Forum Index > Official Games and Contests > 2023 Patriotic Event - Sylestian Leaders...
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Magicspyglass
Level 68
The Tender
Joined: 3/31/2018
Threads: 4
Posts: 21
Posted: 7/2/2023 at 2:13 PM
Post #11
Nobody's quite sure what his name is. Some people call him the Scholar, but he goes my different names depending on the town. What is known though is that he always spreads knowledge. He gives the town folk who can't read lessions on how too. He donates books that contain rare knowledge. He is also called The Knowledge Bringer because of this.
Yet lately he's been.. acting strange. It all started when he visited Ethernia. It was The Week of Love. He was about to give his new knowledge to people, when he saw hundreds of couples of all types, all deeply focused on one another. A witness once said that he looked.. upset. Normally he seemed calm and collected, sometimes even jolly.. Than a woman bumped into him. She was new around the area, and was looking for the Princess. This would change his life forever.
While he still did his routine of helping people, he now often asked if they have ever seen this woman. It came to the point where the Fairy princess herself realized that he had a rare illness. Lovesickness. A fatal disease, the only cure to be to talk to who the sickness deemed their "true love". Now it's a race against time as the beloved Knowledge Bringer slowly loses his mind. Hopefully the woman he bumped into will find him soon and cure him of his illness.
Empyrean
Level 75
The Tactician
Joined: 6/1/2023
Threads: 2
Posts: 147
Posted: 7/2/2023 at 7:09 PM
Post #12
Uh... this may have gotten away from me. Whoops?
Zaan, the Ember-In-Ice
By and large, Zaan's is a name known by naught but the most devout historians - and for fair reason. Their upbringing was largely unremarkable, growing up in Ethernia proper and attending one of the many mages' institutions therein. Though they lacked raw power, a keen eye for spell manipulation and the practical uses for fire set them comfortably in the middle of their class, well behind where such legends as Kjala Sun-Through-The-Leaves and Arathian Del'Avir had set in their own times.
So then what, you may ask, set them apart?
Fast-forward three decades from their graduation: they have long since moved north into the snowy wastes and are now appointed as guardian of the village of Ammil. Located on the coast, it experienced the worst of both ravaging colds and tempestuous seas. Zaan has found their niche here through managing protective barriers and the more mundane heat spells, and all is well in the early third era.
Except, as many of you may already know, the middle of the third era is well-known for the greatest disaster the north has seen to date: The Freeze. Often heralded as the extinctor of the northern peoples, The Freeze did not so much annihilate in one fell swoop as it did sink its teeth into the resolve of the entire citizenry and slowly bleed them out. Trade routes buried in layers upon layers of snow cutting off all access to the outside world, sylesti populations migrating south in droves and flooding the forests of Umbra and Ethernia, the last vestiges of vegetation shriveled into husks - and Ammil, alone and backed against the sea, saw the worst of it all.
And yet, of the five hundred and seventeen people who lived in Ammil, five hundred and sixteen survived. If you will, allow me to recount an oral history I heard once, from a child of Ammil many generations down that knew the old tales like the back of her hand:
...When the cold came and life left, we all feared our fates. Those from afar, who had settled here seeking peaceful solitude, felt regret like they had never known. Those oldest, who had chosen this place to spend their lives until the end, resigned themselves to their melancholy with hardly a second thought. Those youngest, who had never had a choice at all, did the same. By the fourth month of sunless blizzard, all had begun to mourn that which could have been and that which would never be. We had known the cold like the Faelora knows its antlers, like the Vulnyx knows its fangs, and we knew when it had decided that we had no more place here.
So none bothered to think of the Outsider, the Ember In Ice, when they continued their duties in earnest. A sun-blessed rune lovingly carved into every doorway, a barrier of blazing coalstones at every outer bound of the village and then some, and them in the middle of it all, staff at the ready and eyes alight with hope.
Until the storm came.
The elders had seen it first, slithering over the sea: a violent hailstorm, rippling the waves on the shore from half a league out, devastating the islands offshore and set on a course to devour us all. We all knew what it meant, and so we waited in our homes, the village sharing one choked breath between us. Many chose to sleep, in a final desperate gamble for one last shred of peace.
