Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,566 281
Sylestia Pet Data
Category Total Yesterday
Pets 8,637,322 722
Generated 699,627 23
Captured 1,235,974 41
Bred 6,701,595 658
Statistics updated daily at midnight
Recent Announcements
Thread Posted
Let's Talk Breedin.. Feb 28
Lucky the Loving Feb 14
Week of Love Overview Feb 13
2025 Official Changelo.. Jan 8
Winter Festival Pet Tr.. Dec 23
Forum Index > General Discussion > Mutations & Genes?
Page 1  
Author Thread Post
Infinite08
Level 21
Joined: 8/13/2019
Threads: 5
Posts: 14
Posted: 11/27/2019 at 11:17 PM Post #1
Can anyone tell me the names of some genes/mutations and what they actually look like when visible? How do I know when it's visible or just carried? Do I only get mutations if the Sylesti are inbred?
I'm asking a lot of questions but I'm really just curious about how the genetics work, and I do know how those 4-way genetic charts work if you wanna refer me to a diagram or something lol
Somneli
Level 75
Hand of Destiny
Joined: 1/9/2016
Threads: 113
Posts: 3,672
Posted: 11/28/2019 at 6:18 PM Post #2
You can play around with traits in the generator.

If you're looking at a pet, you can take a look at the genetics section. Blue is visible (e.g., AA, CC). Green is carried (e.g., NB, NQ). Purple is a visible trait with a hidden underneath (e.g. EG, KL). You can only tell if there are carries and hiddens after the pet is tested, though.

Sylestia genetics are essentially Punnet squares (the four-way genetic charts). So like if you bred pets with AG and NC in the same slot, you could get AC, CG, NA, or NG.

Mutations have nothing to do with inbreeding. Inbreeding doesn't affect anything, actually (though pets that are too closely related can't breed with each other). It's just a stat there for the curious.
Kaosu
Level 72
Trickster
Joined: 1/7/2013
Threads: 37
Posts: 510
Posted: 11/28/2019 at 7:51 PM Post #3
One thing Somneli forgot to mention is that if you do breed two pets together with visibles, the genes will always be alphabetical in inheritance strength (not counting 'N' which is only used to signify a carry, or a blank gene essentially)

Example: You breed together two pets with genetics/mutations EG and BF
The lil pundit square will show you can get the following: EB, EF, GB, GF
But the actual way they would end up is BE, EF, BG, FG.
Which might not look like much at first, but essentially means you could never get a visible 'G' due to it being the lowest in inheritance strength. The only potential visibles are B, E, and F.

Which is why restricted traits (traits you can only get via a special themed pet, or through the use of a restricted trait philter sold in the diamond shop) are lower in the genetic strength, to make them harder to breed into a pet that doesn't already have one.
Infinite08
Level 21
Joined: 8/13/2019
Threads: 5
Posts: 14
Posted: 11/30/2019 at 10:20 PM Post #4
Thank you, I understand it now that was helpful. Do mutations not show up when it is a hatchling? I've noticed hatchlings say "unknown" instead of "none"
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 94
Posts: 4,345
Posted: 11/30/2019 at 10:29 PM Post #5
yes- hatchlings have no mutation art, and they only appear once it swaps the adolescent/adult art. If a pet has been genetested you can see what they are in the hatchling's genetics section though.
 
This Page loaded in 0.008 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.