powerful army)
4. Personality: (This is more to help me and the other maesters understand how to expect you to play and can therefore help guide your character in ways suited to how you want to play the game)
5. Accessory of choice: (If your character is a fighter, choose a weapon. For weapons keep in mind the time period. You typically wont see guns in this time period. You also cannot choose some sort of magical artifact or weapon. If your character is more peaceful or writes a lot, maybe choose a raven)
6. House members: (All of the characters in your House, with the maester being the only exception, are owned and played by you. Your goal in this game is to get one of your characters sitting on The Throne by the end of the year. You may have up to 10 House members and they all must be related by blood to the Owner of the House)
7. Account age: (Go to your profile to see. Round to the nearest 100th day)
8. Stables and tabs: (Go to your profile and click Stables. Count how many stables you have, then please go through each one and count how many tabs you own total)
9. Sylesti: (Figure out how many sylesti you own at the time of signing up. To do this, go to Advanced Search and click on the pets part. Enter your username in the appropriate field and click search. A number will be displayed at the bottom left of the screen, which should be the number of Sylesti you currently own)
10. Religion: (There are five options for your religion in this game. Go to the directory for a link!)
11. Main Sylesti Companion: Must be a Sylesti that you own and will own for the duration of this game. You may play this sylesti as you would one of your other ten characters. You must link it.
12. House Location:

Example:
1. H3
2. E16 and E17 on the line
3. N21
4. P25
5. B16/C16 and B17/C17 on the lines

1.
2.
3.
4.
5.
Edited By RedDestiny37 on 11/30/2019 at 5:55 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:18 PM Post #8
~Currently being re-organized, come back soon!!!~
Edited By RedDestiny37 on 11/2/2019 at 1:31 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:18 PM Post #9
~Legends and Stories~

The Legend of Vengeful Nytekrie
Mentioned by Maester Liorden to Lady Opal of the House of the Gemini Dragon
======
??? Locked ???

The Legend of the Begining of the World
As told by Maester Liorden to Lord Diablo of the House of the Gemini Dragon
======
Writing in progress








Edited By RedDestiny37 on 12/5/2019 at 7:36 PM.
Rileyy
Level 75
High Druid
Joined: 5/25/2018
Threads: 56
Posts: 1,151
Posted: 5/14/2019 at 6:18 PM Post #10
~Currently being re-organized, come back soon!!!~
Edited By RedDestiny37 on 11/2/2019 at 1:32 PM.
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