When the Spark heard the frantic whispers among the villagers, they walked alone to the water and stared down the great beast of clouds until they could no longer open their eyes for the wind.
And then they set the shore on fire. Great billows of golden flame spanning half the known coast, a shield slammed into the ground and braced by a tiny speck of blue in the center. None could see the ocean for the great bulwark of fire, rippling and writhing like it had a mind of its own. The storm was incinerated out of the sky then, not even a wisp of cloud left to call for retreat. It had no hope of even touching us - not with our Zaan, our beloved Zaan, sacrificing the last of their heart and hearth to give us just one more day. Just one more day...
Shortly thereafter, The Freeze subsided, and Ammil was able to scrape through the next few years until it was back on its feet. Zaan's body was never found, presumed to be either turned to ash by the flames or swept into the sea. In fact, the only physical legacy the mage left are the time-worn runes etched into the doors of the oldest houses and the remnants of blackened sand that still coat Ammil's beaches.
Zaan may be only ever relevant to five hundred and sixteen people, their descendants, and a handful of historians. The majority of their life may have been unremarkable in every sense of the word, and their death may be the only reason their name still has a meaning. But to die saving the lives of so many...well. Isn't that enough?
(Hahahaha. A "brief" historical overview. RIP to those who read the whole thing.)
Edited By Empyrean on 7/2/2023 at 8:26 PM.
Gravitas
Level 75
Luck of the Draw
Joined: 9/15/2021
Threads: 11
Posts: 541
Posted: 7/2/2023 at 9:15 PM
Post #13
No one quite knows exactly where Naiah of the Bayou came from. There is conjecture amongst scholars that she had been part of an expedition to explore the swamp and catalogue the species of sylesti found there, one that went horribly awry. But if any records on this expedition exist, they've long since been lost or covered up. Others swear she had been an elf exiled from the Sanctuary of Sarielle. Either way, Naiah has been a staunch guardian of the swamp, and all those creatures who call it home.
Finding Naiah is difficult, some would say impossible if she didn't want to be found. But she's been known to appear when there is need, to aid those who become hopelessly lost in the swamp or chase out those hunters poaching the local wildlife. Where one might have found her once, they will never find her again. Her home vanishes in the humid mists, reappearing elsewhere.
Quietly, Naiah disdains company, finding she prefers an isolated life on her own. Her family are the sylesti who inhabit the bayou. It's lead to an eccentric way of life and dress, and an innate distrust of outsiders, thinking of them more as trespassers. But with her there, the swamp thrives with a vibrant ecosystem. One that she would protect with her very life if necessary.
She's odd. Frightening to some. But she means well, and to those in need, an ally in a moment of desperation.
Hershey
Level 75
Candy Dispenser
Joined: 2/13/2016
Threads: 66
Posts: 6,230
Posted: 7/2/2023 at 9:29 PM
Post #14
The mountain's protector, every year she comes from the mountains to check on the inhabitants and protect when time calls.
Foxyyy907
Level 63
Majestic Brewmistress
Joined: 6/12/2023
Threads: 46
Posts: 837
Posted: 7/2/2023 at 10:48 PM
Post #15
Vira is an aged vampiric warrior who was abandoned on the doorstep of an elven soldier as a baby. she's trained since the day she was left there, and trains still, only with other warriors. since that day many mortal elven friends (and enemies) have passed on. whether from old age or battle injuries, Vira has outlived them all due to immortality. with every loved one who dies, she wants more badly to find her people, to find her parents who left her on the doorstep of someone who they knew would eventually die. with every loved one that passes, she grows even more angry and wild during battle. stronger, faster, harsher, until one day she just gives up. "what is the point of all this?" "what is the point of anything?" "why am i fighting anyway?" she thinks, and holes up in the middle of a forest, hoping not to be found. who knows what her mind will be like when someone finds her? she could have turned into a deranged animal away from civilization with no one to talk to. or maybe she found peace. maybe she became tranquil and kind during all of her time away from all of the battles and fights,
Edited By Foxywolf713 on 7/2/2023 at 11:38 PM.
Echosing
Level 75
Trickster
Joined: 5/28/2013
Threads: 49
Posts: 2,257
Posted: 7/2/2023 at 11:39 PM
Post #16
Mikaeth Hakblade, the Righteous Hero
Mikaeth was known as The Righteous Hero.
A master of weapons and hunting, but better known for their unyielding ability to protect the people under their wings. A hero, a general, a soldier, and a friend to the people.
Deemed as a great Leader and soldier, the people looked up to and trusted their lives to them. And they had a role to fulfill in being their protector, their leader.
Being a non-human caused more strife than any enemy they had ever faced in their upbringing did. Although they wear the colors associated to the side of "good", the features of someone of a dark lineage always walked into the room before Mikaeth the person did.
Growing up, their personality became more of a mask to fit into the world around them. It was the only way to survive. You can't sit passively on the side of things when being quiet for some people means they are shy, but for you means your up to no good.
In the end, Mikaeth joined the army and became a known name for their ability to lead and control the situation. Their words were always somewhere in the rising speeches before the charge, weather from their own mouth or another. Their presence haunted the battlefield. Mikaeth first gained respect from their peers in battle, where your abilities in the present mattered infinitely more than a past you have no control over.
Eventually their reputation move up in the world, from enigmatic soldier to a recognized hero the more civilians they directly saved, gaining a reputation outside of the military. Through it all they eventually took on the official role of a general.
Mikaeth, although well loved knows they can't deserve it. Doesn't deserve it if they cannot be theirself to receive it. A puppet holding the strings attached to their own limbs, and a mask fully fused to the bone.
But, if you fully fuse with the mask, is that actually you? When does playing a character stop being a act if the present self has no true personality to return to anymore when you were raised and lived the lie?
Mikaeth's dream is for the monster wars to end, so they can retire and raise sheep. Maybe even get a dog.
A master of weapons and hunting, but better known for their unyielding ability to protect the people under their wings. A hero, a general, a soldier, and a friend to the people.
Deemed as a great Leader and soldier, the people looked up to and trusted their lives to them. And they had a role to fulfill in being their protector, their leader.
Being a non-human caused more strife than any enemy they had ever faced in their upbringing did. Although they wear the colors associated to the side of "good", the features of someone of a dark lineage always walked into the room before Mikaeth the person did.
Growing up, their personality became more of a mask to fit into the world around them. It was the only way to survive. You can't sit passively on the side of things when being quiet for some people means they are shy, but for you means your up to no good.
In the end, Mikaeth joined the army and became a known name for their ability to lead and control the situation. Their words were always somewhere in the rising speeches before the charge, weather from their own mouth or another. Their presence haunted the battlefield. Mikaeth first gained respect from their peers in battle, where your abilities in the present mattered infinitely more than a past you have no control over.
Eventually their reputation move up in the world, from enigmatic soldier to a recognized hero the more civilians they directly saved, gaining a reputation outside of the military. Through it all they eventually took on the official role of a general.
Mikaeth, although well loved knows they can't deserve it. Doesn't deserve it if they cannot be theirself to receive it. A puppet holding the strings attached to their own limbs, and a mask fully fused to the bone.
But, if you fully fuse with the mask, is that actually you? When does playing a character stop being a act if the present self has no true personality to return to anymore when you were raised and lived the lie?
Mikaeth's dream is for the monster wars to end, so they can retire and raise sheep. Maybe even get a dog.
this one is so amazing I think this one is the best looking out all of them
WoermOnAString
Level 75
Trickster
Joined: 8/25/2018
Threads: 28
Posts: 304
Posted: 7/3/2023 at 2:52 AM
Post #18
Eraphyn
Wild Witch of the Woods
Guardian of the Forest, Protector of Sylestis
Nobody truly knows who she is or where she came from, yet Eraphyn's wisdom has been sought after for centuries by both kings and commoners alike. Although many people seek out her counsel, Eraphyn prefers to be isolated as she lives out her days in the woods.
It wasn't always like this though. For a few centuries, Eraphyn preferred to live her life as a solitary druid. She had the ability to communicate with animals and would often spend her time communicating and learning from them, allowing her to become friends with many of the creatures, both big and small.
As isolated as she tried to be, she'd still be seen on occasion. Travelers would sometimes tell campfire stories of a forest spirit who would remain in your peripherals as if it were observing you and would disappear when you approached. Sometimes these people would describe the spirit launching themselves into the trees with an unnatural swiftness. However there was no forest spirit, it was only Eraphyn curiously observing the situation.
One day, a creature had approached her, wounded. It was a little bulbori. Its paw seem to be damaged as if it had gotten caught in a foot trap. Although it was alarming to see this poor creature in such a state, it would happen on the rare occasion. As usual, she tended to the animal's wounds and watched over it. Over the next few weeks, more wounded creatures would come to her and more frequently at that. It was almost every day now. Faelora with arrows stuck in their, luporas with sword wounds, multiple species of woodland creatures who had been caught in traps, some even still stuck in them. It had all become too common. She knew that something was wrong, that there was some sort of conflict. A few tamed ny'venes and their riders flying overhead carrying supplies only confirmed her suspicion.
Eraphyn had grown tired of this and decided to find out what was going on. She climbed to the top of the tallest tree for a bird's eye view and it was there that she saw it. It was easy to see the smoke from the fires billowing into the air, there must have been dozens of these encampments. Perhaps it was the tribes to the south in the badlands. It could even be foreign invaders from another land entirely. The castle wasn't too far from her, just past the first fork in the southern branch of the river. It seemed that these troops were combining and slowly approaching the castle each day.
She spoke with the lunemara colonies who made their homes high up in the trees. They spoke to her about how these troops were hurting their friends. Anything that looked like a threat was taken out. Many of them were being hunted for food, some were hunted just for their hides. These troops were hurting so many innocent creatures for their own benefit. Eraphyn knew she had to do something. She couldn't stand by and let her companions be slaughtered. She couldn't remain passive anymore, she needed to act. She needed to keep her forest and its sylestis safe.
The nytekries were her best bet at collecting information. Not only did she have animals to tend to but she couldn't spare the risk of being caught if she had moved closer to the enemy lines. Their keen ears allowed them to hear crystal clear and they would report back to her as much details as they could. Eraphyn knew of a small group of bandits near her location. She had interacted with them a few times but overall their view of each other wasn't negative. She did not have the materials to write but she knew they did. In exchange for a small harvest of fruits, Eraphyn was giving a stick of charcoal and a sheet of paper. She made a small map from the point of view from the tree showing positions. She wrote that there were enemies approaching the castle and that they were destroying the forest. She roled up the parchment, tied it up with a strand of cordage, and sent a nytekrie to deliver it to the castle.
The delivery was a success. Within a few days she could see Ethernian forces gathering outside the castle walls. She watched as they advanced towards them day by day. Eraphyn wanted these invaders gone. She had a plan. Every day she would wander the woods rallying together every morrko, lupora, and nytekrie that she could. Together, they too slowly made their way towards the enemy lines, always staying back far enough to remain undetected.
The day finally came. She heard the sound of the Ethernian war horn. Once she heard the sounds of the clash of battle she set her plan into motion. As she mounted the back of her faelora companion, she let out a loud screech. The faelora charged forward, leading the pack of predators into the heart of battle. The sounds of swords clashing and warriors yelling rang out over the clearing and deafened the sound of the stampeding herd. The nytekries flew overhead, watching, waiting, circling like vultures.
These enemies were definitely foreign invaders. Their garb looked exotic. Covered in them were strange symbols and patterns that looked almost like runes. These were their targets, her targets. Among the midst of them was one of the enemy cavalry, yet he was different. His armor looked more well-made and sturdier than that of his fellow soldiers. It was decorated with intricate metal designs and on his shoulder pauldrons were two fine metal lighira heads, their lips curled in a snarl. She realized that this must be their captain.
Eraphyn's animal army took out many enemy soldiers. They were un no way prepared for opposing forces from behind. The morkkos easily overpowered the men. Lupora were grouping up into small packs, ganging up on the enemy. The nytekries were patient, awaiting their chance. They dove on any enemy that was alive and on the ground, picking them off one by one, grabbing them and dropping them from a great height. Some of them ganged up on the ny'venes, picking at them like a group of crows antagonizing a fox. Once they had plucked their riders out of the saddle, one of the nytes would latch onto the saddle, scratching at the wings until the ny'venes would lose control of their flight and plummet to the ground. Most of them didn't survive the landing due to broken bones, as tough as ny'venes are. The two that did survive were captured with weighted nets.
Eraphyn wove through the crowd, using her walking stick as an improvised club and knocking as many qitari riders off of their mounts as she could. As the sylestis picked off the invaders, Eraphyn and her faelora spun back around. With less enemy attackers, quite a few Ethernian soldiers had turned their attention to the captain. Eraphyn and her stag charged towards him, leaping over the bodies of the fallen. The soldiers trying to land a hit on the captain saw what was about to happen and decided it would be best to fall back. The captain smirked, taking this as a sign of weakness or surrender. With his sword raised high, he chased after the fleeing soldiers. It would bring him closer to the Ethernian captain anyways. Eraphyn's stag went straight for the qitari he rode on. As the captain was about to take a swing, the stag's antlers connected with the qitari, knocking the captain off his mount before the qitari fell on top of him. The horse's leg was injured, it struggled to get up but it couldn't to no avail. The captain was pinned underneath it and there was nothing he can do, especially with his sword having been knocked out of his hand.
Eraphyn and her stag turned and bolted back into the forest. The battle was almost over yet there was still something she needed to do. Stashed within bushes were bundles of healing herbs. As the faelora ran past, she snagged them. These bundles were quite sizeable too. She had been gathering and preparing them since the first light of dawn. She had tied the bundles to the faelora's saddle, much like saddlebags, and they were on their way back to the battlefield.
What few enemy men were left tried to scatter. Eraphyn had clotheslined two of them with her walking stick as she raced by. The enemy captain was being restrained. After the qitari had rolled off of him, soldiers pounced, pinning him down until someone could arrive with rope. He was to be loaded into a wagon and taken prisoner where he would spend the rest of his days in the castle dungeon. While the soldiers dealt with that, Eraphyn began tending to the wounded sylestis, applying poultices to wounds and giving them herbs that would help relieve the pain.
Ethernian healers were already doing what they could to assist their wounded. After tending to her sylestis the best she could, she rode over to the healers and offered them some of her herbs. Some reduced pain and inflammation, some could be used to stop bleeding. She was approached by the Ethernian captain and commended for her efforts in both battle and aid. He asked for her to be brought to the king and recognized for her efforts but she refused. She had many wounded sylestis to look after and didn't want to leave their side. She would remain at this location until all of the sylestis were cared for and then she would return to the woods.
She was there for several hours. It was well into the night. The light of the moon illuminated the ground but it didn't provide as much light as the lightning bug lunemaras. There was a handful of them fluttering overhead providing her with light.
Through the darkness she could see torches approaching her. There must have been about two dozen. A decorated carriage heavily guarded by soldiers emerged into the clearing heading towards her position. She recognized the captain from earlier and realized what was going on. Cautiously, she approached. The carriage and the guards came to a halt in unison. From the carriage emerged the king and two royal guards.
The king approached Eraphyn, a look of gratitude on his face. He thanked her for her help in battle and for providing aid to his soldiers. As a token of his thanks, he offered for her to come to the castle where a great feast would be held in honor of their victory. She declined, telling him she has a lot of work to do in terms of aiding her sylestis and that she would rather be isolated in the woods away from people. The king, although a little saddened by her declining the invitation, understood. He told her that because of her actions in battle, he would like her to be his personal advisor. She explained once again that she would rather be away from people, not in the likes of a castle surrounded by nobles. He understood this too. She looked to be a very rugged woman, one suited to an outdoor life. Life in the castle would probably make her feel restricted. Instead of her coming to the castle, he said he would come to her. Knowing that she prefers isolation, he said perhaps he could call her out with the sound of a horn. This she agreed to. It was something that worked for them both.
Since that day, she had been sought after as an advisor for the kingdom of Ethernia. She would assist in what ways she could and discuss what should be done based on the ruler's needs. Even the common folk seek her out. Althoughover time she has become a sort of legend for anyone outside of the royal family, some still seek her out for various reasons, mostly in need of aid for something sylesti related. Although she had seen many kinds and queens come and go, she will continue to act as their advisor until her death
Echosing
Level 75
Trickster
Joined: 5/28/2013
Threads: 49
Posts: 2,257
Posted: 7/3/2023 at 12:12 PM
Post #19
I'm happy you think they look cool! Thanks for the kind words :)
Zyard
Level 75
Warden of Umbra
Joined: 5/25/2023
Threads: 0
Posts: 5
Posted: 7/4/2023 at 6:39 PM
Post #20
This is Covura. She grew up as a dark elf orphan taken in by a lowly farmer couple by the age of 8. Covura had lots of dreams of being something big in her childhood. often enacting her dreams with the few other children she got to play with. This didn't sit well with most parents, as dark elves were given a bad reputation and stereotype for their evil ways of life. Unfortunately, Covura's shenanigans would eventually be brought to a halt when she accidentally hurt one of her friends playing thieves and guards. Angry parents hit their breaking point, and Covura's adoptive parents eventually had to put a stop to her rough housing. A hard lesson to learn for young Covura.
By the age of 17, Covura had left home, feeling she was no longer welcome in her community for her dark elf blood, and set out in search of her long imagined dream. She wanted to become a scholar and a politician in one of Sylestia's larger cities, Ethernia. Sadly where ever she went, her blood would often haunt her. Citizens would scowl and whisper behind her back, rumors had begun to spread of an assassin thirsting after the king's life, and she was once again driven out, much to her frustration. Why was it all those people saw was what her former people had wrought? She would not give up so easily, she decided she would prove herself by any means necessary.
She decided to take up bounty hunting. After all, if all the citizens of Sylestia saw was a brutal bloodthirsty monster, she would have to prove them all wrong. It was certainly not easy, with no prior combat training, and still naive to the world around her, Covura took up training alone in Umbra forest, somewhere surprisingly secluded for how much life it inhabited. By the age of 22, Covura had become adept with a glaive, setting off in her journey to prove the people of Sylestia wrong. She would be a force for what she thought was good, morals instilled in her by her adoptive parents, that every person deserved peace, despite their past or their appearances. She experienced her first taste of blood at 23, putting an end to an infamous bandit leader hiding in the hills of Viridian Meadows. News of her accomplishment spread fast, soon catching the attention of Esior's Haven's guards. She was approached soon after, in her camp in the hills by a small group of soldiers. A deal was struck. She would work as an undercover agent infiltrating a group of dark elf cultists, gather intelligence, and get out. How hard would it be? She appeared as a dark elf herself.
In the original mission, her goal was simply to see what this dark elf cult was up to, hardly a challenge, she thought. Unfortunately, the situation grew to be far worse than she expected. This particular cult was after the faeries, and had plans to hit the forest of umbra where it would hurt the most. She stayed put, feeling the absolute malice from the cult she'd infiltrated, and afraid for her life. When the time came she would have no choice but to report back to her employers, she was caught in the act of sneaking out, captured, and interrogated. Covura would hold strong, but she would have to sacrifice far more than a few fingers. When she refused to relent information, the leader of the cult punished her further, stealing her eyes and leaving her to die amongst the trees of Umbra Forest. She swore revenge.
When next Covura awoke, she found herself in the barracks of Saerielle's Sanctuary. A faerie had noticed her in need, and brought her back to safety. Despite her appearance? But everyone hated the dark elves, surely... When pressed, she explained her story, and was permitted to stay within the walls until she had full recovered. Unfortunately, There would be no full recover for our dear Covura. She'd gone blind. Thankfully, her quick wits and brilliant mind had not gone unnoticed. She was offered diplomacy lessons under a scholar from Ethernia, and for once Covura felt as though she truly belonged. Despite the few whispers she'd received from other residents in Saerielle's Sanctuary, however she'd already grown desensitized to it. She was permitted to exit the sanctuary walls in order to report back to her employers, and was honorably discharged from any further duties, sharing the information of her findings on the cult before returning to Ethernia to continue her studies.
By the age of 30, she was a speaker in the city. By the age of 44, she had risen to the rank of advisor, and was welcomed as a fully fledged member of the court. Her knowledge and quick wittedness was revered throughout Sylestia, and people from all corners of the continent would come to hear her speeches. Her words would rouse armies and inspire even the smallest child to chase their dreams. She often acted as a diplomatic executor for Sylestia, and civilizations beyond. She had truly found her place, and for that, she could not be happier.
Edited By Zyard on 7/4/2023 at 9:36 PM.
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